Catalyst 35007 - Campaign Operations [2016].pdf

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THE CAMPAIGN PLAY RULES
Forge your forces and prepare to fight any battle
across the Inner Sphere!
Campaign Operations
completes the core rulebook series begun
in
Total Warfare.
While previous rulebooks
detailed game play at various levels—from a
single MechWarrior, to a BattleMech company,
to entire armies—this final volume focuses on
the forces a player will build and run through
any level of play.
Campaign Operations
contains rules for creating and
running forces, whether a down-on-their-luck mercenary
battalion, or a fully-supplied House regiment. The volume
also contains complete rules for devising solar systems,
allowing players to recreate existing star systems or
craft all-new worlds to challenge each other. The final
sections of the book bring several options to the table for
campaign play. Building off of previous sections in
Total
Warfare
and
Strategic Operations,
the Narrative Campaign,
Map-Based Campaign and Chaos Campaign rules allow
players to build exciting, fun campaigns of almost any
stripe for their newly-minted forces!
®
©2016 The Topps Company, Inc. All Rights Reserved. Campaign Operations, BattleTech, BattleMech, ’Mech and MechWarrior are registered
trademarks and/or trademarks of The Topps Company, Inc., in the United States and/or other countries. Catalyst Game Labs and the
Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Printed in USA.
WEBSITE: CATALYSTGAMELABS.COM
BATTLETECH
CAMPAIGN OPERATIONS
TM
• CATALYST GAME LABS •
INTRODUCTION
FORCE CREATION
The Steps of Force Creation
STAGE 1: DEFINE THE FORCE
Step 1: Select Force Type
Step 2: Select Force Background
STAGE 2: SELECT FORCE SIZE
Step 1: Determine the Basic Budget
Step 2: Modify Budget
STAGE 3: PROCURE EQUIPMENT AND HIRE PERSONNEL
Step 1: Buy all the Stuff!
Step 2: Acquire Large Spacecraft
Step 3: Determine Special Abilities
Step 4: Leftover Funds
Step 5: Determine Support Personnel & Officers
Technical Personnel
Administrative Personnel
Officers
STAGE 4: DETERMINE OPERATING EXPENSES
Step 1: Complete the TO&E
Step 2: Calculate Peacetime Operating Costs
OPTIONAL CONSTRUCTION RULES
Alternate Flexible Force Construction
Player Character Influences
Dependents
Random Backgrounds
Taking on Debt
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Keeping Fit
Training
Maintenance
Administration
Chaos Campaign Conversions
Housing and Base Building
Step 1: Obtain Land
Step 2: Base Construction
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FORMATION BUILDING
FORMATION BUILDING BASICS
Step 1: Select Battle Value Total
Step 2: Build a Formation
Step 3: Select Skills and Modify Unit’s BV
Step 4: More Formations
Step 5: Special Pilot Abilities
Step 6: Special Command Abilities
UNIT ROLE
Ground Unit Roles
Ambusher
Brawler
Juggernaut
Missile Boat
Scout
Skirmisher
Sniper
Striker
Aerospace Unit Roles
Attack Fighter
Dogfighter
Fast Dogfighter
Fire Support
Interceptor
Transport
LANCES, STARS AND LEVEL IIS
FORMATIONS
Formation Compositions
Formation Requirements
Ideal Role
Bonus Abilities
Variations
Naming Conventions
Ground Formation Types
Air Lance
Anti-’Mech Lance
Assault Lance
Battle Lance
Command Lance
Fire Lance
Nova
Pursuit Lance
Recon Lance
Security Lance
Striker/Cavalry Lance
Support Lance
Urban Combat Lance
Aerospace Formation Types
Aerospace Superiority Squadron
Electronic Warfare Squadron
Fire Support Squadron
Interceptor Squadron
Strike Squadron
Transport Squadron
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FORCE OPERATIONS
REPUTATION
Finding the Reputation Score
HIRING AND CAMPAIGNS
Stage 1: Contract Offers
Stage 2: Determine Employer
Stage 3: Determine The Mission
Stage 4: Negotiate Terms
Base Payment
Length of Mission
Operations Tempo
Employer Multiplier
Reputation Factor
Transport Payment
Support Payment
Final Payment
Command Rights
Salvage Rights
ADDITIONAL RULES
Wartime Definition and Costs
Contract Breaches and Mission Failures
Mission Failure & Partial Failure
Contract Breach
Resolving Mercenary Contract Breaches
Resolving Government Contract Breaches
Changing Force Type
Debt During a Campaign
Loans
“Company Store”
Repaying Debts by Shorting Salaries
Procuring Equipment and Personnel During a Campaign
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COMPANIES, BINARIES AND BEYOND
SPECIAL PILOT ABILITIES
Assigning Special Pilot Abilities
Animal Mimicry
Antagonizer
Blood Stalker
Cluster Hitter
Combat Intuition
Cross-Country
Demoralizer
Dodge
Dust-Off
Eagle’s Eyes
Environmental Specialist
Fist Fire
Forward Observer
Foot Cavalry
Golden Goose
Ground-Hugger
Heavy Horse
Heavy Lifter
Hopper
Hot Dog
Human Tro
Iron Will
Jumping Jack
Light Horseman
Lucky
Maneuvering Ace
Marksman
Melee Master
Melee Specialist
Multi-Tasker
Natural Grace
Oblique Artilleryman
Oblique Attacker
Range Master
Ride The Wash
Sandblaster
Shaky Stick
Sharpshooter
Slugger
Sniper
Speed Demon
Stand-Aside
Street Fighter
Swordsman
Tactical Genius
Terrain Master
Urban Guerrilla
Weapon Specialist
Wind Walker
Zweihander
SPECIAL COMMAND ABILITIES
Determining Experience Rating
Commanders and Command Abilities
Anti-Aircraft Specialists
Banking Initiative
Berserkers
Brawlers
Camouflage
Combat Drop Specialists
Communications Disruption
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Enemy Specialization
Environmental Specialization
Esprit de Corps
False Flag
Forcing The Initiative
Ground Attack Specialists
Highlander Burial
Hit and Run
Off-Map Movement
Overrun Combat
Rapid Strike
Savages
Special Pilot Ability Specialization
Sharp Shooters
Tactical Adjustments
Tactical Experts (Engineers)
Tactical Experts (Hidden Units)
Tactical Experts (Physical)
Tactical Specialization
Zone Of Control
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INTRODUCTION
FORCE
CREATION
FORCE
OPERATIONS
INNER SPHERE AT WAR
CONVERSIONS
Converting ISW Combat Commands
to ACS Formations, Combat Units and Teams
Abstract Combat System Formations
Determine ACS Combat Units
Determine ACS Combat Teams
Converting ACS Combat Teams to SBF Formations and Units
Determine SBF Formations
Determine SBF Units
Converting SBF Units to Battleforce,
Alpha Strike and Total Warfare Elements
Random Method
PV Method
Converting Back From Battleforce,
Alpha Strike And Total Warfare to SBF and ACS
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FORMATION
BUILDING
INNER SPHERE
AT WAR
CONVERSIONS
SOLAR SYSTEM
GENERATION
SOLAR SYSTEM
GENERATION
The Primary
Star Type
Stellar Subtype
The Planets
Step 1: Generating Number of Orbits
Step 2: Placing Orbits
Step 3: Filling Orbital Slots
Step 4: Planetary Details
Common Details
Asteroid Belts
Moons And Rings
Size Of Moons
Distribution Of Moons And Rings
Atmospheric Pressure And Composition
Planetary Temperatures
Habitable Planet Details
Special Features And Occupancy
Options
Brown Dwarfs
Exotic Moons
Eccentric Planetary Orbits
NARRATIVE
CAMPAIGNS
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MAP-BASED
CAMPAIGNS
CHAOS
CAMPAIGN
CREATION
RECORD SHEETS
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