Age of Rebellion - (SWA25) Stay on Target.pdf

(44264 KB) Pobierz
-STAR. W A R T
REBELLION
STAY On TARGET
A Sourcebook for Dees
-STAR. WARS'
REBELLION
ROLEPLflVinC CflfTlE
STAY ON TARGET
The
galaxy.
surfaces
Galactic
Walkers
Civil
W a rrages
while fighters
throughout t h e
battle
on
t h e
and battleships
a n d speeders
of
t h e s t a r s .
of planets
clash
for control
At the heart of
these battles, skilled Rebels t e s t
their limits piloting
starships and vehicles against
the Empire.
T h e s e A C E S of the Rebellion put their
lives on the line in every
battle, risking everything
to bring freedom
t o t h e g a l a x y . . . .
CREDITS
LEAD DEVELOPER
Andrew Fischer
WRITING AND
ADDITIONAL DEVELOPMENT
John Crowdis, Sterling Hershey,
Keith Ryan Kappel, and Jason Marker
EDITING AND PROOFREADING
Brian Casey, Molly Glover, and Paul Poppleton
MANAGING R P G PRODUCER
Chris Gerber
GAME LINE GRAPHIC DESIGN
EDGE Studio, David Ardila. and Chris Beck
EXPANSION GRAPHIC DESIGN
Chris Beck
GRAPHIC DESIGN MANAGER
Brian Schomburg
MANAGING A R T DIRECTOR
Andy Christensen
A R T DIRECTION
Zoe Robinson
COVER A R T
David Kegg and Matt Bradbury
INTERIOR A R T
Cristi Balanescu, Tey Bartolome, Arden Beckwith,
Madeline Boni. Alberto Bontempi, Matt Bradbury,
Nora Brisotti, Christopher Burdett, Sidharth Chaturvedi,
Anthony Devine, Tony Foti, Mariusz Gandzel,
David Griffith, Joel Hustak, Jeff Lee Johnson,
Jason Juta, Mark Molnar, Jake Murray,
Thomas Wievegg, and the Lucasfilm art archive
PRODUCTION MANAGEMENT
Eric Knight
EXECUTIVE GAME DESIGNER
Corey Konieczka
EXECUTIVE PRODUCER
Michael Hurley
PUBLISHER
Christian T. Petersen
PLAYTESTERS
Playtest Coordinator Zach Tewalthomas. "Fortune and
Glory" Mike Fannin with Nathaniel Kyle Ng, Tara Ng,
Dawn Fannin, and Michelle Stepp. "Damned IN SPACE!"
Audun Gabriel "Jegergryte" Lovlie with Andreas Lassen,
Jonas Svendsen, and Anne Blindheim. Christopher Nutt
with Matthew Anderson, Craig Lawrie, and Richard Black.
"Raknar and Pals" Matt Pruett with Ben Barrow,
Dylan Whitsett, Justin Clark, Amanda Pruett, and
Josh Price. Trevor Stamper with David Boruch and John
Olszewski. "Squadron 66" Jonathan Stevens with Eric
Benders, Kevin Frane, Phil Maiewski, Linda Whitson,
Ben Erickson, and Wayne Basta. "Begging for XP"
Michael "Doc, the Weasel" Wilson with Dustin Taub,
Edward Dobbins, Marisol Esquivel, and Richard Pratt
LUCAS LICENSING
DIRECTOR O F PUBLISHING
Carol Roeder
SENIOR EDITOR
Jennifer Heddle
LUCASFILM S T O R Y GROUP
Leland Chee and Pablo Hidalgo
FANTASY
FLIGHT
GAMES
1 9
9
Fantasy Flight G a m e s
5
W
e
s
t
C o u n t y Road B2
Roseville, M N 5 5 1 1 3
USA
© & TM Lucasfilm Ltd. No part of this product may be reproduced without specific written permission. Fantasy Flight Games and
the FFG Logo are registered trademarks of Fantasy Flight Publishing, Inc. Apple and the Apple logo are trademarks of Apple Inc.,
registered in the U.S. and other countries. App Store is a service mark of Apple Inc. Google Play is a trademark of Google Inc.
ISBN: 9 7 8 - 1 - 6 3 3 4 4 - 0 1 9 - 7
Product Code: SWA25
Printed in China
For more information about the
Star Wars:
A G E OF REBELLION
line, free downloads,
answers to rule queries, or just to pass on greetings, visit us online at
www.FantasyFlightGames.com
starwars.com
CONTENTS
Introduction
Dogfighting in the Age of Rebellion
Starfighter and Vehicle Combat in Star Wars
Aces Across the Galaxy
The Force is with Them
Chapter
I:
Behind t h e Stick
Ride into Battle
Ace Backgrounds
Ace Duties
New Species
Ace Specializations
New Talents
Ace Motivations
Ace Signature Abilities
4
5
6
8
9
10
11
1 2
18
20
25
32
34
35
Chapter
II:
Cleared f o r Launch
Weapons
Armor
Gear
Vehicle Profiles
Starship Profiles
Starship and Vehicle Modifications
Chapter
III:
Dangerous Sorties
Integrating Ace Characters
Including Astromechs
Ace Encounters—Engaging Ace Players
Dogfight Terrain
Beast Riding Rules
Riding Beasts of the Galaxy
Ace Missions
Ace Rewards
38
39
42
44
48
52
63
66
67
72
74
77
80
83
89
92
"Watch yourself! Fighters coming in!"
"Cot it, Blue Leader," I snapped back as squadrons
of TIE fighters erupted from the
Imperial
Protec-
tor's
launch bay and formed up between us and the
carrier. "Who's ambushing whom here?" I dodged
incoming fire from the
Protector.
It was more irritat-
ing than accurate a t this range, b u t that was chang-
ing by the moment as our X-wing squadron rapidly
closed the distance to the target.
Never mind that it wasn't the target we expected.
This wasn't even the first time this had happened.
Our raids along Ral's Run proved that either the
Imperials regularly swapped out their supply ships,
or that o u r spy network wasn't as accurate as we
hoped. Today was proof that it needed to be much
better. Instead of an armed star galleon with a light
escort vessel, we faced an Imperial escort carrier
and its fighters.
"No sign of a star galleon," Blue Seven reported,
with a hint of disappointment.
"This has to be a setup," I said. It wasn't the first
time that had happened either. "They're on to us."
"Doesn't matter, Blue Five," replied Blue Leader.
"Everyone, you know your targets. Co now."
armor. As usual, my laser fire tracked just behind
my target in a futile a t t e m p t t o score a hit.
"This isn't working, Six. We..." An enormous burst
of green energy shredded my shields and jolted my
fighter as a pair of interceptors flashed by. I yanked
the stick around and squeezed off a snap shot. To
my surprise, only three laser streams bracketed the
fighter, but it worked anyway. An explosion of green,
ionized gas scattered debris and marked the inter-
ceptor's end.
The other fighter peeled off, running from the
deadly laser fire of another X-wing. I hoped it wasn't
Dex again, b u t remembered that her assignment
was attacking the carrier. Bolts, my back-seat astro-
mech, squealed through the comlink. It only took
one glance out the cockpit window to see why. My
upper port laser cannon was gone, along with a
chunk of wing t i p . Damage control systems reported
the rest of the story.
"Bolts, reroute power from the cannon to the
shields. Try t o buy us some time." The simultaneous
attacks had blasted through my shields in one pass.
My wingman was worse off, limping away from the
battle and trying to clear the planet's gravity well to
jump to hyperspace and safety. I was isolated and
cut off from the rest of the squadron, a dangerous
spot for any fighter.
The squadron surged forward. We could destroy
the carrier with our proton torpedoes, but we had to
I still had my remaining attacker target locked. He
get through the TIE fighters first. They were closing
shook his pursuers and arced back around to finish
the gap far too quickly for TIEs, though.
me off. If I was destroyed, he would easily catch Six.
Blast i t — t h e y were TIE interceptors.
I had a straightforward and crazy plan to save us.
"Hey, Five, it's your favorite targets," Blue Seven
teased, "Bet you don't make ace today!"
"Just you watch, Dex," I shot back in irritation.
She was right. I'd never scored an interceptor kill.
They were top-line fighters flown by Imperial aces. I
usually needed rescuing. Worse, Dex earned her ace
•designation by saving me twice.
Bright green laser fire lanced through our forma-
tion as the interceptors came into range. Half of us
engaged the fighters, and the rest of the squadron
punched through their lines to attack the carrier.
The faster interceptors engaged us while relatively
slower standard TIE fighters defended the ship.
I hoped my extra hours in the simulators paid off, or
this wasn't going to end well. My wingman, Blue Six,
and I fired quick bursts from our four wingtip lasers
as we broke off and everyone chose their targets. The
shape of the battle changed from mass ambush tac-
tics to dogfights between individual pilots.
Six and I tried to take down a pair of intercep-
tors chasing Blue Nine. They broke off their attack
and circled back around. Our X-wings couldn't beat
the interceptors on speed or maneuverability, b u t
we had equal firepower, better shields and better
"Bolts! M a x o u t t h e forward shields! Give 'em
everything except guns and engines." If this didn't
work, we wouldn't be around to need anything else.
I aimed t h e ship at the incoming Imperial and put
my craft into a tight barrel roll. I hoped the concen-
trated laser barrage would make up for the missing
weapon and disrupt the Imperial's attacks.
He met my challenge head on. Laser fire slammed
into my shields. I was betting I could, hit the
unshielded interceptor before my shields evapo-
rated. He couldn't withstand a direct strike! One of
my shots slashed across his dagger-like wing, forc-
ing him t o alter course and shoot wide. I instantly
broke my roll and blasted him with everything I had.
M o m e n t u m took me through the exploding fireball.
"Hey Dex, wrong again!" I yelled into my comm.
"Say hello to our squadron's latest ace!"
The Imperial carrier exploded, lighting up every
surviving ship in the area.
"That's great, Five." Dex responded. "But say hello
to our first capital ship ace. Let's see you top that one!"
I turned my ship towards Blue Six and sighed.
Clearly, I still had a long way to go.
Zgłoś jeśli naruszono regulamin