Teenage Mutant Ninja Turtles & Other Strangeness - Accessory Pack.pdf

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PALLADIUM
BOOKS®PRESENTS
...
Teenage
Mutant Ninja
Turtles®
RPG
Accessory Pack
Contains:
One
tri-fold
game shield for the Teenage Mutant Ninja TurtIes® and Other Strangeness Role-
Playing Game.
• A Second tri-fold game shield for the After the Bomb® series of mutant animal heroes.
• A 24 page adventure book for Mutants of the Yucatan and the After the Bomb® series.
Plus
Quick Roll Tables for Creating Mutant Animal Villians for Teenage Mutant Ninja TurtIes®
and Heroes Unlimited"".
ISBN 0-916211-45-2
51195
Cat. No. 512
9 780916211455
I.S.B.N. 0916211-45-2
$11.95
Teenage Mutant Ninja Turtles are copyrights
©
and registered trademarks
of Mirage Studio and used under license by
Palladium Books®
PALLADIUM BOOKS<1!'
PRESENTS
.
..
Adventures in the Yucatan
For the After the Bomb®Series
BY ERICK WUJCIK
$11.95
Cat. No. 512
I.S.B.N. 0916211-45-2
This booklet contains two brief adventures and additionaJ source materiaJ
fo
r our
After the Bomb®
adventure/sourcebook
Mutants
of
the
Yucatan!
It
also contains a
Quick
Roll Villain
table
for
both
the
TMNT RPG
and
After
the Bomb®.
Written By:
Erick Wujcik
Artist:
James Dombrowski
Edited By:
Alex Marciniszyn
Copyright
©
1990 by Kevin Siembieda. All rights reserved under the Universal Copyright Convention.
No part of this book may be reproduced in part or whole, in any form or by any means,
without
permission from the publisher, except
fo
r
brief quotes for use in reviews. All incidents, situations,
institutions, governments and people are fictional and any similarity
,
without satiric intent,
of
characters
or persons
living
or dead is strictly coincidental.
After the Bomb
&
Palladium Books are registered trademarks owned by Kevin Siembieda.
Teenage Mutant Ninja Turtles and all other characters appearing in the TMNT
comic
book
are copyrights
©
and registered trademarks of Mirage Studio and used under license by
Palladium Books®
Superhero(s)
is
a registered trademark
held
jointly by
D
.C
. Comics Inc. and Marvel Comics Inc
.
Its
use in this text is soley as a descriptive term
and
is in no way ment
to
infringe upon said trademark.
Adventures in the Yucatan is published by Palladium Books
,
5926
Lonyo
,
Detroit,
Michigan 48210
2
ZAPATA
Gateway to
the
Yucatan
MUTANTS OF
THE
YUCATAN-
Guardia
Fortr
ess
In addition to being the only outpost of law
and
order, the
Guardia Fortress also serves as Zapata's "Casa Real" (adminis­
trative office),
and "catastral" (tax
office). This is a thick-walled
stone building that served as
a
bank in pre-Death days. Currently
,
its walls have been fortified, the vault has been put into working
order, and there are sandbag positions
and
two machinegun
s
up
on the roof. The
teller
area has been turned into a jail
cell, and
there are usually from two to twelve (2D6) prisoners either
serving
short
terms
(a
week for drunkenness) or waiting for the
monthly prison bus to Baja, Mexico's capital. An addition on
the back of the building houses the commander and his fami Iy.
Miguel Alguerre:
Mutant Emerald Tree Boa Constrictor
Miguel is the
commander
of the Zapata Guardia outpost. He
is the only really professional military man in town
.
When he
needs "deputies" he'll usually swear in some of the local drifters,
or, if the situation is serious, he'll draft all the
capable
adults
in town into a loose militia.
Alignment:
Scrupulous
Attributes:
I.
Q
.:7, M
.E. :30,
M.A.:14, P
.S.:6,
P.P.:7, P.E.:4,
P
.B.:
17, Spd.
:
16
Age:
29
Sex:
Male
Size
Level:
II
.
Weight: 245
Pounds (110
kg) Length: 18 Feet
(5.4
m)
A.R.: 7 Hit Points: 51 S.D.C.: 65
Disposition: Cautious,
slow,
but well-meaning.
Human Features:
Hands
-
FULL
Biped - NONE
(No
legs either)
Speech - PART IAL
Looks - NONE
Powers: None
Psionics: Bio-Manipulation: Blind, Mind Block
,
See Aura.
Level
of
Experience:
5th level
Occupation: Commander of Zapata's Guardia
Natural Wea
pons:
None
Skills of Note: Radio: Basic
(65%),
Detect Ambush
(65%),
Detect Concealment
(55%),
Interrogation
(65%),
Tracking
(55
%)
, Jungle Survival
(65%),
First
Aid (75%), Demolitions
(75%)
,
Pilot Truck
(94%),
Hand to Hand: Expert
(5th
level), W
.P.
Machete, W.
P
.
Automatic Rifle, W.
P.
Au­
tomatic
Pistol,
W
.P
. Sub-machinegun, W.P. Machinegun.
All skills are at 5th level proficiency.
Attacks
Per
M
elee: 4
+
3 to Strike,
+
2
to Parry,
+
3 to Dodge
;
No
bonus to
damage,
+
2 to
Roll
with Punch or Fall.
He
doesn't do a Kick
Attack, but he can attempt to knockdown opponents with his
tail with a
+
2
bonus.
Personal Profile: An easy-going
guy,
Miguel is devoted to his
wife Diana and his children. He'll usually try to talk things
out before
arresting
anyone
,
and he's not particularly greedy
about getting
bribes (although he does expect to be paid off;
it's his main source of income).
Special Weapons: Usually wears a 9mm Automatic Pistol.
Zapata is the closest thing to civilization in the Yucatan. This
sleepy town is at the very end of the last road
that
Imperial
Mexico
maintains in the Baja Mexico.
The Children of Zapata
At any given time, four to nineteen (3D63) mutant animal
children will be hanging around the dusty
streets
of Zapata.
Bored with life in general, they will instantly attach themselves
to any strangers, eager for news, money, food, or any kind of
excitement.
A Typical Mutant Child at Zapata
Typical Mutant Child: S.D.C.: equal to age, Hit Points: age
divided by two
.
Those over the age of four have either W.P.
Blowpipe or W
.P. Bow,
with poison darts or poison arrows.
That's because one
of
the children's main responsibilities is
keeping control over
the
local cockroach population
(20
pounds,
A.R.:8, 10 S.D
.C.
and 2D6 Hit Points). All children over the
age of ten know the Jungle well enough to have the Jungle
Survival skill at first level, by age twelve it's second level, and
the fourteen
year
olds are at third level.
Some Optional Non-Player Characters
Chac, 9-year-old
Vampire
Bat. A precocious kid, al­
most a brat, and one who'll ask questions
constantly;
and will
become very
self-important
if asked by the player characters to
do anything. Although he's an orphan, he's the natural leader
of the Zapata kids.
2. Avia, 14-year-old Emerald Tree
Boa
, and Juan, 13­
yeilr-old Emerald
T
ree Boa. This sister and brother pair are
the children of the town's Guardia Commander, Miguel AI­
guerre.
They are the oldest and most responsible of the kids,
and they will play "protector" if any other children are threatened.
At least for the first few hours, they'll treat strangers with a
certain amount of caution. If they figure that any player character
"hates kids," they'll report it to their dad, and it could result in
the whole town turning hostile.
3. Juarez and Diego, 7 -year-old twin Kinkaj
ous.
The twin
sons
of Carillo Felipe, the owner of Zapata's only store. They
are
curious
and friendly, with Diego being a lot bolder, and
Juarez being more inclined to want to study problems carefully.
4. Tlrree kids who can fly are Xavio, a 7-year-old Toucan,
Maria, a 12-year-old
White
Hawk, and Simon, a 10-year-old
Green Jay. They are all proud of their aerial skills
(although
they are a little awkward on take-offs and landings)
,
and will
readily help the player
characters
if treated well.
S.
Among the
very
young kids are Dona, a 3--year-old
Tree Porcupine, a
nd
Thomaso, 3-year-old Giant
Anteater,
both of whom are very affectionate, and
will
take a stranger by
the hand, or crawl into their lap,
at
the
slightest
invitation
.
Sangria, a 3-year-old Sloth, who is very shy
,
and will usually
suck
her thumb
and
hide behind one of the
other
children. Ad­
venturous pre-teens include Triguena, an 8-year-old Margay,
Juanita, a 9-year-old
C
at, and Miguel, an 8-year-old Mouse.
1.
3
"Disco"
Trading Post
Under a
huge, rainbow
colored sign
reading
"Disco
l ,"
Carillo
Felipe operates
the town
's
only store.
If
there's a
market
for
it,
Carillo
will try
to keep it in stock.
His
prices are
high,
about
twice what
you'd expect
to
pay
in
central
Mexico
.
Carillo
is
also
the town Postmaster
.
All mail comes
through the
shop (you
pick
it up, he
doesn
'
t
make house
calls). This is also
the
only
place in Zapata where you can make a
telephone
call.
Carillo
is
also
the town banker. He
provides saving accounts
(50/0
interest),
and
lends money
(250/0
interest). Because
offailed
mortgages
and defaulted
loans, he
also owns
most
of
the houses
and shacks in
town
.
As
real estate
agent,
he rents
out a
number
of
properties
.
In
addition,
he
also
buys
gold and precious stones,
as well as ancient antiques
from the
jungles.
Carillo
Felipe:
Mutant
Kinkajous
Alignment:
Unprincipled
Attributes:
I.Q.
:
13
,
M
.E.:
29,
M.A
.:
9,
P.S.:
26,
P.P.: 11,
P.E.
:
6,
P.B
.:
12, Spd
.:
II
Age: 41
Sex: Male Size Level:
8
Weight:
165
Pounds
(74 kg)
Height:
5ft 2in
(
1.6m)
A.R.: 4
Hit Points: 16 S.D.C.:
30
Disposition: Methodical
and friendly,
but
careful of
his money.
Human Features:
Hands -
FULL
Biped - FULL
Speech
-
FULL
Looks
-
PARTIAL
Natural Weapons: None
Powers: None
Psionics: None
Combat Sk ills: Untrained, he has only
one attack per
melee
and his only bonus is
+
5 to Damage.
Personal Profile: He has a wife, Anita,
and a
pair
of7-year-old
twins, Juarez and Diego. Carillo
cares about
the people
of
Zapata, and he'll rarely evict old people
or
women with
chil­
dren, but he does try to make
a good
profit.
Market Square
This is an open-air market. On market days, twice
a
month,
it's filled
with
dozens
of farmers, jungle
tribesmen,
and
mer­
chants
from the north.
The place is
loud, boisterous,
and ful
ed
with
a
confusing
assortment
of
merchandise.
Food is very cheap,
with pounds of
fresh
fruit, vegetables, or cooked
insects going
for
500
Pesos
or
less. It's
also
possible to buy
old
items
from
the Pre-Death
(about
half the usual price),
and
even
ancient
Mayan
antiques.
When
it isn't
market day
,
there
are
usually no
more
than
one
or
two hopeful
sellers,
usually
a few sleepy
members
from a
jungle tribe,
selling a
load
of overripe fruit, or somebody
having
the equivalent
of a garage sale, selling whatever
unwanted things
they've
found laying
around
their hut.
Terminal Zapata
The Bus Depot
Operated by Mexico
Omnibus,
the
Imperial
Mexican national
bus
line,
this is the town's
only
gas station, and
has the
only
equipped
garage for working on mechanical
problems
.
The bu
s
departs three days
a
week,
at
Noon
on Mondays,
Wednesdays
and Fridays. Incoming buses usually
arrive sometime
in the
-
·
·
~
--
·
-~c~.~_~-.
_____
_
9<::::"'.­
=:::.
4
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