Coriolis - Core Rulebook - Beta {MUH050559}.pdf
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the third horizon
design team
Tomas Härenstam, Nils Karlén,
Kosta Kostulas,
Christian Granath
lore manager
Kosta Kostulas
rules design
Tomas Härenstam
editor
Nils Karlén
other writers
Martin Dunelind, Adam Palmqvist, Daniel Palm
graphic design
Christian Granath
original concept
Mattias Lilja, Mattias Johnson,
Andreas Marklund, Christian Sabe,
Joakim Bergström, Johan Normark,
Fredrik Wester
cover art
Martin Bergström
interior art
Martin Bergström, Gustaf Ekelund,
Christian Granath, Magnus Fallgren,
Tobias Tranell, Joakim Ericsson
translation
Tim Persson
proofreading
John Marron, T.R. Knight,
Rebecca Judd, John M. Kahane,
Rickard Antroia
maps
Tobias Tranell
playtesters
Simon Andersson, Peter Axelsson, Daniel Hallbäck, Sebastian Laitila Ekelund, Adam Klevvall,Isaac Klevvall, Lucas Klevvall,
Peter Klevvall, Kitsune Magyar, Martin Takaichi, Alexander Wallberg, Hannes Wallstedt, Fredrik Åkerblom,
and all of the great gaming groups at Gothcon 2016
a special thanks to
Rickard Antroia, Iain M. Banks, Alexandra Bohl Granath, Moa Frithiofsson, Mattias Johnsson, Mort de Kai, Robert Kustosik,
Amelie Lagerström, Mattias Lilja, Daniel Palm, Adam Palmqvist, Kiku Pukk Härenstam, Martin Sellgren, Pernilla Sparrhult,
and all of our backers
print
Livonia, Riga 2016
isbn
978-1-910132-72-2
CORIOLIS™ Copyright© 2016 Paradox Interactive AB. All rights reserved. www.paradoxplaza.com
CONTENTS
1
INTRODUCTION
6
2
YOUR CHARACTERS
14
3
SKILLS
52
4
TALENTS
66
5
COMBAT
80
6
WEAPONS AND EQUIPMENT
102
7
SPACESHIPS AND STAR TRAVEL
136
2
CONTENTS
8
THE THIRD HORIZON
178
9
FACTIONS
186
10
THE PEOPLE OF THE HORIZON
220
11
CORIOLIS
246
12
THE KUA SYSTEM
278
13
ATLAS OF THE THIRD HORIZON
298
14
BEASTS AND DJINNI
314
15
CAMPAIGN
338
3
PREFACE
Coriolis was the reason I got back into role-playing games, and key to the
foundation of Free League Publishing. In 2008, when the first edition of the
game was released, I hadn’t played an RPG in over a decade. Coriolis had
everything I had longed for in an sci-fi game – vast space, exciting cultures,
lost wonders and mysteries in abundance. I started playing the game with
some new friends right away. We had tremendous fun, but soon realized
that there wasn’t enough material about the game universe. So a few of us,
enthusiasts, decided to create more material for the game. Thus, the Free
League game studio was born, taking its name from one of the factions in
the Third Horizon.
The Third Horizon is a truly unique RPG setting - a marriage of old ori-
ental tales and modern science fiction. Storytellers, djinni, wide deserts,
magnificent palaces, thieves, and scoundrels mingle with starships, portals
between the stars, and beam weapons. The opportunity to weave your own
stories from the rich tapestry of middle eastern culture fused with concepts
from my favourite modern sci-fi by authors such as Iain M. Banks, Alastair
Reynolds, and Michael Flynn, to mention a few - this was enough to get me
hooked straight away.
When we in the Free League got the opportunity to develop a completely
new edition of the game, the main thing missing was a rules system that
truly fit the setting of Coriolis. The game engine from Mutant: Year Zero,
modified to bring the themes of Coriolis to the forefront, made the difference.
Now, you have a game that incorporates a vivid world and setting with easy
to grasp rules that let you dive into the universe without any hindrance. The
Third Horizon, with its space nomads, rivalling factions, distant star systems,
mischievous djinni, and much, much more, is waiting for you. So don your
exo shells, spit on your sugar globes and start exploring Coriolis.
Kosta Kostulas and the Free League
4
Plik z chomika:
Dihercen
Inne pliki z tego folderu:
Coriolis - Core Rulebook.pdf
(100136 KB)
Coriolis - Core Rulebook - Beta {MUH050559}.pdf
(31011 KB)
Coriolis - Atlas Compendium.pdf
(17429 KB)
Coriolis - Aram's Secret.pdf
(12408 KB)
Coriolis - Arams Ravine.pdf
(5957 KB)
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