FASA7114 - Shadowrun - Fields of Fire.pdf

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INTRODUCTION
FIELDS
OF
FIRE
Mercenary Operations
What is a Mercenary?
k i n g a Mercenary
Bulc
Operations
Personal Disdpline
InterpersonalSkills
Preparedness
Orientation and Exposure
Types of Work
Sentry Weapons
Armtech MGL- 12
Grenades
Ares MP Laser
111
Ares FireLanceTM
Vehicle Laser
Ammuniti~n
Gear
Camouflage Clothing
Gel-Pack Armor
Military Grade Armor
Cougar Fine Blade Knife
Climbing Gear
Smartlink Level
I1
Tactical CommunicationSystem
BattleTacTM
Integration System
Target Designators
Global Positioning System
NightCliderTM
Types
of Operations
Open Warfare
Guerrilla Warfare
Displays
Bug Hunts/"The Big Game"
security
Personal Service
Advisors
Spedal Operations
Vehlclu
GMC MPUV
LAV-98 'Devil Rat" APC
LAV- 103 "Striker" Light Tank
C-260 Titan Medium Transport
Aerodesign Condor
11
LMD-41
Steel Lynx Ground Combat Drone
Ferret RPD-VI Perimeter Drone
Wasp/Yellowjacket 'F"
series
upgrade
Vehide Smoke Generator
Ablative Vehide Armor
Organlutlons
The League
Maglul Integration
Hot
Spob
Aztlan
Far East
Australia
Africa
The
End
of the Mercenary
HElD PACK
nreums
Walther PB- 120
Hammerli Model 6 1
0s
Savalette Guardian
lngram Warrior- 10
Colt Cobra (lZ-110)
lngram SuperMach 100
Colt M-23 Assault Rifle
Ares Alpha Combatgun
Ares High-VelocityAssault Rifle
Barret Model 121
Heavy
Sniper Rifle
Remington 990 Shotgun
Franchi SPAS-22
Ares MP-LMG/HV
Heavy
Weapons
Light Anti-Armor Weapon
Arbelast
I1
Medium Anti-Armor Weapon
Great Dragon ATGM
Ballista Multi-Role Missile Launcher
Ballista W e t and Missile Rounds
M- 12 Man-Portable Mortar
Mortar bunds
RULLS
Developer Notes
Choostng Optional Ruks
Lxplnslons
and
Clulfkrtlons
Armor Degradation
Athletic Tests
BattleTacTM
System
Camouflage and Perception
Cased
vs Caseless Ammo
Combat Accidents
Cover Modifiers
Covering/Suppression Fire
Custom Weapons
Delayed Actions and Short Moves
Delayed Grenade Rules
Instant Death
and
Over-Damage
Low-Light and Thermal Systems
f
Maximum Rate
o
Fire
Mercenary Contacts
Off-Hand
Training
Physical and Stun Damage
Pulling Punches
Recoil and Strength
Sensor Targeting of Humans
Sentry Guns
Shotgun Sound Suppression
Small Unit Tactics
Smartlink Level
I1
Smoke Rules
Target Designators
TelecommunicationsSystems
White Phosphorus
Deslgn
and
Wrtling
Tom Dowd
Development
Tom Dowd
Editorial
staff
Editorial Director
Donna lppolito
Managing Editor
Sharon Turner Mulvihili
Associate Editors
Diane Plron-Celman
Rob Cruz
hodudon Staff
Art Director
JimNelson
Project Manager
Mark Ernst
Cover
Art
Louis Roy0
Cover Design
Mark
Ernst
lllustrations
Earl Ceier
Mike Jackson
Rick Harris
Layout
Mark Ernst
Keyline and Paste up
Ernesto Hernandez
SHADOWRUN@Is a RegisteredTradernark of FASA Corporation.
FIELDS OF FIREM Is a Trademark of FASA Corporation.
Copyright
O
1994
FASA Corporation. All Rights
Resewed.
Printed in the United States of America.
Published
by
FASA Corporation,
1 100
W. Cermak
Rd.,
Ste.
8305
Chicago,
11
60608
ields of
Fire
is
a
sourcebook
f-=
-iS
for
mercenary
characters in the
Shadowrun
uni-
verse. Because
the
Shadowrun
g a m e
is
not just about
mercs
or
purely merce-
nary o p e r a t i o n s , t h i s
sourcebook focuses on how
m e r c characters think a n d
behave in relation t o the usual
Shadowrun
storyline. This sourcebook
is
about attitude and purpose.
The
Field
Pack
section
is
devoted t o weapons and equipment available mainly
t o mercenaries, but also t o the most s a y street samurai.
The
Rules
section in the
f
back
o
this book expands and clarifies certain existing combat rules and offers new
optional rules.
Enjoy!
1
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Fields of Fire (Merc Manual)
Field Pack (Weapons and Gear)
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