[D&D 5e] Out of the Abyss (1-15).pdf

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oF THE
ABYss·
RAGE
ofDEMONSN
CREDITS
Th1s book wu a collaboration between Wizards of the
Coast
.lind Green Ron
in
Pubhshmg.
Members
of the Green
Romn
creat•ve team ;ue m.llrked w1th an asterisk.
Story Creators:
Chnstopher
Perkms. Adam
Lee Richard
Wh1tters
Story Consultants:
R
A. Salvatore, Troy Denning
leo~d
Adventure Designer:
Steve Kenson*
Designers:
Cam Banks.
Wo~lter
C1echanowsk1
*
Alex Melchor,*
Chnstopher Perkms Chns Pramas,* Robert J.
Schwalb.*
Matt
Sernett,
Rodney
Thompson, Ray Winninger"'
Managing Editor:
Jeremy Crawford
Editors:
Scott Fitzgerald
Gray. Chnstopher
Perkins, Tom
Cadorette*
Additional Proofreading:
Peter
Lee, Sean
K Reynolds
Producer:
Greg
B1lsland
D&D Lead Designers:
Mike Mearls, Jeremy Crawford
FOREWORD
To
get
tn)
,df
1111h •
mmd ....
~t
of telhng
an Underdark-
Lhemt-d ....
tur~
....et
111
l
Fr•rgotl<;n
Realms.
I
went
back
and
read
£\/It·
b~
R. \
1lvatorc. one of
my
favorite
Driut no'
t>b
It
tdb
ht
:,tory of
the dark
elfs
initial
ascent
10
the
.,urface \vorld. Along
the way.
Drizzt
encounter., \\esrd Underdark
characters.
including a
deep
gnome''
ith
hammtr for
hand~.
a
pech (a
small
earth creature) polymorphed
into
a
hook horror. and a
crazy
witard \\ollh
a
Daem·.,
m~t:mt
fortress.
After reading the
book again.
I
was
reminded
of
Alice's Ad1
entures
in l".onclerlund
and
Through
the LookinA Class.
That's
when L
decided
that
our
Undcrdark
tale was
going
to draw inspiration from
Lewis
Carroll's
work~.
We would painlthe Underdark
ils
an insanely wondrous domain into which our
he roes
must descend.
First.
WI'
ncc:dcd
a
villain as deranged as the
Queen
of
I learts. Lolth
wa~
an
obvious choice.
as was
Zuggtmoy.
In re!'.c>ardling
tlw
l;stter, I was reminded oflhe Demon
Quet'n
of
Fun(.!i's
ongoing
feud with
j
uiblex. That's
when it
oc·curn·d
to
me
that
we
could
be bold and tell an
Underdark '>lory
featuring notjuM
one
demon lord. but
several of
tlwm
l\1.tybc
even
all
o(
them.
\Ve kne\\ tlt.ll
our
dc·mon-infcsted tale
would
have
rwo
Driut
noH·b
a~
bookends.
~owe
asked
R.:\.
Sahatore
to help
U'>
hrt'ak thl
~tory.
\\e
also
asked
Tro}
Dennin~.
another
cmc
of our
talented authors.
w
join us.
since
he wa'> writing
a
nove• I about Orcus.
Our
of those
discussion'>
canw
tht- Rage·
of
Demons
swryline.
which
we
prec;ented
to the foil-s
at
Grc>c•n
Ron in.
CallooiL
callay!
The} af(reed to
t•ollaboraw
with us
on
a
D&D
adventure
this boo!.
you
now hold in
your
hands.
Have
fun
,.,llh
it,
and may
Ihe
:.toric:, of your
players'
harrowtng
e\ploits be
a..,
wonderful and unforgettable
as
any great
novel!
Christopher
Perkins
June
2015
Art Directors:
Hal Mangold,* Kate Irwin, Shauna Narc1so
Cover
Illustrator:
Tyler Jacobson
Interior
illustrators:
Empty
Room
Studios,
Sam Burley, Olga
Drcbas.
Wayne
England. llich
Hennquez, David Hueso,
Wi111am
O'Connor, Claudio Pozas. jasper
Sandner,
Craig
Speanng,
Bryan Syme
Carlos
Nui'\ez
de Castro
Torres,
Francts Tsa1, Anthony W.llters. R1chard Wh1tters Ben
Wootten Kier.lln Yanner
Cartographers:
Jared Blando,
M1ke
Sch
ey
Graphic Designer:
Em• TanJ•
Project Management
Nell Sh1nkle, john Hay
Production
Services:
Cynda Call.llway, jefferson Dunlap
Dav1d Gershman
Brand and Marketing:
N:.than Stewart liz Schuh,
Chns L1ndsay, Shelly Mazzanoble, Htlary Ross. john Feil
Laura Tommervtk, Greg Ttto, Ktm Lundstrom, Trevor Kidd
Playtesters:
Robert Alan1z. jay Anderson,
Bill Benham, Stacy
Bermes, Anthony
C.Hosell1, Krupal Desai, Frank
Foulis,
jason
Fuller,
Gregory
L
Hams. justin
Hicks,
Yan
Lacharite,
jonathan Longstaff,
Matt Maranda,
Shawn
Merwin,
Lou
M1chelh, Mike Mihalas, Karl Resch, Kyle Turner, Arthur
Wright, Kcok1
Young
on<lfOit
DrJ<I4ltrt111 Bt.furl yuu Htkr
~,.,
drrmm lurch
c·on)IJ/!
a pl1ysl''""·
Do nol drmk
al,ohol
whtle
'akmgon demon lords.
loklt~jJ
u14.tlilul omJ
J,mctt~
lcm.l\ r11oy
your
lit~
oj diD
lit ()rlmll<lttffet II
of
dtmon
lords
moy mcludc
hollucmOIIOni.
rMtdl•••
roR•·
gluilnny,
srr~d
pat~IIOID,
sry
d<lv>l•rl
b<UtUI
uratt.
~~ftdivr1 htdo"•~m
mrgulomomo
D
mtUJDh
tompl;..~
''Mrubolm'n. nt&JitJplt
pttsortoJ,,,,s,
Qttd honucldot
fh't•
hn\''
ON THE COVER
Tyler
jacobson tltustrates Demogorgon,
the
Pnnce of Demons. rampaging through
Menloberranzan after bemg ripped from
the
Abyss
by the
drow
arch mage
Gromph Baenre
62082439000001
EN
ISBN
978·0·7869-6581·6
Frrst Prtnttng September
2015
987654321
CE
DUNC£0NS
X,
ORAGONS OS 0
Wrzord>
of rhe
Co.ul
forgolt<n
Re•lms, rhe dr1goo amperund, Oul
oflht
Aby",
Pl•ytr
1
H•ndboo~
Mon>ter Mon.•l
D·n~eon
M•ster's Cuode
.aU
othtr
WtlAtd\
ol
tt•r.
Co
'
'' produtt n
tmn
•"d
t~tr
respe<.uve
lo~o'
.u~
tr;adtmarks
of
W•nrds o# che
Cout ., rht USA
...
nd othrr count11n
All
ch~r;cttri ~nd
thetr distint.twe
llktnessts art
property
o(WtJo~rd-.
ur
th~ Coo~
u
Th•~
m~ten~l
is
protected
under
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eopyr•aht
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tht UrHttd
~t.ate·~
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An)'
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or
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Gtttn Rom" Publi\hlnl
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rht
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Kontn
PL~bhshm& logon~
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of Green
Rontu
Pubh,h•nK
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In
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PitL.Ulbtidec
M.ddtr,rt
lfBll lEI
UK
CONTENTS
Ch.
1: Prisoners
of
the Dro w
......•.......... 4
The Pudding
Coon ..............................
Ill
Esr.ape!
........................................................
.4
Battle for Blingdenstone
.....................
113
The Adventure Bcgins..............................
S
Leaving Blingdenstone ....................... 115
In
the Slave
Pen
.........................................
S
The Drow.....................................................9
Ch.
7:
Escape
from the
Underdark•..
116
Velkynvelve
.............................................. 11
The Way
0UL
..........................................
116
Means
of
Escape.....................................
IS
Bidding
Farewell
..................................
l
J
7
Confronting
the D
row
.........................
11
8
Leaving
Vel
kynvelve
..............................
16
Purtllcr
Adventures
.............................
119
XP
Awards ............................................... 16
Ch.
2:
Into Darkness
............................
17
Where
to
Go?
...........................................
17
Underda
rk
Travel
...................................
18
Equipment................................................
21
Madness....................................................
21
Death
......................................................... 22
Fungi
of
the
Underdark
.........................
22
Narrating the journey............................
24
Drow Pursuit...........................................
24
Random Encounters..............................
25
Swnmarizing Travel
.............................. 30
Set
Encounters
.......................................
31
The
Silken Paths ....................................
31
Hook Horror Hunt.
.................................
32
The
Oozing Temple
................................
34
Lost Tomb oF
Khaern
.............................
37
Ch. 3:
The Darklak.e .............................
39
Traversing
the
Darklake
....................... 40
Random
Encounters.............................. 40
Sloobludop ...............................................
43
XP Awards ...............................................
49
Ch.
15: The
City
of
Spiders................
189
Gl>als.........................- ....-.......................
189
Going
to
Menzoberranzan .................
190
Menzoberran zan ..................................
191
City Locations
....................................... 193
Unexpected Allies
................................
202
Private Meeting!'>....................-
............. 203
t\
Cbange of
Hea rr
................................
205
Sorcere....................................................
205
Dcvelopn
renrs
........................................
207
Ch .
4: GrackJstugb
................................
50
Going
to
Gracklstuglt............................ 50
Gracklstugh
.............................................
56
Darklake District.................................... 59
Laduguer's
Furrow
................................
64
West Cleft
&
East
Cleft
Districts........ 64
Halls
of Sacred Spells...........................
65
Cairngorm
Cavern
.................................
65
Themberchaud's
Lair
............................
65
Whorlstone Tunnels
............................... 67
Ch.
13:
The
Wormwrithings..............
166
App.
D: De m
o
n Lords
........................ 234
T
he
Worm Tunnels
.............................. 166
Leaving
Gracklstugh
.............................
81
Baphomet
...............................................
234
,air
Troglodyte
T
.....................................
168
Demogorgon .......................................... 236
Hold
of the
Dee pking.............................
82
Voice
in
the Dark
..................................
171
Fr~z-Urb'hn
r
...........................................
238
Worm
Nursery....................................... 172
Cb
.
5: Neverlight
Grove ........................
83
Graz'zt .....................................................
240
Going to
Neverlight Grove ................... 83
The
Dark Hunte rs
................................
175
juiblex
......................................................242
Arriving at the Grove
............................. 84
The
Vast Oblivium................................ 175
Ore us
....................................................... 244
.Neverlight
Grove ..................................... 86
Yeenoghu
................................................
246
Yggrnorgus
............................................... 92
C
h. 14: The Labyrinth ........................
178
Zuggtmoy................................................248
Labyrinth
Encounters ......................... 179
Leaving
Neverlighr
Grove
.................... 94
Adamantine
Tower
..........
_
..................
l80
Afterword
............................................
250
Cb.
6: Btingdenstone
............................
95
Spiral o£ lhe
Horned
King
..................
IS!
l'lllh
riddens
......-
.................................. 182
Going to
Blingdenstone
........................ 95
March
to
Nowhere ................................
l83
Blingdenstone Outskirts....................... 99
Ycenoghu's
Hum
...................................
l8-1
Outer Blingdenstone............................ lOl
lnner Blingdenstone
............................ I02
Gallery
of Angels .................................. 185
Bockblight
..............................................
107
The Maze Engine ................................. 186
Goldwhisk.er
Warrens
.........................
11
0
Ch.
8: Audience in Gauntlgrym
........
120
Summoned by l:lruenor.......................
l20
Cb.
16: T
he
Fetid
Wedding
................ 208
Gaunt
lgrym
............................................
l2 1
Wedding
luvitmiutt...............................
208
Events
in Gauntlgrym
.........................
124
Myconid
March ..................................... 209
Forgi
og
ao All
iancc .............................
126
Araumycos
.............................................
2
10
The
Way Ahead
.....................................
129
Enter
the
Groom ................................... 21
1
Into
the Gray
Drcam
............................. 212
Ch.
9: Mantol-Derith
..........................
132
Let
Them Speak
t'\O\\ ....................-
.
213
Fraz-Urb'luu's Gem
..............................
132
Fighting the Faceless
Lord
................ 211!
Reaching
Maotol-DcritlL
....................
!33
Victory or Defeat......
_...........................
214
Mamol-Derith ........................................
l33
Developments........................................ 214
Leaving
Mantol-Derith
........................
141
Cb.
17:
Against
t
he Dem
o
n Lo
r
ds
.....
215
Cb.
10: Descent
into the
Depths
.......
143
Readying
the Plan ................................
215
Fellow
Travelers
...................................
143
Enacting
rht-
Ptan
.................................
215
ln
Command
..........................................
l44
Rage uf Demons.................................... 218
Random
Events.....................................
145
A!!<t
inst
Demogorgoo
...........................
219
Underdark Outposts
............................
l47
Loose Th
reads
......................................
219
Retracing Steps ....................................
1.47
App. A:
Modifying Backgrounds ......
221
Ch .
11: Gravenhollow
.........................
150
Substitute
Features
.............................
221
Going
to Graven hollow .......................
150
Substitute
Bonds
..................................
221
The Stone Library
................................
152
The Enemy
of Our
Enemy
..................
155
App.
8
:
Magic
Items
...........................
222
Stonespeaker
Crysta
ls
........................
I
56
Returning to
Vizeran ...........................
159
App.
C:
Creatures .................
...............
224
Leaving Gravenhollow ........................
159
I>crro .............................................-
....... 224
lxitJ~achitl
............................................... 225
Ch.
12: The To wer
of
Vengeance
......
160
Creature Variations .....................-
.....
226
Reaebjng
the
Tower ............................. 160
Miscellaneous Creatures
...................
230
Araj:
Vizeran's
Tower
..........................
161
Nonplaycr Cbaracters
-
...................... 231
CHAPTER
1:
PRISONERS OF THE DROW
MPri!-.oners of
the
Oro\\"
a-...
umC!> the characters start
at
)<,t
bd,
and
that
the) \\Ill achieve 2nd level (if
not
3rd) b) the
end of th1s chapter of the adventure.
Gi\'en
the
chalh:n~es
of
the
.td\t!nturc and the dangers
of the
Underdark you
c.'<lll
start the characu."rs at
a
higher
level
(2nd or
Jrd} to
rnake
thm~s
a bit c;u,ier for
the players.
Dee-p
beneath
the
'>urfac~
of
the
world
lies the
Underdark. a realm of
t>ndles!> labyrinthine tunnels and
Ca\·trn~
where the
'>Uil
never
shines.
The
Underdark
i-.
filled with
ract·.,
and creatures
too numerous to
count or
list.
and
foremost
among
these are the dark
elves-the drow.
llated
and
feared
C\en
by their fello·w
dweller:.
in
darkness. the drow ra1d
other
settlements
in
the
Underdarli. a<,
\\CII as the
surface
world. taking
prisoner.. back with them. Rendered unconscious
with drow po1<,on. then
collared
and
shackled.
these
prisoners
are eventual!} :.old
as
:.laves
or entertainment
in the dnrk
elves' subterranean cities.
The adventurers have nil had the misfortune of
falling
to
such
a fate.
Captured
by the
drow,
rhcy are
prisont'rs at
one of
the clark elves' outposts, awaiting
transportation to Mcnzobcrranzan. the City of Spiders.
Whether they
came
into the
Underdark
seeking
knowledge
or
fortune~.
ur
were just in the wrong place at
the
wron~
time, they were ripe prey for a drow
raid.
The
setup of
Out
of
tile Abyss
is
such
that
the
characters
need haw no
connections
with events in the
Underdark. or
wilh
each other.
prior to the stan of the
ad\enture.
The)
can
meet
and get
to know each
other
as
pri~oncrs
of
tht>
drow.
Players who would like their
characters
to
haH~
a stronger Underdark connection
can
choose from
the backstround
options
in appendix A.
ESCAPE!
The characters' r.toalm
th1s
chapter of the adventure
is
straightforward: escape
from
the
drow outpost
of
Velkynvehe.
with
an
eye tO\\ard escaping
from the
Uncltrdarli.. llowcvcr, t h
b
goal
is
complicated
by the
adventurers'
lack
of familiarity with their surroundings.
Even if
the
prisoner~
cun
get away from the drow, where
wilt
they
~o
and
how
will they
survive?
RE
STRA
INTS
All the
tlmw·~
prisoners, inrlucling the
characters.
wear iron
~lave
collars along
with manacles connected
ro
iron
be-lt~
by a
short
length
of
dlain. This leaves
the
pr1soners restrained, but clot•sn't
affect
their
movemt'nt
or speed.
Tn
addition
to
being
manaded.
peUcastcrs
don't have
any
spell components or
focuses. initially limiting their
spellca.,unr.t ability. (W1zard fharacters
don't need their
spell books
to
ca t pel
h. but \\ill
be
unable
tO
change
their prepared
spell"
wnhout
them.
As
such.
gi'-'e wizard
characters some; leeway
10
determimng
which
spells
they had
pre\•iou~ly
prt>part"d
before
being
captured.)
Moreover.
spcllca'>ting
isn't possible
inside the slave
pen
because of
it~
magical
ward~
(see
area
11).
Slipping
out of
manacles requires
a successful
DC
20 Dexterity
check,
while
breaking
them requires
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