Unlocking the Grandmaster’s Mind. 2nd Edition - Igor Smirnov, Maxim Dlugy.pdf

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Contents
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CONTENTS
VIDEO LESSONS
LESSON 1: A GRANDMASTER’S ABILITY
LESSON 2: ARE ASSUMPTIONS GOOD?
LESSON 3: WINNING MADE EASY
LESSON 4: RAPID - THE RIGHT WAY
LESSON 5: BAD IS NOT NECESSARILY WORSE
PRARTICAL PART
INTRODUCTION
TASK 1 (PART-1)
TASK 1 (PART-2)
TASK 2
TASK 3
TASK 4 (PART-1)
TASK 4 (PART-2)
TASK 5 (PART-1)
TASK 5 (PART-2)
TASK 6
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Lesson-1
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Lesson 1: “A Grandmaster’s Ability”
Hi, this is Grandmaster Maxim Dlugy with you and we
are going to look at "Unlocking
the Grandmaster's
Mind".
In this video, I will go over some of my games and we will
discuss what I've been thinking during the game to show
exactly how much a grandmaster sees. And what's
important is also how much the grandmaster doesn't
see.
You have an idea of how exactly grandmaster thinks and
how strong we really are and really what it takes to win a
game because sometimes you will see win a game is not
really seeing everything maybe some of you think that
grandmaster calculate everything during the game but
we are simply see more than the opponent at any key
moment of the game.
Let us start by looking at my game with
Patrick Chi
where I had the Black pieces.
All these games will be quiet recent within this last year.
So everything is fresh in my memory and you can see
exactly what I was thinking and I will try to be as honest
as possible by showing all my strengths and weakness, so
you can really gauge so what it takes to become a
grandmaster.
White played
1. d4 Nf6 2. c4 g6 3. Nc3 Bg7 (The Kings Indian defence)
4. e4 d6 5. f3 (Samish Variation) 0-0 6. Be3 c5
Diagram – 1
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Lesson-1
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Black's Turn
I actually for many years played and I still do play the
Samish against the Kings Indian the lot of it is very familiar
to me.
But, of course, playing black is a different but it is clearly
something that I know here I played c5 which i think it's
probably the most testing move originally concept that
Garry Kasporov put into practice his game against Bodoski
many years ago since then this became one of the main
variations against the Samish
7. dxc5 dxc5 8. Qxd8 Rxd8 9. Bxc5 Nc6
Diagram - 2
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Lesson-1
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White's Turn
This is the starting position for this endgame which some
people do not consider to be an endgame because a lot of
pieces are on the board all the pieces except the queens
are on the board. And the position is quite complicated
and the question is what is it that black has as
compensation for the pawn. White does not seem to
have any weakness in the pawn structure at least if you
look you will see that the dark squares are quite weak
everywhere.
So in this position white has a number of moves such as
Rd1, Nd5, Be3 or a3 or Ne2 those are the main moves for
white. And all of these have some problems with them
and at this point the theory states the one of balanced
and one of equality no matter what line white chooses.
Perhaps the more meaningful line is Nge2 but even there
black has good chances to get a good game.
But here white played
10. Nd5
quite quickly.
And this an another important moment in a grandmasters
thinking:
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