1.13 Patchnotes.txt

(41 KB) Pobierz
###################
# Gamebalance
###################

# Autonomy & Cores
- Reduced effect of autonomy on warscore cost.

# Buildings
- Lowered cost of native buildings from 100 to 50 gold.
- The build cost of an earlier built obsolete building is now discounted from the build cost of an upgraded building

# Casus Belli
- Coalitions can now only take cores, not claims, as the latter was much too abusable.

# Development
- It is now 50% more expensive for primitives to develop their provinces.
- It is now 50% more expensive for subjects to develop their provinces (up from 20%).
- The cost to improve provinces is no longer increased by +5 for each time developed.
- Cost to develop provinces now increases non-linearly, with no additional cost for development levels below 10 and a scaling increase at 20, 30, 40, etc. Overall cost is cheaper at low levels, about the same at mid levels and much higher at very high levels.
- You can no longer improve a province's Base Tax, Production or Manpower if its value is already more than that of the other two combined (so for example, if Base Tax is 3 and Production/Manpower 1 each you can only improve Production or Manpower).

# Diplomacy
- Negative opinion for breaking a royal marriage will now decay faster.

# Disasters
- English civil war can now end with the English government switching government.
- You now need at least Admin, Diplo or Mil 5 on your ruler to get Janissaries (so disaster isn't able to immediately trigger).

# Economy
- Blockaded is now a simple fixed modifier, instead of using incomprehensible scaling.
- Wine is now worth 2.5 at start, and increases by 25% instead of 50% from later events.
- Reduced trade power from provinces.
- Reduced trade power effect of Important Centers of Trade and Tolls.
- Reduced maintenance of light ships.

# Espionage
- Reduced AE from fabricating claims.
- Fabricate claim is now countered by the local spy defence in the province you are fabricating on, rather than the capital.

# Exploration
- Countries with their capital in a colonial region can now auto-discover provinces in colonial regions, since they can't use hunt for the seven cities.

# Governments
- Removed the scaling war exhaustion cost reduction and stability cost modifiers from seats in parliament.
- Parliament Issues that boost base values of provinces will now only do so in one province per debate.
- Some Parliament bribes that were far too cheap were made more expensive.
- Rank 2 countries now get +1 diplomat, and rank 3 countries +1 free leader.
- Ambrosian Republic now has 4-year election cycles (up from 3).

# HRE
- 'Large Nation in HRE' and 'Small Nation in HRE' vote modifiers are now based on development instead of number of provinces.
- Reduced Imperial Authority change from number of princes, foreign control and free cities.
- Countries on a different continent than the current Emperor are no longer eligible to be Emperor.

# Ideas & Policies
- Tuscan Traditions increased from 1 to 2 papal influence to match the generic Italian Traditions.
- Daimyo traditions now have +25% land forcelimits instead of time to fabricate claims
- Daimyo idea 'Armies of the Daimyo' is now +25% manpower instead of +50% land forcelimits.
- Subject Forcelimits Contribution was changed to Vassal Forcelimit Contribution, and only increases land force limits from vassals & marches. Numbers were increased to compensate.
- A number of ideas that gave -2% prestige decay reduction were reduced to -1%.
- Rebalanced trade ideas to give more trade power (to compensate for power lost from trade efficiency).
- Horse Artillery policy is now +10% artillery power (down from +20%).
- 'Organized Construction' economic idea is now -10% build cost (down from -20%).

# Natives
- Native assimilation now gives + to goods produced instead of -development cost (as the latter was useless in many provinces).

# Religion
- Re-electing a ruler now gives -10 karma (down from -20) and electing a new ruler now gives +10.
- Reduced Karma loss for starting offensive wars from -25 to -10.
- Buddhists no longer pay any diplomatic cost for releasing nations, releasing vassals and returning cores.
- Greatly reduced doom reduction from occupying provinces.
- Most papal actions now give 20 year modifiers instead of one time boosts.
- Now possible to switch between the Buddhist faiths.
- Reformed's Trade Focus now gives trade efficiency instead of trade steering.
- Reformed's War Focus is now 10% land & naval morale (down from 15%).

# Subjects
- Overlord now gets dragged into protectorate's defensive war when subjugating them.
- Increased diplomatic power cost of forcing a union partner to change culture.
- Which religion a released country/vassal gets is now based on the majority religion in their core provinces (with previous religion counting as 50% larger than it actually is).

# Technology
- Administrative Efficiency now also lowers AE generated.
- Chinese & Indian tech groups now start at tech 3.
- Development & Administrative efficiency is now gained 10/20% at a time around 1630, 1700 and 1760, for a total of 30/60%.

# Units
- You can no longer disband units that are adjacent to enemy regiments or territory.
- Reduced effect of war exhaustion on recruitment speed.
- Only navies now take on arrival attrition.

# War
- At least 50 AE is now required for a country to join a coalition (up from 30)
- Taking provinces from a large country now reduces AE generated by up to 50% (uses the same scaling as increased AE for taking provinces as a large country, so a country taking provinces from an equal sized country gets neither a bonus nor a penalty regardless of size).
- Reduced AE from forcing personal unions.
- It is once again always possible to transfer occupations to warleader, but AI might not do so unless they have good reason to.
- Forts with a depleted garrison are now slightly easier to siege.
- Siege memory (the amount of siege progress you can store up from time) is now increased with unlocking new fortifications, so that late game forts are not so impossible to besiege.
- In order to demand provinces you must now be able to make them your core (if not already), either directly or eventually through other provinces you are taking at the same time.
- The amount of AE, prestige, power projection etc you can get from a single province is now capped at the equivalent of 30 development. Development over 30 in a single province will not count towards these factors.
- Large nations now get more AE (based on total development).
- Lowered Aggressive Expansion impact when taking core of vassal.
- Increased army tradition gain from sieges.
- Increased base naval forcelimits to +12 for independent nation and +4 for subject nation.
- You now get army tradition for each fully maintained non-obsolete fort, up to a maximum of +1. The amount you get depends on how many forts you have compared to your total development level.
- No single entry of a peace treaty can now cost more than 300 diplomatic power (for example, releasing a huge junior PU partner than no longer cost more than 300 DIP).

###################
# AI
###################

# Diplomacy
- Added proper acceptance logic for Demand Unlawful Territory, instead of AI always saying no.
- No longer willing to join offensive wars where the attacker is attempting to force a union on a Great Power (unless it's a Succession War).
- Will no longer designate historical rivals as a March under any circumstances.
- Will now refuse to be vassalised by a country that owns its cores.
- Now more reluctant to ally countries with a significantly weaker military potential.
- More keen to accept offers of support independence when disloyal.
- Will no longer be Friendly towards countries it is at war with.
- Now less willing to ally much weaker countries that already have powerful allies.
- Now more willing to ally weak countries that are threatened by a rival.
- Papal AI is now less likely to be militaristic.

# Economy
- Will now tear forts down if it ends up with too many relative to its development level.
- Will no longer care to colonize Arctic provinces if they don't already own territory in the same area.
- Much more keen on building shipyards to speed up their fleet constructions.
- Fixed a bug where AI countries created by event would immediately disband their event troops due to not having a budget set.
- Colonial Nations are now willing to spend more of their budget on colonists.
- Less prio on developing provinces bordering other countries.

# Ideas
- Will no longer ignore restriction on not being able to pick more than 50% of an idea group category.

# Rebels
- Rebel stacks that are too weak to besiege a fortress will now go elsewhere, if able.

# War
- Fixed AI always accepting peace for large enough sums of gold.
- Will now generally avoid taking provinces when doing so would result in an undefeatable coalition.
- Fixed a bug where the AI would refuse to accept even a 100% peace if it had you beaten badly enough.
- Will no longer suicide ships against navies that it thinks are leaving a province before they actually are.
- No longer willing to join a country's offensive wars if it already joined one from that country in the last 10 years (so they're not just one country's wrecking ball all the time).
- Will now sortie against weak rebel stacks.
- Fixed a bug where the AI would not gather newly built armies due to incorrectly calculating moves as unsafe
- Will now build more transports.
- Will now retreat from naval combats that it is clearly losing.
- Less interested in launching naval invasions of minor allies in a war, especially if those minor...
Zgłoś jeśli naruszono regulamin