The Last Parsec.pdf

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Written by Clint Black, Timothy Brian Brown,
Matthew Cutter, Shane Hensley, Norm Hensley
Edited by Matthew Cutter
Graphic Design and Layout by Aaron Acevedo,
Ben Acevedo, Emma Beltran, Matthew Cutter
Cover Art by Max Davenport
The Last Parsec Brand Manager—Timothy Brian Brown
Art Director—Aaron Acevedo
Interior Art by Dennis Darmody, Max Davenport, Grosnez, Reza Ilyasa,
Irina Kovaljova, David Lecossu, Eric Lofgren, Chris Malidore, MK Ultra,
Grzegorz Pedrycz, Lorenz Hideyoshi Ruwwe, Bryan Syme, Jon Taylor,
Tomek Tworek, Igor Vitkovskiy, Cheyenne Wright
Savage Worlds
created by Shane Lacy Hensley
WWW.PEGINC.COM
Savage Worlds, artwork, logos, and the Pinnacle logo are © 2015 Great White Games, LLC; DBA Pinnacle
Entertainment Group. Savage Worlds, all associated characters, logos, and artwork are Copyrights of
Pinnacle Entertainment Group. All rights reserved.
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Contents
Chapter One: The Known Worlds ...4
Colonization ................................................ 4
Link Up ......................................................... 5
Carolia (Cor Caroli) .................................... 6
Canopan (Canopus-4) ............................... 7
Ophian (Epsilon Ophiuchi) ........................ 8
Serra (Sigma Scorpii) ................................. 9
Gaia (HIP 107445 Cygnus) ...................... 1
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Adee (88 Aquarius) ................................... 1
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Faster-Than-Light Travel ............................ 13
Sentient Races ........................................... 16
Threats and Opportunities ........................ 39
Heroes of the Known Worlds ................... 42
Chapter Two:
JumpCorp..................................... 46
Other Corporations ................................... 51
Game Master’s Information ..................... 52
Chapter Three: Gear .....................54
Personal Equipment................................... 54
Robots ........................................................ 56
Starships ..................................................... 58
Vehicles ...................................................... 62
Walkers ...................................................... 64
Chapter Four:
Setting Rules ................................. 67
Compensation ........................................... 67
Space Travel .............................................. 69
Hyperspace Drop...................................... 70
Chapter Five:
Adventure Generator.................... 72
Random Encounters ..................................72
Generating Adventures .............................72
Chapter Six:
Travelers and Empires...................81
Travelers .....................................................81
JumpCorp Personnel .................................88
Empires .......................................................92
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The Known worlds
Chapter One:
THE KNOWN WORLDS
The history of the Known Worlds is inseparable
from the history of the mother world that
spawned its most prodigious race. Earth is the
ancestral birthplace of all pure-blooded humans;
their DNA evolved in its oceans and spread to the
stars by their own ingenuity.
Other humanoids—bipedal sentients with
vaguely similar physiology from other far-flung
planets—do not share that distinctive legacy.
Humanoid
is an all-encompassing term in the
Known Worlds that includes humans and many
other independently evolved bipedal beings of
similar size and basic physiology. All humans are
humanoids, but not all humanoids are humans.
Earth’s pre-spaceflight history is a colorful
pastiche of violent multiculturalism, now largely
forgotten, its nations, religions, and economies
long vanished in the wake of unfolding science
and interstellar expansion.
Still, what Earth is today is built upon the bones
of its formative 20th through 22nd Centuries,
when the massive destructive power of emerging
technologies put humans and their fragile world
to the test many times over. In those days, despots
rose and fell, populations roiled and clashed,
philosophies wrestled with science and lingering
mysticism. It was a bloody epoch that ultimately
wiped the Earthly slate clean for more promising
times to come.
During those dark, violent centuries, uniquely
human optimism clung precariously to the edge
of the precipice. Foundations gathered resources
and minds and hid themselves away where they
might survive and plan for a better future. Some
governments did the same, the most forward
thinking devoting a portion of their economies
to science that might give them an edge against
their enemies.
Idealists pressed on against the prevailing
wisdom that humanity was doomed to its own
foibles, convinced that their race’s future was in
fact quite bright, and ultimately it would blossom
beneath the warm light of distant suns.
Colonization
Earth’s first tentative outposts in the solar
system proved to be remote scientific endeavors,
at best. Lacking vital terraforming technologies,
these bases never grew beyond domed, enclosed
environments forever dependent upon their home
planet for vital resources and replenishment.
Mars appeared most promising, but despite
several costly colonization efforts the planet
staunchly resisted human domination for
centuries. The learned knew that humanity’s
desperately needed new frontiers lay beyond
the great gulfs of space, beyond the many light
years that still dwarfed their primitive spaceflight
technologies.
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