Pathfinder - Unchained ENG.pdf

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CREDITS
Lead Designer •
Jason Bulmahn
Designers
• Logan Bonner, Stephen Radney-MacFarland, and Mark Seifter
Authors
• Dennis Baker, Jesse Benner, Ross Beyers, Logan Bonner, Jason Bulmahn, Robert Emerson, Tim Hitchcock, Jason Nelson,
Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Robert Schwalb, Mark Seifter, and Russ Taylor
Cover Artist
• Wayne Reynolds
Interior Artists
• Mike Allen, David Alvarez, Rogier van de Beek, Dmitry Burmak, Rayph Beisner, Eric Belisle, Tomasz Chistowski,
Ivan Dixon, Mattias Fahlberg, Jorge Fares, Yuriy Georgiev, Daniel Jiménez Villalba, Rob Joseph, Diana Martinez, Nikola Matkovic,
Michael J. Penn, Roberto Pitturru, Géraud Soulié, and Ben Wootten
Creative Director
• James Jacobs
Editor-in-Chief
• F. Wesley Schneider
Managing Editor
• James L. Sutter
Senior Developer
• Rob McCreary
Developers
• John Compton, Adam Daigle, Mark Moreland, and Owen K.C. Stephens
Associate Editors
• Judy Bauer and Christopher Carey
Editors
• Thomas Call, Garrett Guillotte, Joe Homes, Andrea Howe, Matt Jackson, Jason Keeley, Lyz Liddell, and Ryan Macklin
Managing Art Director
• Sarah E. Robinson
Senior Art Director
• Andrew Vallas
Art Director
• Sonja Morris
Graphic Designers
• Emily Crowell and Ben Mouch
Publisher
• Erik Mona
Paizo CEO
• Lisa Stevens
Chief Operations Officer
• Jeffrey Alvarez
Director of Sales
• Pierce Watters
Sales Associate
• Cosmo Eisele
Marketing Director
• Jenny Bendel
Finance Manager
• Christopher Self
Staff Accountant
• Ashley Kaprielian
Data Entry Clerk
• B. Scott Keim
Chief Technical Officer
• Vic Wertz
Software Development Manager
• Cort Odekirk
Senior Software Developer
• Gary Teter
Campaign Coordinator
• Mike Brock
Project Manager
• Jessica Price
Licensing Coordinator
• Michael Kenway
Customer Service Team
• Sharaya Kemp, Katina Mathieson, Sara Marie Teter, and Diego Valdez
Warehouse Team
• Will Chase, Mika Hawkins, Heather Payne, Jeff Strand, and Kevin Underwood
Website Team
• Christopher Anthony, Liz Courts, Winslow Dalpe, Lissa Guillet, Erik Keith, Chris Lambertz, and Scott Spalding
Special Thanks
• The countless players and Game Masters who have helped us refine this game over the years.
This game is dedicated to Gary Gygax and Dave Arneson.
Based on the original roleplaying game rules designed by Gary Gygax and Dave Arneson and inspired by the third edition of the
game designed by Monte Cook, Jonathan Tweet, Skip Williams, Richard Baker, and Peter Adkinson.
This game would not be possible without the passion and dedication of the thousands of gamers who helped playtest and develop it.
Thank you for all of your time and effort.
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Paizo Inc.
7120 185th Ave NE, Ste 120
Redmond, WA 98052-0577
paizo.com
This product is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game or the 3.5 edition of the world’s oldest fantasy roleplaying game.
Product Identity:
The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks,
proper names (characters, deities, etc.), dialogue, plots, storylines, locations, characters, artwork, and trade dress. (Elements that have previously been designated as Open Game Content or are in the public
domain are not included in this declaration.)
Open Content:
Except for material designated as Product Identity (see above), the game mechanics of this Paizo game product are Open Game Content, as defined in the Open Gaming License version 1.0a
Section 1(d). No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission.
Pathfinder Roleplaying Game Pathfinder Unchained
is published by Paizo Inc. under the Open Game License version 1.0a © 2000 Wizards of the Coast, Inc. Paizo, Paizo Inc., the Paizo golem logo, Pathfinder,
the Pathfinder logo, and Pathfinder Society are registered trademarks of Paizo Inc.; Pathfinder Roleplaying Game, Pathfinder Accessories, Pathfinder Adventure Card Game, Pathfinder Adventure Path, Pathfinder
Campaign Setting, Pathfinder Cards, Pathfinder Flip-Mat, Pathfinder Map Pack, Pathfinder Module, Pathfinder Pawns, Pathfinder Player Companion, Pathfinder Tales, and Wrath of the Righteous are trademarks of
Paizo Inc. © 2015 Paizo Inc.
First printing April 2015.
Printed in China.
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TABLE OF CONTENTS
INTRODUCTION
CHAPTER 1: CLASSES
Barbarian
Monk
Rogue
Summoner
Fractional Base Bonuses
Staggered Advancement
4
6
8
14
20
25
40
42
CHAPTER 5: MONSTERS
Simple Monster Creation
Step 1: Array
Step 2: Creature Type or Class Graft
Step 3: Subtype Graft
Step 4: Template Graft
Step 5: Size Graft
Step 6: Spells
Step 7: Monster Options
Step 8: Skills
Step 9: Damage
Monster Creation Examples
192
194
196
204
214
216
217
218
228
240
241
242
CHAPTER 2: SKILLS AND OPTIONS
Background Skills
Consolidated Skills
Grouped Skills
Alternate Crafting and Profession Rules
Skill Unlocks
Variant Multiclassing
44
46
54
70
72
82
88
INDEX
254
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CHAPTER 3: GAMEPLAY
Alignment
Removing Alignment
Revised Action Economy
Removing Iterative Attacks
Stamina and Combat Tricks
Wound Thresholds
Diseases and Poisons
92
95
100
102
110
112
136
138
CHAPTER 4: MAGIC
Simplified Spellcasting
Spell Alterations
Esoteric Material Components
Automatic Bonus Progression
Innate Item Bonuses
Scaling Items
Dynamic Magic Item Creation
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144
146
150
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160
180
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Introduction
In 2008, Paizo released the Pathfinder Roleplaying Game.
It was a massive project, and we gave it everything we had,
combining the best legacies of the past with fresh new ideas
to create the game you know today.
But a game designer never stops tinkering.
In the years since, we’ve released tons of new rules,
from classes and subsystems to feats and spells. Yet there
were always those ideas too big to be touched—the shiny,
terrifying ones that could fundamentally alter the way the
game works. Unwilling to rock the boat, we incorporated
them into our home games or set them aside.
Until now. Within these pages, you’ll f ind lovingly
crafted refinements that fine-tune the Pathfinder RPG rules
system, and mad experiments that transform it completely.
With
Pathfinder Unchained,
you become the designer—which
parts of this book you incorporate into your game, and
which parts you leave on the shelf, are entirely your call.
We’re opening up our workshop and offering you our
best tools. What you build with them is up to you.
NAVIGATING THIS BOOK
Each chapter in this book presents rules that share a common
theme. The only exception is Chapter 3, which focuses on
rules that don’t fit in with any of the other chapters’ concepts.
Chapter 1—Classes:
Your choice of class remains one
of the most important parts of creating a character. This
chapter presents four new takes on familiar classes, which
have been redesigned to improve their ease of use and power
relative to other classes. In addition, this chapter contains
new rules that relate to character advancement.
Barbarian:
Though rage remains similar to its original
design, it’s now easier to implement, and rage powers have
been rebalanced to become a more important part of the class.
Monk:
Receiving the most wide-reaching changes, the
monk now has expanded options in the form of ki powers,
allowing you to create exactly the monk you want to play.
Rogue:
The new version of the rogue gains enhancements
to its combat abilities and solidifies its role as the master
of skills.
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