In Flames - Core Rulebook.pdf

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You were a god, you committed a crime, and now you must pay
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A science fiction role-playing game
Designed and written by Greg Saunders
Original material copyright Greg Saunders
Based on the Mini Six system
Mini Six is a trademark of AntiPaladin Games
The OpenD6 system and logo are covered by the Open Gaming Licence, a copy of
which is at the end of this book
Cover art by Paul Bourne copyright Greg Saunders
Sketch art by Jared Blando, IP and copyright Jason Moore and Micropanzer
Wargames Studio, used by kind permission
Digital art royalty-free copyright www.dreamstime.com, manipulated by Greg
Saunders
Coloured line art by Gary Dupuis coloured by Greg Saunders, copyright Greg
Saunders
Greyscale gun art copyright Jon Hodgson
Editing, proofing and layout: Greg Saunders
Proofreading: Mim Waller
Dedicated to Kath, Matilda and our bump
This edition is printed and distributed, under license, by Cubicle 7 Entertainment
Limited of Riverside House, Osney Mead, Oxford, OX2 0ES, UK. For further
information about other Cubicle 7 Entertainment games please check out our
website and forums at http://www.cubicle7.co.uk
Publishers
Angus Abranson & Dominic McDowall-Thomas
Production Manager
Dominic McDowall-Thomas
Table of Contents
2—Table of Contents
8—Fall
10—Introduction
What You Know...
What You Have Been Told...
Examples of Barons
Designer’s Notes
8
8
12
13
13—Welcome to In Flames
13—What is this Game About?
14—What is Role-Playing?
14—What do we Need to Play the Game?
14—A Final Comment…
15—Roles Within the Game
17—Creating the Game
17—Key Themes of In Flames
Discovery and Wonder
Action and Adventure
Technological Mystery
Home
Death
Morality
20—Styles of Play
21—The Understar
23—Creating
23—Characters
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19
19
19
19
20
Example of Game Creation
21
Exiles
Steps in Character Creation
Step 1 – Concept, Name, Past and Relationships
Character Creation Example
Step 2 – Attributes
An artificial Divide?
Examples of Actions that May use Might
Examples of Actions that Might use Agility
Examples of Actions that Might use Wit
Examples of Actions that Might use Charm
Choosing the Value of Attributes
Heroic Characters
Character Creation
Example Part 2
Step 3 – Skills, Perks and Complications
Skill Specialisations
Skill Descriptions
Might Skills
Agility Skills
Wit Skills
Charm Skills
Static defenses
Perks and Complications
Suggested Starting Perks and Complications
Perks
Complications
Character Creation
Example – Part 3
Step 4 – Define their Crime
Character Creation
Example – Part 4
Step 5 – Define what they Own
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40
43—Narrator Involvement in Player Character Creation
Creating a Picture
Choosing Appropriate Attribute Values and Skills
Haunted by the Past
Don’t Get Tied up Assigning Equipment
Creating characters is fun!
Step 6 – Define the Scales
Example of Setting the Level of the Guilt Scale
Example of Setting the Level on the Dislocation scale
We’re Done!
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48
48
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64
64
64
65
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67
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68
48—Playing the Game
53—Standard Tasks
When do we Roll Dice?
Examples of Dice Affecting the Direction of a Story
Scenes
Standard Tasks and Resisted Tasks
Timing
Intent
Example of a Poor Choice of Intent
Example of a Good Choice of Intent
Intents to Cause Damage
Example of using damage
Consequence
Example Consequences
Example of Setting a Difficulty for a Task
Reconsidering Intents in Standard Tasks
Example of Changing Intent
Standard Tasks, Attributes and Skills
Which Skill or Attribute makes the Most Sense?
Example of Picking a Skill or Attribute
Example of Choosing Between Skills and Attributes
Rolling Dice
Example of Rolling the Dice
Conceding During Conflicts
Example of Conceding
Intent and Consequences in Conflicts
Examples of Intents and Consequences
Re-Initiating Conflicts
Example of Re-Initiating a Conflict
Interrupting Conflicts
Example of Interrupting Conflicts
Timing
Order of Actions in a Round
Acting out of Sequence
Multiple Actions
Resisted Tasks in Conflicts
Example of Resisting in a Conflict
Determining the Outcome of Resisted Tasks
Example of a Resisted Task
Combat and Static Resistances
Attacking a Target
Other Common Actions in Combat
Wound Value
Wound Level Effects
Unarmed and Melee Combat Damage
Scale Modifier
57—Conflicts
65—Damage
68—Scaling
68—Healing
69—Vehicles
Statistics for Vehicles
Vehicle Movement
Speed Factor: Modifier
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70
70
73—Exiles Characters and the Game
73—Rewards
Weapon Ranges in Space
Damage to Vehicles
Effects of Damage
Multiple Weapons on Vehicles
Chases
Ramming
Repairing Vehicles
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73
80—Introduction to the Flame Worlds
Overview of the System
Dreaming
Dream Destinations
Barons
Ghede
Exiles
The Price of Exile
Reward One - Experience
Spending character points
Example of Increasing Skills and Attributes
Reward Two – Expanding on the Past
Describing the Understar
Example of Describing the Understar
Describing their Crime
Example of describing their crime
Loa and Exile Characters
Invoking Loa
Example of Invoking Loa
Benefits of Invoking Loa
Example of the Effect of Dice Values
Dislocation
Reward Three – Black Pills
The Final Reward – Resolving Guilt
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97
84—Technology
96—The Fire Council and Unity
99—The Flame Worlds
Overview
Form and Function
Application
Puppets
Typical Security Puppet of the Splinter Moons
Typical Servitor Puppet
Weapons
Armour
Example Armour Values
Communication and the Com-Nets
Computing
Vehicles and Spacecraft
Example Vehicles
Ground Car
Aerospace Kill-Vehicle
Ground speed bike
Racing Speed Bike
Aderlas Tracked Tank
Single Person Flier
Space Dreadnought
Sliver Fighter Spacecraft
Interplanetary Sailing Vessel
Eugenics, Bioengineering and Uplifts
Overview
Form and Function
Application
Uplifted Splice Hound
Barons and the Fire Council
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