Splinter RPG.pdf

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C
aveat
If this is your very first RPG...put this book down,
play another one first, and then come back.
The weirdness will be waiting.
Art Director, Layout, and Graphic Design
Mikaela Barree
Cover Art
©
Christian N. St. Pierre,
All Rights Reserved
C
redits
Concept and Design
Devon Oratz
Contributing Artists
Marisa Buxbaum
Emily Foley
J S Park
Jason Strutz
Joseph Westwood
Lauren Woodall
Additional Fiction
Mikaela Barree
Additional Material
Evan Smith
Notice of Open Game Content
While this game uses none of the mechanics of the d20
system, some content in this game is inspired by Open Game
Content from the
d20 System Reference Document
Copyright
2000-2003 Wizards of the Coast, Inc. by Jonathan Tweet,
Monte Cook, Skip Williams, Rich Baker, Andy Collins, David
Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff,
Thomas Reid, and James Wyatt, based on original material by
E. Gary Gygax and Dave Arneson. Other content is inspired
by Open Game Content from
1001 Science Fiction Weapons
by James Thomson, with Product Identity from
1001 Sci-
ence Fiction Weapons
used with the author’s permission. All
of this content remains Open Gaming Content and may be
used under the terms of the Open Game License.
Nothing else
contained in this game is Open Game Content or falls under the
Open Game License.
Playtesters
Mikaela Barree
Emily Foley
Robert Gross
John Jemmott
Evan Smith
Rachid Yahya
Proofreaders
Mikaela Barree
Emily Foley
Copyright© 2012 End Transmission Games,
All
Rights Reserved.
No part of this work may be repro-
duced without prior permission in writing of the
Copyright Owner, nor be otherwise circulated in
any form other than that in which is it published.
I
nfluenCes
"I
mix it all together, give it a squeeze and see what drips out. That’s
how I write.
Readers could probably make a parlor game out of guessing from
where I stole what.”
-Matthew Woodring Stover
It’d be a fair cop to say that
S P L I N T E R
is (in part) Matthew Stover’s
Acts of Caine
series
with the serial numbers filed off, exactly as much
as
D&D
is Tolkien,
Shadowrun
is William Gibson’s
Sprawl Trilogy,
and
Vampire: The Masquerade
is
Anne Rice. So at least there’s good precedence for
my “moral turpitude”.
But it’s more complicated than that,
because that oversimplification would be leaving
out all of the other varied and sundry things
that have penetrated my fevered mind over the
years and coalesced into this game. Like the film
Dark City,
the look of Tsutomu Nihei’s haunting
megastructure from the manga
Blame!,
a lifelong
love of and fascination with random content
generators, the virtually psychoactive lyrics of The
Mars Volta...trailing off now, because what I’ve
started with this sentence I’d need to go on for
fifty pages or more to finish. I mean I haven’t even
figured out where all the
shapeshifters
came from
yet.
If you enjoy this game--on any level--and
obviously I
really
quite hope you do, and you’re
not familiar with any of the things I mentioned
above, you should definitely check them out post
haste. Without them, there wouldn’t be a this, so
don’t go one second longer than you have missing
out on the awesome. Read Stover’s
Heroes Die,
see
Dark City,
listen to The Mars Volta. (While you’re
at it, read
House
of Leaves;
it didn’t actually inspire
this because I didn’t read it until much later, but it
might as well have.)
Then come back and play more
S P L I N T E R.
-D.T.O. (2/2/2012)
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