15 New Backgrounds.pdf
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15 New Backgrounds
Plus Group Background Rules and New Equipment
Introduction:
This document contains the cook, cursed, dead, demolitions expert,
doctor, farmer, harvester, legendary lineage, lycanthrope, parent, polymorphed,
possessed, raised by animals, retired adventurer, and tinkerer backgrounds plus
rules for group backgrounds the whole party can share and new tools and
explosives.
by James Introcaso
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand,
Player’s Handbook, Monster Manual, Dungeon Master’s Guide,
D&D Adventurers
League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains
material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters
Guild.
All other original material in this work is copyright 2016 by Introcaso LLC and published under the Community Content Agreement for Dungeon Masters Guild.
Not for resale. Permission granted to print or photocopy this document for personal use only
.
15 NEW BACKGROUNDS
1
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Backgrounds
Cook
To you food is more than just sustenance and pleasure. A
great meal is art that brings people together. You might have
worked in a tavern, a bakery, as a personal chef to a noble
family, or within a military unit as they marched to war.
Decide what kind of cook job you had or roll on the table.
Something called you away from full-‐time cooking to the
world of adventuring, but you still take pleasure in the craft.
Still preparing and cooking food is a big part of who you are
how you communicate with others.
d10
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10
Cook Job
Tavern cook.
Restaurant chef
Baker
Street vendor
Personal chef
Candy maker
Military cook
Caterer
Cheesemaker
Brewmaster or vintner
d8 Personality Traits
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2
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8
When I eat anything I critique the dish aloud.
I multitask very well.
I make non-verbal noises that indicate my mood while I eat.
If insulted I hurl even greater insults back.
I like to take my time and savor each bite when I eat.
I try to keep things as clean as possible.
I am constantly on the lookout for new and exotic ingredients.
I let others know I expect others to work as hard as I do.
d6 Ideals
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2
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6
Creativity.
I don't follow a recipe, I improv with what I have
on hand. (Chaotic)
Knowledge.
I want to learn everything I can about the food
of other cultures. (Neutral)
Hierarchy.
I listen to those above me and expect those below
me to take orders. (Lawful)
Generosity.
Everything I cook is for others to enjoy. (Good)
Community.
I feed the people who feed me. (Neutral)
Fame.
I will be known across these lands at all costs. (Evil)
d6 Bonds
1
2
3
4
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6
My grandmother had a secret recipe I'm trying to duplicate.
There is a world famous chef I respect above all others.
I'm putting all the recipes I've gathered into a book.
There is no food like my place of birth’s signature dish.
I still use the complex techniques my mentor taught me when
preparing even the simplest dish.
I always have some of my favorite herbs and spices on hand.
Tool proficiencies:
Any food-‐related set of artisan’s tools
(see New Equipment later in this PDF)
Skill proficiencies:
Deception, Persuasion
Languages:
One language of your choice
Starting Equipment:
A set of common clothes, a set of
artisan's tools related to your craft, an iron pot, a book of
recipes you’ve gathered over the years, and a belt pouch
with 10 gp
Feature: Through Their Stomachs
You are able to earn a comfortable living during your
downtime by working as a cook. At the same time you are
able to feed your adventuring companions modest meals
each day for free. You are also able to use your talents to
arrange meetings with anyone interested in a free meal. By
offering to a cook a free meal for someone who would
appreciate it (at the DM's discretion), you are able to get a
meeting with him or her over that meal.
Suggested Characteristics
Just like a sculptor understands clay, you understand
ingredients. You might be a bit of a snob when it comes to
what you eat, or any dish, even that which others find vile,
may fascinate you. Years of selling your edible creations
made you a salesperson able to please any tough customer.
d6 Flaws
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2
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6
I'd rather eat nothing than something bland.
I am easily pulled into competition with others.
I try to take charge in situations when someone else is the
clear leader.
When I am physically uncomfortable, I complain quite a bit.
Frivolity is a waste of time. I do not like unnecessary fun.
I have a hard time trusting others with tasks.
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15 NEW BACKGROUNDS
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Skill Proficiencies:
Intimidation and Arcana or Religion
Languages:
Two of your choice
You lived with some sort of curse for years. How you got the
Equipment:
A set of common clothes, a small knife, two
curse and how it affected you are your decision. You can
random trinkets from the trinket table in the
Player's
create the details with your DM or you may roll or choose
Handbook
(pages 160-‐161), and a belt pouch with 5 gp
them from the table below.
Feature: The Pulse of Evil
As a cursed person you once suffered from a magic
problem so rare it's almost unique. This curse could have
You have learned to tap into the residual magic left in your
been placed on you by a spellcaster or magic monster like a
body from the curse placed on you. You may spend a day of
genie or hag. Or maybe you caught the curse while
downtime in quiet meditation. By doing so you can sense
trespassing in an ancient tomb or vault or because you
the direction of the closest creature with the undead or
accidentally killed a sacred animal or offended the servant of
fiend type -‐ whichever is closest. Meditating this way does
a god in some way. How you caught your curse and how you
not tell you the distance to the creature or give you any
or someone else cured it, are up to you and the DM.
details about it. You simply know which direction the
Cursed
d20 While cursed…
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...you spoke only in questions.
...you spoke only lies.
...you saw all humanoids as terrible monsters.
...you had horrible nightmares whenever you closed your eyes.
...everything you touched turned to mud.
...all living things were harmed by your touch.
...you heard the surface thoughts of every humanoid within 50
feet.
...anything you ate tasted like sand in your mouth.
...others saw and heard you as if you were an undead zombie.
...you grew donkey ears, a donkey tail, and couldn't speak, only
bray.
...you hungered for the flesh of other humanoids and thirsted
for their blood.
...any offspring you had were goats instead of humanoids.
...any person for whom you had affection scorned you with
unbridled hate.
...any person who tried to address you by your name or a
nickname would instead vomit spiders.
...you lived the same day over and over again.
...you could not read or understand any language.
...all animals would attack you on sight.
...each day you woke up in a new body with a random age,
gender, and humanoid race.
...people who knew you before the curse forgot everything they
knew about you and who you were while you were cursed.
...whenever you tried to speak, your mouth filled with corrosive
acid.
creature is from you at the time you end your meditation.
Variant Feature: Pass the Curse
Check with your DM before taking this feature. The curse
you had is still dormant within you. You may pass this
curse to any living creature you touch. The creature suffers
the curse's full power. You may only do this once. Doing so
causes the magic of the curse to completely leave your body.
The curse cannot be passed to legendary creatures.
Suggested Characteristics
As a person who is cursed, you've probably lived a solitary
life in order to avoid hurting loved ones. Now that the curse
is lifted, you're able to spend time with those you love again,
but you've been changed. If you can keep them engaged and
talking by asking lots of questions, you may never have to
discuss the fact that you were cursed. Bringing it up is
painful, so you might talk about anything and everything to
avoid triggering a horrific memory. Of course, you might
choose to sit in silence and talk about nothing as opposed
to talking about the curse. Though try as you might, the
memories are never far away.
d8 Personality Traits
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I ask questions faster than people can answer.
If someone brings up the time I was cursed, I act like I have
no memory of it.
I have trouble concentrating on one topic of conversation for
very long.
I will fill conversational gaps of silence with anything I can
think to talk about.
I flinch whenever someone I don't know well touches me.
I wake up screaming, but don't remember my dreams.
I have trouble finding objects in my disorganized piles of stuff.
I just wear what's comfortable.
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15 NEW BACKGROUNDS
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d6 Ideals
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2
3
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Kindness.
I can't help but get furious when people take
others for granted. (Good)
Greed.
The world owes me and I will take from it. (Evil)
Order.
If I live life the right way, I won't be cursed again.
(Lawful)
Beauty.
Appreciate what's here now because nothing lasts.
(Chaotic)
Community.
Good people can help you through hard times.
(Neutral)
Power.
The only way to overcome adversity is to pound it
into oblivion. (Neutral)
d6 Bonds
1
2
3
4
5
6
I have yet to be forgiven by someone important to me I hurt
while cursed.
The thing that cursed me is still out there.
I can't return to the place where I was cursed because there are
people waiting to kill me.
There's a family heirloom I kept close while cursed that gave
me hope.
I want to learn to perform the curse that affected me.
I'm trying to find and help others who are suffering from the
curse that affected me.
Flaws
The anguish I still feel is greater than anyone else's pain.
I don't face my personal problems directly because I'm scared
of their outcomes.
People like me when I'm happy, so I'll just always be happy.
Anyone who pays attention to me gets what they want.
I'd rather complain and criticize than be positive and
compliment others.
Rumors are usually true so I tell them to everyone I can.
d6
1
2
3
4
5
6
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15 NEW BACKGROUNDS
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Dead
You died and came back. This experience changed you and
defines who you are today. The specifics of your death are
up to you, but the following questions and suggestions will
help you determine your odd personal history.
How did you die? It probably wasn't of old age. Spells
like
raise dead
can bring back those who die before old age
takes them, but after dying of old age there is almost
no magic which can bring a person back to life. Was it
combat? An accident? A disease?
How long were you dead? Spells like
true
resurrection
allow a PC to return from death after as many as
200 years. How has the world changed politically,
technologically, and culturally since your death? What
remains of your family, friends, and personal life?
What was your period of death like? Did you spend time in
the glory of eternal battle is Ysgard? Were you enjoying the
paradise of Elysium? Were you being tortured in the Nine
Hells or Abyss? Do you remember nothing from that time?
Maybe you didn't completely pass on, but lived life as an
undead, wayward soul such as a ghost or vampire. Why did
you become such a being? What acts did you commit that
you now regret? Who still thinks of you as a monster?
Finally someone brought you back. Who was it?
Why? Maybe it was to face an old enemy. Maybe it was a
loved one who searched for a long time and spent all their
resources to bring you back. Maybe you were brought back
for a secret only you knew. How did this person bring you
back? Was it straight forward magic? What about a spell
like
reincarnate,
which could bring your spirit back in the
body of a different humanoid race? Or maybe it was some
other magic that has a more sinister secret.
Skill Proficiencies:
History, Intimidation
Languages:
Two of your choice
Equipment:
50 feet of rope, a bit of dirt from your grave in a
sacred vial, a set of common clothes, two rare coins with
which you were buried, and a belt pouch with 5 gp
Feature: Spirit Talk
Nonhostile souls of the dead can connect with you thanks
to the long time you spent dead. You may spend a day of
downtime communicating with the souls to learn a piece of
information by asking a question. The quality and specifics
of the information you get is up to the DM.
Suggested Characteristics
You have experienced something few living people have yet
to go through. You might be the type who embraces the
second chance and loves life, relishing every opportunity
and letting nothing stand in your way. Or you might be
quiet and brooding, thinking of the revenge you seek for
your death or missing the planar heaven you left behind.
People who have died often live in one of these extremes,
experiencing life to the fullest or becoming fixated on a
single goal that gives their new life meaning.
d8 Personality Traits
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2
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8
When faced with a new experience the word no is not in my
vocabulary.
I always have the loudest laugh in the room.
When I want something I'm direct and simple in my request.
The story of my demise, like all my stories, is greatly
exaggerated.
If you ask me about my death I will stare daggers at you.
I treat most people like they're idiots because they don't know
what I know.
If I don't want to do something I simply don't do it.
I don't excite easily.
d6 Ideals
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2
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Freedom.
Life is short so live how you want. (Chaotic)
Despair.
Nothing in life is worth celebrating and death is the
destination we all deserve. (Evil)
Vengeance.
I will find and punish what killed me. (Neutral)
Charity.
I want to prevent others from dying before their
time. (Good)
Mercy.
I was given a second chance and others should get the
same opportunity. (Good)
Labor.
Life is short and so I must keep working to make my
mark. (Lawful)
d6 Bonds
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2
3
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6
I have a great fear of that which killed me.
The scars of my death wound are still on my body.
My vengeance is more important than any other task.
I never wish to return to my gravesite.
I wish to bring back another who died by my side.
Any mention of my hometown reminds me of my first life.
Flaws
Death isn't a big deal to me. I've died and come back. People
should stop whining.
I don't listen to protests before I do something reckless.
I'd rather be mad than solve a problem making me angry.
I would rather cheat, lie, and steal than be honest because
none of this matters.
Everything was better when I was dead.
I'm better than everyone who hasn't died and come back from
the dead.
d6
1
2
3
4
5
6
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15 NEW BACKGROUNDS
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