Shaders.Parameters.Names.txt

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_dimensionLOD2
_fakedGrassNormal
_vecCollParams
_vecVehCollB
_vecVehCollM
_vecVehCollR
Acceleration_Delta
accumulationBufferSampler0
accumulationBufferSampler1
AdapLumSampler
AdaptedLumMax
AdaptedLumMin
AdaptTime
AirResist
alphaAdjust
AlphaMaskMapSampler
AlphaRange
altRemap
ambientDecalMask
AmbientLightingParams
ambientOcclusionContrast
AmbientOccSampler
AnimatedNormalMapMask0Sampler
AnimatedNormalMapMask1Sampler
AnimatedNormalMapMask2Sampler
animatedNormalMapMod1
animatedNormalMapMod2
AnisoNoiseSpecSampler
AnisotropicAlphaBias
anisotropicSpecularColour
anisotropicSpecularExponent
anisotropicSpecularIntensity
APlaneSampler
approxTangent
ArmourStrength
AttenuationSampler
AzimuthColor
AzimuthColorEast
azimuthEastColor
AzimuthHeight
AzimuthStrength
azimuthTransitionColor
azimuthTransitionPosition
azimuthWestColor
BackBufferSampler
BaseSampler
baseTextureSampler
Billboard
blitSampler
BloodSampler
BloodSamplerVS
BloomSampler
BlueOff
blurIntensity
BlurSampler
bottomSkyColour
BoundRadius
Brightness
BrightnessSetting
BrokenBumpSampler
BrokenColor
BrokenDiffuseSampler
BrokenGlassTileScale
BrokenSpecularSampler
bumpiness
BumpSampler
BumpSampler_layer0
BumpSampler_layer1
BumpSampler_layer2
BumpSampler_layer3
BumpSampler_layer4
BumpSampler_layer5
BumpSampler_layer6
BurnoutLimit
cBPlaneSampler
clearcol
ClipPlanes
ClothDarken
ClothDarkenColor
ClothSweatMapSampler
ClothSweatSpec
cloudBaseColour
CloudBias
CloudColor
cloudConstants1
cloudConstants2
cloudConstants3
cloudDetailConstants
CloudFadeOut
CloudInscatteringRange
cloudMidColour
cloudShadowColour
CloudShadowOffset
CloudShadowStrength
CloudThicknessEdgeSmoothDetailScaleStrength
CloudThreshold
ClumpBump
ColorCorrect
ColorFringeParams1
ColorFringeParams2
colorScaler
ColorShift
ColorShiftScalar
Contrast
ConvertSampler
CoronasDepthMapSampler
crackleIntensity
CrackleSampler
CrackMatrix
CrackOffset
CrackSampler
cRPlaneSampler
CurLumSampler
currentResolution
curveCoeffs
DamageSampler
damageSpecTextureSampler
damageTextureSampler
DamageVertBuffer
deathIntensity
DeathSampler
debugLightColour
DecalSampler
DecalTint
deferredLightDownsampleDepthSampler
DensitySampler
DepthBufferSampler
DepthMapPointSampler
DepthMapSampler
DepthSampler
depthSourceSampler
deSatContrastGamma
detailBumpiness
DetailBumpSampler
DetailDensity2Sampler
DetailDensitySampler
detailMapOffset
DetailMapSampler
detailMapUScale
detailMapVScale
DetailNormal2Sampler
DetailNormalSampler
DetailOffset
detailSettings
detailUVScale
diffuse2SpecMod
diffuseCol
diffuseMod
DiffuseSampler
DiffuseSampler2
DiffuseSamplerPhase2
DiffuseSamplerPoint
DiffuseTexSampler
DiffuseTexSampler01
DiffuseTexSampler02
DiffuseTexSampler03
DiffuseTexSampler04
dimmerSet
DirectionalMotionBlurLength
dirtColor
dirtDecalMask
dirtLevel
DirtSampler
DiskBrakeGlow
ditherSampler
dofBlur
DofBlurWeight
dofDist
dofInten
dofNoBlurBlendRingSize
dofNoBlurRadius
dofProj
DOFSampler
DownsampleDepthSampler
dpMapFarClip
dpMapNearClip
drawBucket
dReflectionParams
droopParams
DruggedEffectColorShift
DruggedEffectParams
dShadowMatrix
dShadowOffsetScale
dShadowParam0123
dShadowParam4567
dShadowParam891113
eaaParams2
EastColor
effectsConstants
ElapsedTime
emissiveMultiplier
emissiveReflectMultiplier
EmitterParamLifeAndSpeed
EmitterParamPos
EmitterParamPosRange
EmitterParamProbablityPhase2
EmitterTransform
EmitterVelocityBoxPos
EmitterVelocityBoxRange
EnvBloodBinormal
EnvBloodData
EnvBloodPos
EnvBloodSampler
EnvBloodTangent
envEffScale
envEffThickness
EnvironmentSampler
Exposure
Exposures
faceTextureSampler
facetMask
Fade_Thickness
fadeAlphaDist
fadeAlphaDistUmTimer
fadeAlphaLOD1Dist
fadeAlphaLOD2Dist
fAge
fIntensity
FrameMapTexSampler
Frequency1
Frequency2
fresnelRolloff
furGlobalParams
furLayerStep
furNumLayers
g_BloodColor
g_BloodSplatParams
g_fBilateralCoefficient
g_fCollisionSqScale
g_fEnableSpringForces
g_fGrassSpringRigidity
g_fGrassSpringScale
g_fRippleRainStrength
g_fSSAOBilateralCoef
g_fSSAOKernelScale
g_fVolumetricLightRayIntensityMult
g_ImposterSize
g_vCollisionParams
g_vCollisionSpheres
g_vPlayerPosition
g_vRelativeLuminanceThresholdParams
g_vRippleAttributes
g_vRippleTexelSize
g_vTexelSize
gActiveUnit
GalaxyOffset
GalaxySampler
gAmbientAmount
gAmbientColor
gAmbientShadow
GammaCorrection
gAnimatedNormalMapParams
gAnimBlendWeights
gAnimCombine
gAnimSculpt
gBiasToCamera
gBlitMatrix
gBloodData
gBloodUVBoundsPage
gBlurAmount
gBoneDamage0
gBoneDamageEnabled
gBounceColor
GBufferStencilTextureSampler
GBufferTextureSampler0
GBufferTextureSampler1
GBufferTextureSampler2
GBufferTextureSampler3
GBufferTextureSamplerDepth
GBufferTextureSamplerSSAODepth
gCameraDistanceAtMaxDisplacement
gCloudColor
gCollisionLifeModifier
gCollisionPositionModifier
gCollisionVelocityModifier
gColorTint
gColorTintPhase2
gColour
gColourSplash
gControlLight
gDayNightScale
gDecalNormalSampler
gDecalSampler
gDeferredInverseViewProjMatrix
gDeferredLightColourAndIntensity
gDeferredLightConeAngle
gDeferredLightConeAngleI
gDeferredLightConeOffset
gDeferredLightConeScale
gDeferredLightDirection
gDeferredLightInvSqrRadius
gDeferredLightPosition
gDeferredLightRadius
gDeferredLightRadiusProjShearParams
gDeferredLightSampler
gDeferredLightSampler0P
gDeferredLightSampler1
gDeferredLightSampler2
gDeferredLightShadowMap0
gDeferredLightShadowMap1
gDeferredLightShadowMap2
gDeferredLightShadowMap3
gDeferredLightShaftParams
gDeferredLightTangent
gDeferredLightType
gDeferredLightVolumeParams
gDeferredProjParams
gDeferredVolumeRadiusScale
gDensityShiftScale
gDepthViewProjMtx
gDiffuse
gDirectional
gDirectionalMotionBlurLength
gDispersalSettings
gDistanceScale
gExtraLights
gFadeInOut
gFadeNearFar
gFirstTimeUpdate
gFrustumParameters
gGustAmplifier
gGustSpacing
gHDRExposure
gHeatHaze
gHeatHazeRippleLength
gHeatHazeRippleRate
gHeatHazeScale
gHeatHazeSize
gHeatHazeWidth
gHeatPhase
gHitPlane
ghorizScale
gIntensity
gInterpolationFactor
gLifeFade
gLifeTimeScale
gLightIntensityClamp
gLightSettings
globalAnimUV0
globalAnimUV1
gMaxDisplacement
gMotionBlur
gNearFarQMult
gNormalArc
gNormalHeight
gNormalScale
goldFactor
goldFresnelRolloff
goldReflectColorBase
goldReflectColorOverlay
goldReflectivePower
goldSpecMapIntMask
goldSpecularFactor
gooDeferredLightScreenSize
gPiercingLightPower_Strength_NormalStrength_Thickness
gPositionOffset
gPositionScale
gPower
gRadius
gRainDebug
gravityDroop
GreenOff
gReflScales
gRefraction
gRescaleUV1
gRescaleUV2
gRescaleUV3
groundColor
gScaleDiffuseFillAmbient
gScaleFade
gScatterG_GSquared_PhaseMult_Scale
gShadowAmount
gSizeMinMax
gSoftness
gSoftParticleRange
gSpecularExponent
gSpecularIntensity
gSplashFrames
gSplashSizeMinMax
gSunColor
gSunDirection
gSuperAlpha
gSurfaceSettings
gtaSkyDomeClip
gtaSkyDomeFade
gtaWaterColor
gTexCoordScaleOffset0
gTexCoordScaleOffset1
gTexCoordScaleOffset2
gTexCoordScaleOffset3
gTextureAngleRads
gTextureAnimation
gTextureRowsCols
gTotalLifeTimeScale
gUseDirectional
gUseShadows
gUVOffset
gUVOffset1
gUVOffset2
gUVOffset3
gvertScale
gWindParams
gWorldBinormal
gWorldInstanceInverseTranspose
gWorldInstanceMatrix
gWorldTangent
gWrapBias
gWrapLighting
gWrapScale
gZdampen
HardAlphaBlend
HDRExposure
HDRExposureClamp
hdrIntensity
HDRIntensityMultiplier
HDRPointSampler
HDRSampler
HDRSunExposure
HeatHazeOffsetParams
HeatHazeParams
HeatHazeSampler
HeatHazeTex1Params
HeatHazeTex2Params
HeightFogParams
HeightMapSampler
HeightMapTransformMtx
hemi_bias
hemi_near
hemi_params
hemi_range
hemi_res
HemiCubeSampler
HighDetailNoiseBumpSampler
HighDetailNoiseSampler
highDetailSampler
horizonLevel
HybridAdd
HybridAddRatio
ImageFXParams
importanceBufferSampler
imposterDir
imposterSampler
imposterWorldX
imposterWorldY
imposterWorldZ
InitPositionTexSampler
InitVelocityTexSampler
InterlaceIndex
InterlaceMapSampler
InterlaceTotalNum
JitterSampler
KillFlashCol
KillFlashUVOff
LaserSampler
LaserVisibilityMinMax
LightColor
LightDir
LightOcclusionSampler
lightrayParams
lookupSampler
LowResDepthMapPointSampler
LuminanceConstants
lunarCycle
MaskAlphaReverse
maskTextureSampler
matDiffuseColor
matDiffuseColor2
materialDiffuse
materialIdSampler
matGrassTransform
matMaterialColorScale
matWheelTransform
MipMapLod
mirrorIntensity
mirrorNormalIntensity
mirrorParams
mirrorReflectionSkyIntensity
mirrorSpecMaskIntensity
MLAALinearSampler
MLAAPointSampler
moonColor
MoonColorConstant
moonDirection
MoonGlow
MoonGlowSampler
moonIntensity
MoonLight
MoonPosition
MoonSampler
moonTexConvert
MoonTexPosition
MoonVisiblity
MoonXVector
MoonYVector
motionBlurMatrix
MP_BulletTimeParams
nearFarClip
Noise1Sampler
Noise2Sampler
noiseDensityOffset
NoiseFilterArea
noiseFrequency
NoiseMapSampler
NoiseParams
noisePhase
NoiseSampler
noiseScale
noiseSoftness
NoiseTexSampler
NoiseTextureSampler
noiseThreshold
NoiseWarp
normalMapBlendRatio
normalMapMod
NormalMapSampler
NormalMapSampler1
NormalMapSampler2
NormalMapTexSampler
NormalSampler
NormalTextureSampler
NormBufferSampler
normFresnelRolloff
normReflectivePower
normSpecMapIntMask
normSpecularFactor
normTable
orderNumber
paletteSelector
ParabSampler
parallaxScaleBias
param0
param1
param2
param3
param4
param5
param6
param7
ParticleCollisionSampler
ParticlePosXYTexSampler
ParticlePosZWTexSampler
ParticleVelXYTexSampler
ParticleVelZWTexSampler
PedBrightness
PerlinNoiseSampler
perlinSampler
Persistance
Phase
plantColor
PLAYER_MASK
PlayerBrightness
poisson12
PositionTexSampler
PRTOccSampler
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