Blueprints Visual Scripting for Unreal Engine.pdf

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Blueprints Visual Scripting
for Unreal Engine
Build professional 3D games with Unreal Engine 4's
Visual Scripting system
Brenden Sewell
BIRMINGHAM - MUMBAI
Blueprints Visual Scripting for Unreal Engine
Copyright © 2015 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval
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critical articles or reviews.
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of the information presented. However, the information contained in this book is
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Publishing, and its dealers and distributors will be held liable for any damages
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companies and products mentioned in this book by the appropriate use of capitals.
However, Packt Publishing cannot guarantee the accuracy of this information.
First published: July 2015
Production reference: 1210715
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978-1-78528-601-8
www.packtpub.com
Credits
Author
Brenden Sewell
Reviewers
Faris Ansari
Scott Hafner
Marcin Kamiński
Alankar Pradhan
Matt Sutherlin
Commissioning Editor
Neil Alexander
Acquisition Editor
Vivek Anantharaman
Content Development Editor
Divij Kotian
Technical Editor
Anushree Arun Tendulkar
Proofreader
Safis Editing
Indexer
Rekha Nair
Production Coordinator
Aparna Bhagat
Cover Work
Aparna Bhagat
Project Coordinator
Neha Bhatnagar
Copy Editors
Hiral Bhat
Vikrant Phadke
About the Author
years designing and creating games that are both fun to play and have educational or
social impact. He has been building games since 2002, when
Neverwinter Nights
taught
him an invaluable lesson about the expressive power of game design. In 2010, he
graduated with a degree in cognitive science from Indiana University. Since then, he
has focused on enhancing his own craft of game design while harnessing its power to
do good in the world, and exposing more people to the joy the profession holds.
I would like to thank the following people for contributing to this
book and making it a reality: Steve Swink (
@steveswink
), Jake
Martin, Demetrius Comes, and Graeme Bayless for providing me the
right mentorship to elevate me in my design practice; Logan Barnett
(
@logan_barnett
) and David Koontz (
@dkoontz
) for pushing my
knowledge of scripting to become a more versatile developer; the
Packt Publishing staff and my technical reviewers for helping me
to make this book a reality; the Unreal development community
for being supportive and informative as we all endeavor to master
this technology together; and my supremely supportive girlfriend
Michelle, my parents who made this all possible, and all of my
incredible friends for enriching my life.
Brenden Sewell
is a lead game designer at E-Line Media, and has spent the last 5
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