Packt Publishing Getting Started with Clickteam Fusion (2014).pdf

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Getting Started with Clickteam
Fusion
Create compelling 2D games using Clickteam Fusion
Jürgen Brunner
BIRMINGHAM - MUMBAI
Getting Started with Clickteam Fusion
Copyright © 2014 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval
system, or transmitted in any form or by any means, without the prior written
permission of the publisher, except in the case of brief quotations embedded in
critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy
of the information presented. However, the information contained in this book is
sold without warranty, either express or implied. Neither the author(s), nor Packt
Publishing, and its dealers and distributors will be held liable for any damages
caused or alleged to be caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the
companies and products mentioned in this book by the appropriate use of capitals.
However, Packt Publishing cannot guarantee the accuracy of this information.
First published: March 2014
Production Reference: 1130314
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978-1-78328-361-3
www.packtpub.com
Cover Image by John Michael Harkness (
jtothem@gmail.com
)
Credits
Author
Jürgen Brunner
Reviewers
Jenna Brown
Albert Chen
Timothy Hess
Acquisition Editor
Llewellyn Rozario
Content Development Editor
Anila Vincent
Technical Editors
Tanvi Bhatt
Shiny Poojary
Copy Editors
Sarang Chari
Brandt D'Mello
Indexer
Rekha Nair
Production Coordinator
Conidon Miranda
Cover Work
Conidon Miranda
Project Coordinator
Mary Alex
Proofreader
Ameesha Green
About the Author
Jürgen Brunner
is currently working as a game designer and an indie developer
in Austria and Germany. You can definitely call him a
video game enthusiast,
which he
has been since the 1980s. Remembering the first gaming sessions on a friend's
Amiga
500,
he tries to stay as connected as possible to the main goal of every game: fun!
He studied game design and music at the University of Applied Sciences in Salzburg,
and received his degree in 2010 with the diploma thesis "Jump 'n' Run Evolution".
While working as a researcher at the
Pervasive experience lab
(P.e.l.s) in his former
university, he had the privilege of exploring augmented reality and pervasive games
as well as Kinect hacks.
Jürgen made his way to the professional gaming industry as a game and level
designer in 2012. Besides this, he also works on his own indie games. His love
and passion for retro graphics, music, and art can be experienced in every new
game and in every new song. The greatest success of his indie career so far might
be the release of the award winning game
Pitiri 1977
on Steam in 2014.
Besides working on games, he is also a passionate musician. As well as playing six
instruments, Jürgen still tries to spend every free minute on music and sound design,
or with his band SaberRider.
Thanks to Ela, Chrisi, Marti, and Lina. Because of you guys, I feel
like Stephen King while writing a book about video games!
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