spawn.txt

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// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007

{$VERSION 3.1.0027}
{$CLEO .cs}

//-------------MAIN---------------
thread 'SPAWN' 

:Spawn
wait 10 
if 
   Player.Defined($PLAYER_CHAR)
jf @Spawn 
if 
044B:   actor $PLAYER_ACTOR on_foot 
jf @Spawn
0AB4: 0@ = var 12
if
  0@ == 0
jf @Spawn
if or
0AB0:   key_pressed 50 
0AB0:   key_pressed 98 
jf @Spawn           
10@ = #BULLET 
Model.Load(10@)
038B: load_requested_models 


:SpawnLoadModel
wait 0 
if 
   Model.Available(10@)
jf @SpawnLoadModel 
Actor.StorePos($PLAYER_ACTOR, 1@, 2@, 3@)
4@ = Actor.Angle($PLAYER_ACTOR)
3@ += 10.0 
Actor.PutAt($PLAYER_ACTOR, 1@, 2@, 3@)
3@ -= 10.0 
0@ = Car.Create(10@, 1@, 2@, 3@)
036A: put_actor $PLAYER_ACTOR in_car 0@ 
Car.Angle(0@) = 4@
Car.SetImmunities(0@, 0, 0, 0, 1, 1)
Car.RemoveReferences(0@)
Model.Destroy(10@)
wait 500     
jump @Spawn


                                                                   
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