// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007 {$VERSION 3.1.0027} {$CLEO .cs} //-------------MAIN--------------- thread 'SPAWN' :Spawn wait 10 if Player.Defined($PLAYER_CHAR) jf @Spawn if 044B: actor $PLAYER_ACTOR on_foot jf @Spawn 0AB4: 0@ = var 12 if 0@ == 0 jf @Spawn if or 0AB0: key_pressed 50 0AB0: key_pressed 98 jf @Spawn 10@ = #BULLET Model.Load(10@) 038B: load_requested_models :SpawnLoadModel wait 0 if Model.Available(10@) jf @SpawnLoadModel Actor.StorePos($PLAYER_ACTOR, 1@, 2@, 3@) 4@ = Actor.Angle($PLAYER_ACTOR) 3@ += 10.0 Actor.PutAt($PLAYER_ACTOR, 1@, 2@, 3@) 3@ -= 10.0 0@ = Car.Create(10@, 1@, 2@, 3@) 036A: put_actor $PLAYER_ACTOR in_car 0@ Car.Angle(0@) = 4@ Car.SetImmunities(0@, 0, 0, 0, 1, 1) Car.RemoveReferences(0@) Model.Destroy(10@) wait 500 jump @Spawn
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