Psi-Punk - Core Rules_CYoKBP.pdf
(
29553 KB
)
Pobierz
A
Acknowledgements
Written by:
Jacob Wood
Cover and Interior Art by:
Melissa Gay
Psi-punk Logo by:
Ruben Smith-Zempel
Edited by:
Chris Perrin, Mitch Williams
Layout by:
Ruben Smith-Zempel
Playtesters:
Brad Poser, George Leech, Jesse, Cam-
mie, Norah, Zach Gowdy, the Gamestorm crew, Chris
Perrin, Wayne Humfleet
Great Backers
Angel, Franck “booga” Florentin, Ned Leffingwell,
DarkMoonINC, Chad Bowser, Dave Terhune, Andy
Antolick, Eric & Stephanie Franklin, Adam Hackley,
Neil Carr, MaxMahem, Carl Rigney, Jonathan A. Gil-
lett, Mitch A. Williams, Jack Gulick, Dan Luxenberg,
Robert Wilson, Rich Malena, Iain Smith, Nathan Ol-
mstead, Brian Leet, Kevin Munn, Zachary T Cross,
David Lacerte, Matthew McFarland, John Morrow,
Rishi Agrawal, Chris Meyers, Kyle Dekker, Robert
Slaughter, Aaron Hansen, Brian Cooksey, Adan Te-
This game couldn’t have been done without all of jada, Chris, André LE DEIST, Pete Hurley, Daniel
the support from our friends, family, and followers. Steadman, Robbie Corbett
Most importantly, it couldn’t have been done with-
out all of the amazing people who believed in us
enough to pledge to our Kickstarter campaign. Very
Good Backers
special thanks go out to all of the following Kickstart- Bonnie Rick, SwiftOne, Jonas “fudgebob dicepants”
Susara, Stephan Szabo, evil_bibu, kraufen Curt-
er backers:
Meyer, Jay Peters, Lester Ward, Zach Bertram, Steve
Hutchison, Mike D., Craig Duffy, Alex Greenshields,
Extraordinary Backer
Steve Kenson, Salem Adams, Jonna Hind, Steven
Josh Wood was our highest-level backer. He helped Robert, Brook West, Craig, wraith808, Jim Heath,
develop the Amazonia Luddites and the character Andrew Laliberte, Jason G. Anderson, Eloy Lasan-
he designed, as illustrated by Melissa Gay, can be ta, Antoine BERTIER, John Fiala, Herman Duyker,
found on the cover page of Chapter 3.
Tony Pace, Andrew Byers, HDWPgames.com, Matt
Jett, Mark Eddleman, Remy Porter, Manu Marron,
Charles Moore, Ralph Mazza, Mike DiBaggio, Hal
Phenomenal Backers
Steve Donohue, ASH LAW, Merton Dew, Matt Eddle- Mayne
Special Thanks
man, Gary & Shirley Wood, Michael Wood
Retailers
Backers Plus
Tyson Pawley, Michael McMullan, Zach Gowdy, Sean
Sphärenmeisters Spiele (Herzogenrath, Germany), M. Dunstan
Rainy Day Games (Aloha, Oregon), Guardian Games
(Portland, Oregon)
Backers
Casey Walsh, Chris
Charlton II, Jim Ryan,
Superb Backers
Brad Poser, Kathleen Hanrahan, Brett Easterbrook, Rik Spruitenburg
Jason “Slacker” Meserve, Chris Angelini, John
‘johnkzin’ Rudd, Kurt Zdanio, Nicholas Muehlenweg,
Ann Dupuis, Lou Goncey, Matt Rice, K.J. Van Campen,
Ted Ludemann, Mark Perotti, Ryan Percival, Steven
Ward
Psi-punk copyright 2013 Accessible Games
www.accessiblegames.biz
1
T
C
Acknowledgements .......................1
Chapter 3: Equipment
Introduction ......................................... 4
and Cybernetics ......................44
Guns.....................................................45
Melee Weapons ...................................48
Grenades .............................................50
Armor ..................................................52
Types of Armor ....................................52
Example Armor Types .........................53
Magic ...................................................55
Example Magic .....................................56
Antipsi Tech ..........................................57
Cybernetics -
Cyberware and Bioware .....................58
Example Cybernetics ...........................58
Gutterware ...........................................63
Streetware ............................................65
Vehicles ...............................................65
Size........................................................66
Gifts.......................................................69
Faults ....................................................71
Example Vehicles .................................72
Chapter 1:
The World of Psi-punk..........8
A Brief History ..................................... 9
In the Present ......................................10
Things to Come ....................................10
World History –
North American Union (NAU) ............11
World History – Beyond the NAU ......12
Moving Forward ..................................12
Enter Magicorp ...................................13
Other Important World Events ..........13
Timeline ..............................................18
Major Players ......................................19
Macroware ...........................................20
Magicorp...............................................20
MarkeTech ............................................21
Medical Services International ...........22
NFC Global ............................................22
Amazonia Luddites ..............................22
The Criminal Element ..........................23
Street Runners ....................................25
Chapter 4:
Playing the Game ................... 74
Rolling the Dice ...................................75
Action Modifiers
.................................77
Unopposed Actions .............................77
Opposed Actions .................................78
Lifting Objects .....................................79
Material Value .....................................79
Repute .................................................80
Wealth .................................................81
Combat ................................................84
Combat Rounds ...................................85
Combat Options ..................................87
Attacking ..............................................87
Defending .............................................88
Minimum Required to Hit ...................88
Combat Modifiers
.................................88
Offensive/..............................................89
Defensive Tactics ..................................89
PCs vs. NPCs..........................................89
Multiple ................................................89
Combatants in Melee ...........................89
Ranged Combat ....................................89
Psionics in Combat ...............................91
Chapter 2:
Character Creation ............. 26
Character Concepts.............................27
Archetypes............................................27
The Character Sheet ...........................30
Attributes ............................................31
Skills ....................................................33
Gifts .....................................................36
Faults ...................................................37
Trade-Offs ...........................................38
Luck Points ..........................................38
Psionics and Magic ..............................39
Cybernetics .........................................40
Starting Wealth ...................................40
Character Advancement .....................40
Character Questionnaire ....................41
Character Creation Summary ............42
2
T
Wounds and Healing ...........................91
Mental and Physical Damage .............93
Wound Factors ....................................93
Recording Wounds ..............................94
Healing ................................................95
Example Combat
Roy vs. Sven (or Guns vs. Brawn) ........98
C
Ghosting Challenges ...........................138
Ghosting Combat ................................139
Security Programs..............................140
Taking Control ....................................143
Disconnecting .....................................144
The Astral Plane................................144
Connecting to the Astral Plane ..........144
Astral Activities ..................................146
Astral Combat .....................................146
Astral Predators and other Beings ....148
Astral Rogues Gallery.........................148
Chapter 5:
Psionics and Magic .............. 101
Using Psionics ...................................102
Additional Skill Requirements .........103
Psionic Powers ..................................104
Antipsi ................................................104
Electrokinesis .....................................105
ESP ......................................................107
Precognition .......................................108
Psychokinesis .....................................109
Psychometabolism .............................114
Psychometry .......................................117
Telepathy ............................................118
Magic .................................................122
Using Magic ........................................122
Chapter 8:
Game Mastering...................... 151
Where to Begin? ................................152
Adventure Crafting ...........................152
Knowing and Using the Rules ...........154
Adjudicating Skill Checks .................156
Glitches – The GM’s Luck Points .......157
NPCs and Villains ..............................158
Hostile NPCs .......................................159
Powerful NPCs ....................................160
Spoils of War .....................................164
Death and Dying................................164
Miscellaneous Tips for
Good Game Mastering ......................167
Introducing New Rules .....................168
Chapter 6: Hacking:
Mind, Chip, and Soul ............124
How Hacking Works .........................125
Hacking Computers the
Old-fashioned Way - Cracking ...........125
Hacking Computers the
Psionic Way – Psi-jacking ...................129
Hacking People the Old-fashioned
Way – Social Engineering ..................129
Hacking People the
Psionic Way – Soul Jacking ................131
Sample Adventure:
Brain.net ...................................... 169
Introduction – What the GM Knows .170
What the Players Know.....................171
Preparing to Play ..............................171
The Hook ...........................................171
The Investigation Begins ..................175
Warehouse 9......................................178
The Final Encounter ..........................181
Appendix I:
Adventure Seed Generator ...............186
Appendix II: Fudge Dice ...................188
Appendix III: Open
Game License Version 1.0a ...............189
Character Sheet ................................190
Chapter 7: When
Worlds Diverge ......................134
The ‘Net .............................................135
Connecting to the ‘Net ........................135
The Connected Life ............................136
Entering the ‘Net: ...............................136
AKA Ghosting .....................................136
What’s Inside ......................................137
Moving About .....................................138
Appendices ................................184
The Ghosting Check ..................................... 137
3
I
About Fudge
Fudge is a roleplaying game written by
Steffan O’Sullivan, with extensive input from
the Usenet community of rec.games.design
and other online forums. The core rules of
Fudge are available free on the Internet at
http://www.fudgerpg.com and other sites.
Fudge was designed to be customized, and
may be used with any gaming genre. Fudge
gamemasters and game designers are en-
couraged to modify Fudge to suit their needs,
and to share their modifications and addi-
tions with the Fudge community. The Fudge
game system is copyrighted ©2000, 2005 by
Grey Ghost Press, Inc., and is available for
use under the Open Game License. See the
fudgerpg.com website for more information.
The Fudge System logo is a trademark of
Grey Ghost Press, Inc., and is used under li-
cense. Logo design by Daniel M. Davis, www.
agyris.net.
the role of governments in many instances.
However, despite the control these corpora-
tions have over the lives of the average citi-
zen, many people still resist their reign and
attempt to fight them – either openly or co-
vertly.
Meanwhile, powerful humans with
psychic abilities, commonly referred to as
“mentals,” “psychics,” “psi-freaks,” and “psi-
punks” have become a formidable minority
that leaves mundane citizens feeling power-
less – a fact which the controlling corpora-
tions seek to exploit to their own ends.
In this harsh world of political intrigue,
corporate espionage, and tough street life,
you will take on any number of roles as a
character who’s just trying to make it in the
world. Perhaps you’re a psychic and a reb-
el, seeking to diminish the reign of a giant
megacorporation or perhaps you’re a corpo-
rate drone whose only goal in life is to make
it through the day so he can work again to-
morrow (admittedly, the latter doesn’t sound
as exciting.)
Whatever the case may be, you’re about
to enter a realm rife with possibilities and ex-
citement, drama, action, intrigue and adven-
ture. You’re entering the world of
Psi-punk,
so buckle up – it’s going to be a crazy ride.
Inside This Book
Inside of this book you will find a ready-
to-use role-playing game complete with a set-
ting, rules for character creation and playing
the game, and Game Master-specific pieces
of advice for running a game of
Psi-punk.
Though this game uses Fudge™ mechanics,
this stand-alone product is presented with
everything you will need (short of dice and
players) to get started with your adventures
– no additional reference materials are re-
quired.
In
Chapter 1: The World of Psi-punk,
you will be given a brief overview of the set-
ting, its history, and the events leading up to
present day in the year 2096.
Psi-punk
is a role-playing game set on
Earth in the year 2096. Unlike many futur-
istic fantasy settings,
Psi-punk
isn’t a space
opera or even a traditional cyberpunk game
– though we did take inspiration from both
genres. Instead,
Psi-punk
strives to be some-
thing unique but still identifiable with other
settings you may have experienced in the
past, whether in books, movies, video games,
or other role-playing games.
Here, you will enter a world where huge
corporations control large aspects of the pub-
lic’s everyday lives and have even usurped
4
Introduction
Plik z chomika:
kamenridervelocity
Inne pliki z tego folderu:
City of Mist_WCL0mr.zip
(501773 KB)
Ars Magica 5e - [Atlas Games] - Ars Magica Definitive Edition (Backerit) [OEF][2025-12-29]_zgZ12M.zip
(297052 KB)
5E - Bloodpunk - A Guide to Tolia (OEF, 2023)_ZAlydg_nSK6PX.pdf
(66329 KB)
Devoured Labyrinth Assets_16c20a.rar
(578732 KB)
4E Monster Vault_OvAvtr.pdf
(39391 KB)
Inne foldery tego chomika:
[EN] Pendragon 6e
Advanced Dungeons & Dragons
Alien RPG
BattleTech[ENG]
Blade Runner RPG
Zgłoś jeśli
naruszono regulamin