Shadowrun 2e - Player's Guide to Shadowrun House Rules(1).pdf

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TABLE OF CONTENTS
INTRODUCTION ......................................................................... 7
Organization........................................................................ 8
Alternatives ......................................................................... 8
Authors ............................................................................... 8
Using Pool Dice.....................................................................18
Edges & Flaws ...................................................................... 18
Disallowed or Modified Edges & Flaws..................................18
Addiction ...........................................................................18
Adrenaline Surge ...............................................................18
Allergy ...............................................................................18
Blind ..................................................................................18
Bonus Attribute Point .........................................................18
Day Job ..............................................................................18
Extra Contact......................................................................18
High Pain Tolerance............................................................18
High School Education .......................................................18
Night Vision .......................................................................18
Technical School Education.................................................18
Alternative ............................................................................18
Bio-Rejection ......................................................................18
Focused Concentration .......................................................18
Illiterate..............................................................................18
Magic Resistance................................................................18
Police Record .....................................................................19
Registered Equipment ........................................................19
Sensitive System ................................................................19
Edge & Flaw Development....................................................19
Buying Flaws ......................................................................19
Buying Edges .....................................................................19
Being True To Edges And Flaws..........................................20
Taking Edges & Flaws With The Priority System.....................20
Enhanced Reaction and Reflexes............................................20
Vision Enhancements ............................................................20
Adjusted Priorities .................................................................21
Normal Priority Chart ..........................................................21
Humbling Priority Table ......................................................21
Alternative ............................................................................21
Starting Resources .................................................................21
Money ...............................................................................21
Bioware and Cyberware......................................................21
Cyberdecks ........................................................................22
Alternative ............................................................................22
GENERAL RULES......................................................................... 9
Dice Pools ............................................................................... 9
Alternative ............................................................................. 9
Dikote™................................................................................... 9
Alternative ............................................................................. 9
Drugs & DMSO ....................................................................... 9
Fractions & Rounding.......................................................... 10
Money ................................................................................... 10
Alternative ........................................................................... 11
Exchanging Money............................................................ 11
Cost Of Living ................................................................... 11
Bartering ........................................................................... 11
Side Note—Beggars and Money ....................................... 11
Opposed Tests ..................................................................... 11
Rule of One .......................................................................... 12
Rule of Six ............................................................................ 12
Alternatives .......................................................................... 12
Alternative One................................................................. 12
Alternative Two ................................................................. 12
Alternative Three ............................................................... 12
Flesh Contact .......................................................................... 9
DMSO Breakdown................................................................ 10
Tests ...................................................................................... 11
SOTA...................................................................................... 12
System Identification Numbers .......................................... 12
BIOWARE ................................................................................. 14
Bioware For Magicians ........................................................ 14
Enhanced Articulation ......................................................... 14
Alternatives .......................................................................... 15
Alternative One................................................................. 15
Alternative Two ................................................................. 15
Alternative ........................................................................... 14
Enhanced Attributes, Skills, Etc.. ....................................... 20
Master Character Creation Table ....................................... 21
Muscle Augmentation ......................................................... 15
CHARACTERS........................................................................... 16
Allergies ................................................................................ 16
Allergies In The Points-Based Character Generation
System ................................................................................. 16
Number Of Allergies ............................................................ 16
Alternative ........................................................................... 16
CYBERWARE ............................................................................ 23
Cyberears.............................................................................. 23
Cyberlimbs ........................................................................... 23
High-Grade Cyberware........................................................ 23
Vision Magnification and Tactical Computers.................. 23
KARMA .................................................................................... 24
Karma Pool ........................................................................... 24
Blocking ................................................................................24
Buying Successes ..................................................................24
Dividing ................................................................................24
By The Book ..........................................................................24
Good Karma to Karma Pool ...................................................24
Alternative ............................................................................24
Maximum Karma for a Test....................................................24
Alternative ............................................................................23
Attributes .............................................................................. 16
Building Points System ........................................................ 17
Contacts & Enemies ............................................................ 17
Enemies ............................................................................... 17
Location Times for Enemies .................................................. 17
Shapeshifters ........................................................................ 17
Increasing Attributes............................................................. 16
Strength 1 Trolls ................................................................... 16
Critter Powers....................................................................... 17
Regeneration ........................................................................ 17
Dice Pools ............................................................................. 18
Calculating Dice Pools .......................................................... 18
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CONTENTS
Refresh Rate ..........................................................................25
Alternative ............................................................................25
Re-Rolls .................................................................................25
Starting Karma Pool Size........................................................25
Team Karma Pool ..................................................................25
Usage....................................................................................25
Holding Spells.......................................................................37
Last-Ditch Spellcasting ..........................................................38
Learning New Spells .............................................................39
Noticing Spellcasting.............................................................39
Reducing Area of Effect .........................................................39
R ...........................................................................................40
Spell Defense Across Planes ..................................................40
Spell Resistance Tests ............................................................40
Spell Signatures ....................................................................40
Starting Spells With Force Modifiers ......................................40
Sustained Damaging Manipulation Spells ..............................40
Sustaining Spells ...................................................................40
Raising Skills ........................................................................ 25
Sourcebooks For Karma ...................................................... 27
MAGIC ...................................................................................... 28
Astral Space ......................................................................... 28
Astral Patrolling.....................................................................28
Astral Perception & Projection ...............................................28
Astral Quest To Bypass Wards ...............................................28
Objects and Auras .................................................................29
Psychometry (Aura Reading)..................................................29
Alternative ............................................................................29
Alternative ............................................................................29
Alternative ............................................................................27
Time Spent Raising Skills .......................................................27
Spells......................................................................................41
Barrier Spells .........................................................................41
Barrier ................................................................................41
Blade Barrier ......................................................................42
Blast Barrier........................................................................42
Bullet Barrier ......................................................................42
Mana Barrier ......................................................................42
Spell Barrier .......................................................................42
Spirit Barrier .......................................................................42
Barrier Spells and Area of Effect..........................................43
Personal Barrier Spells ........................................................43
Alternative ............................................................................43
Death Touch and Stun Touch .................................................43
Healing .................................................................................43
Alternative ............................................................................44
Levitate Person .....................................................................44
Alternative ............................................................................44
Personal Barrier Spells ...........................................................44
Sterilize .................................................................................44
Auras ..................................................................................... 29
Conjuring .............................................................................. 29
Essence Loss and Magic Loss ............................................ 29
Foci ........................................................................................ 30
Focus Addiction ....................................................................30
Magical Items For Mundanes .................................................30
Power ................................................................................30
Healing Elixir ......................................................................30
Magical Sword ...................................................................30
Talisman For Safety In Travel ...............................................30
Rejection ............................................................................30
Acceptance ........................................................................31
Assensing ..........................................................................31
Personality..........................................................................31
Cursed Items ......................................................................31
Destruction.........................................................................31
Spell Locks ............................................................................32
Alternative ............................................................................32
S ...........................................................................................32
Spirits .................................................................................... 44
Allies ....................................................................................44
Allies and Drain..................................................................44
Allies and Karma Pool ........................................................44
Elementals ............................................................................44
Permanent Elemental Spirits ..................................................45
Initiates & Conjuring .............................................................45
Nature Spirits ........................................................................45
Nature Spirit Area of Affect ................................................45
Bound Nature Spirits ..........................................................45
Mana Fluctuation...................................................................45
The Mystery of Magic............................................................45
Initiation & Metamagic........................................................ 32
Centering ..............................................................................33
Centering vs. Penalties Against Shielding ..............................33
Gradual Initiation ...................................................................33
Alternatives...........................................................................33
By The Book .......................................................................33
Alternative One..................................................................33
Masking ................................................................................33
Physical Adepts.....................................................................33
Miscellaneous Magic Issues................................................45
MATRIX .....................................................................................46
Escher Loop...........................................................................46
Mainframe Computers .........................................................46
Basic Rating/Capacity System ................................................47
Spending System Capacity ....................................................47
Color Multiplier ..................................................................47
SYSTEM INFRASTRUCTURE .................................................47
Normal Things....................................................................47
Notes: ................................................................................47
Unusual Things......................................................................48
Subsystem Ratings ................................................................48
Using a Mainframe to Write Cyberdeck Programs ..................48
What About All Those Little Shops With Orange
Security? ...............................................................................48
Host Layout ..........................................................................49
Magical Misfires................................................................... 34
Magical Traditions ............................................................... 34
Magical Ability Breakdown ....................................................34
General Rules .....................................................................34
Magician (20 Points)...........................................................34
Adept (15 Points) ...............................................................34
Minor Adept (Cost Varies) ..................................................35
Extra Abilities ........................................................................35
Alternative ............................................................................36
More Powerful Physical Adepts .............................................36
Newly-Created Physical Adept Characters .............................36
Improved Ability ...................................................................36
Increased Reflexes .................................................................37
Physical Adepts.................................................................... 35
Matrix 1.0 to 2.0 Conversion Rules ....................................49
Satlink Uplinks ......................................................................50
MELEE COMBAT .......................................................................51
Defending ..............................................................................51
Martial Arts Styles ................................................................51
Reach .....................................................................................52
Alternatives...........................................................................52
By The Book.......................................................................52
Alternative One .................................................................52
Full Defense ..........................................................................51
Physical Adept Powers........................................................ 36
Spellcasting .......................................................................... 37
Aiming Spells........................................................................37
Drain .....................................................................................37
Drain for Sustained Spells ......................................................37
Elemental Effects ...................................................................37
Extended Spellcasting ...........................................................37
Grounding .............................................................................37
THE GUIDE TO HOUSE RULES
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CONTENTS
Alternative Two ................................................................. 52
Second Weapon ................................................................... 52
Alternative ........................................................................... 53
Firearms ................................................................................ 71
Gas Venting Miniguns ...........................................................71
Point-Blank Range .................................................................71
Recoil ....................................................................................71
Rates OF Fire .........................................................................71
Single Shot.........................................................................72
Semi Automatic .................................................................72
Burst Fire ............................................................................72
Full Auto ............................................................................72
Comments .........................................................................72
Shotguns...............................................................................72
Telescopic Sights...................................................................72
Alternative ............................................................................73
Telescopic Sights and Movement ..........................................73
Telescopic Sights and Smartlinks ...........................................73
Tracer Ammunition................................................................73
Weapon Damages and Ranges ..............................................74
Exceptions To The Table .....................................................74
Ammo effects ....................................................................74
Alternative ............................................................................74
Air Timed Mini Grenades and Scatter ....................................75
Damage ................................................................................75
Alternatives...........................................................................75
By The Book .......................................................................75
Alternative One..................................................................75
Grenade Launchers Against Point Targets ..............................75
Alternative ............................................................................76
Scatter...................................................................................76
Alternative ............................................................................76
Armor ................................................................................76
Called Shots .......................................................................76
Called Shots For Melee Combat..........................................76
Resisting damage ...............................................................77
Wounds .............................................................................77
Healing ..............................................................................77
Optional Rule 1 ..................................................................77
Optional Rule 2 ..................................................................77
Campaign Effects Of These Rules ........................................77
Actions In A Combat Turn .....................................................78
Initiative Rolls........................................................................78
Alternatives...........................................................................78
Alternative One..................................................................78
Alternative Two..................................................................78
Initiative Ties .........................................................................78
Ties In Melee Combat Tests................................................ 53
RANGED COMBAT ................................................................... 54
Actions .................................................................................. 54
Announcing Actions ............................................................. 54
Alternative ........................................................................... 54
Delaying Simple Actions....................................................... 54
Standing & Kneeling ............................................................ 54
Gel and Stun Ammunition .................................................... 54
Ammunition .......................................................................... 54
Attacks And Targets ............................................................ 55
Autofire ................................................................................. 55
Barriers .................................................................................. 57
Table Notes ....................................................................... 59
Penetrating The Barrier ......................................................... 60
Vehicle Armor ...................................................................... 60
Table Notes ....................................................................... 62
Critter Hardened Armor........................................................ 62
Personal Hardened Armor .................................................... 62
Gel Packs........................................................................... 63
Armor Degradation .............................................................. 63
Barrier Ratings ...................................................................... 63
Alternative ........................................................................... 64
Body Armor and Called Shots............................................... 64
Alternative ........................................................................... 64
Variation 1......................................................................... 64
Variation 2......................................................................... 65
Armor Degradation .............................................................. 65
Alternative ........................................................................... 65
Armored Boots and Helmets ................................................ 65
Excessive Armor Penalties .................................................... 65
Higher Armor Rating Than Power Level ................................ 65
Alternative ........................................................................... 66
Alternative ........................................................................... 66
All Dice Pools Refresh (First Combat Turn Only) ................. 66
1. Determine Initiative ....................................................... 66
2. Characters Take Actions................................................. 66
A. Declare Movement ....................................................... 66
B. Declare Actions ............................................................. 66
C. Resolve Actions and Movement .................................... 66
D. Acting Character’s Dice Pools Refresh............................ 67
E. Declare and Resolve Movement and Actions of
Remaining Characters ........................................................ 67
3. Begin a New Combat Turn............................................. 67
Grenades............................................................................... 75
Body Armor........................................................................... 64
Hit Locations ........................................................................ 76
Called Shots.......................................................................... 66
Combat Turn Sequence ....................................................... 66
Initiative ................................................................................ 78
Damage ................................................................................. 67
Complete Miss ..................................................................... 67
Falling Unconscious .............................................................. 67
Overdamage ........................................................................ 67
Time Between Taking Extra Damage.................................. 67
Alternative ........................................................................... 67
Sleeping In Armor ................................................................ 67
Staging Damage................................................................... 68
Stun Damage And Knockback............................................... 68
Unconsciousness From Deadly Wounds ............................. 68
Alternative ........................................................................... 68
Wounds Affecting Movement............................................... 68
Alternative ........................................................................... 68
Projectile Weapons.............................................................. 78
SKILLS....................................................................................... 79
Build/Repair and Theoretical Skills ................................... 79
Combat Skills ....................................................................... 79
Defaulting ............................................................................. 80
Partial Defaulting ................................................................80
By The Book ..........................................................................80
Armed & Unarmed Combat ..................................................79
Unarmed Combat ..................................................................79
Knowledge Skills ................................................................. 80
Language Skills .................................................................... 81
New Skills ............................................................................. 81
Body Language .....................................................................81
Other Skills............................................................................81
Metamemory .....................................................................81
Read and Write .....................................................................82
Perception Skill......................................................................82
Ambidexterity .......................................................................82
Stealth...................................................................................82
Education and Extra Languages .............................................81
Dodging................................................................................. 68
Alternatives .......................................................................... 69
Alternative One................................................................. 69
Alternative Two ................................................................. 69
Alternative Three ............................................................... 70
Alternative Four................................................................. 70
Alternative Five ................................................................. 70
Physical Skills....................................................................... 82
Social Skills .......................................................................... 82
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THE GUIDE TO HOUSE RULES
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