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EYES OF THE
STONE THIEF
a
13
th
age
adventure
by
Gareth Ryder-Hanrahan
13th age
is a fantasy roleplaying game by
Rob Heinsoo, Jonathan Tweet,
Lee Moyer, & Aaron McConnell
©2014 Pelgrane Press Ltd. All rights reserved. Published by
Pelgrane Press Ltd. under license from Fire Opal Media, Inc.
Product Identity: The following items are hereby identified as Product Identity,
as defined in the Open Game License version 1.0a, Section 1(e), and are not Open
Content: All trademarks, registered trademarks, proper names (characters, icons,
place names, new deities, etc.), dialogue, banter and comments from Jonathan
and Rob, plots, story elements, locations, characters, artwork, and trade dress.
(Elements that have previously been designated as Open Game Content are not
included in this declaration.)
Open Content: Except for material designated as
Product Identity (see above), the game mechanics of this Pelgrane Press Ltd. game
product are Open Game Content, as defined in the Open Gaming License version
1.0a Section 1(d). No portion of this work other than the material designated as
Open Game Content may be reproduced in any form without written permission.
Eyes of the Stone Thief is published by Pelgrane Press under the Open Game
License version 1.0a Copyright 2000 Wizards of the Coast, Inc. 13th Age is a
trademark of Fire Opal Media, Inc. ©2014 Pelgrane Press Ltd. All rights reserved.
www.fireopalmedia.com
and
www.pelgranepress.com
First printing. Printed by Thomson-Shore
1
13
th
age - eyes of the stone thief
CREDITS
Publisher
Simon Rogers
Art Development
Lee Moyer
Cartography
Herwin Wielink
Chris Huth
Christopher Smith Adair
Cathriona Tobin, Pelgrane Press
Gareth Ryder-Hanrahan
Author
Cover artwork
Ben Wooten
Layout
Adventure
Development
Rob Heinsoo
Gareth Ryder-Hanrahan
Art Direction
Anna Kryczkowska, Pat Loboyko,
Rich Longmore, Juha Makkonen,
Russ Nicholson
Interior artwork
Copyediting
Thanks to
playtesters
Kieran Turley, Gesine Stanienda, Ruth Holland, Gavin Waller, Lawrence Augustine R. Mingoa, Kline Talladen, Juan Carlos Jasa, Donn Balbido, Allen
Wesley Chiang, Benjamin Villamayor, Dan Marvin Reyes, Justine Raymond Yee, John Paul Concillo, Divino Cortez, Mark John Lee, Joe Stroup, Kristen
Alexander, David Wilcox, Ryan Harral, Kim Theriault, Nick Theriault, Ben Theriault, John-Matthew DeFoggi, Elizabeth Busler, Luke Busler, Trisha
DeFoggi, Nick Johnson, Rachel Johnson, Christopher Pileggi, Jervaise Pileggi, Brian Salagovic, Brad Tempia, Tim Baker, Christopher Fransioli, Chelsea
Johnson, Rhiannon Pullin, Sarah Miller, Ben Roby, Joseph Barder, Katrina Rue, Frank Super, Rob Bush, Tony Lawrence, Keith Rowland, Bill Gardner,
Sean Tilton, Ron Tilton, Ian Tilton, Sarah Holt, Dean Gilbert, Darrell Brooks, Ed Rugolo, Melvin Willis, Randy Wagner, Scott Walker, Dale Davies, Chad
Rose, Keith Campbell, Genny Campbell, Antoinette Campbell, Ross Nelson, Mike Collins, Nick Reckmeyer, Dave Thompson, K8 Evans, Robin Gould,
Stephen Eade, Nat Faulkner, Kendall Jung, Derek Dokter, Tim Gray, Matt Riley, Leland , Randy White, Josh White, Nick White, James Palmer, Dave
Dawson, Mark Schiefelbein, Steven Curzon, James Wilkinson, Sam Buckner, Christine Maunsell, Chris Crofts, Neil Kelly, Mark McCann.
OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright
2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.
1. Definitions: (a)”Contributors” means the copyright and/or trademark owners
who have contributed Open Game Content; (b)”Derivative Material” means
copyrighted material including derivative works and translations (including into
other computer languages), potation, modification, correction, addition, extension,
upgrade, improvement, compilation, abridgment or other form in which an existing
work may be recast, transformed or adapted; (c) “Distribute” means to reproduce,
license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute;
(d)”Open Game Content” means the game mechanic and includes the methods,
procedures, processes and routines to the extent such content does not embody
the Product Identity and is an enhancement over the prior art and any additional
content clearly identified as Open Game Content by the Contributor, and means
any work covered by this License, including translations and derivative works under
copyright law, but specifically excludes Product Identity. (e) “Product Identity”
means product and product line names, logos and identifying marks including trade
dress; artifacts; creatures characters; stories, storylines, plots, thematic elements,
dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses,
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personalities, teams, personas, likenesses and special abilities; places, locations,
environments, creatures, equipment, magical or supernatural abilities or effects,
logos, symbols, or graphic designs; and any other trademark or registered trademark
clearly identified as Product identity by the owner of the Product Identity, and which
specifically excludes the Open Game Content; (f ) “Trademark” means the logos,
names, mark, sign, motto, designs that are used by a Contributor to identify itself or
its products or the associated products contributed to the Open Game License by the
Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format,
modify, translate and otherwise create Derivative Material of Open Game Content.
(h) “You” or “Your” means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a
notice indicating that the Open Game Content may only be Used under and in terms
of this License. You must affix such a notice to any Open Game Content that you
Use. No terms may be added to or subtracted from this License except as described
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Content distributed using this License.
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acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the
Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license
with the exact terms of this License to Use, the Open Game Content.
5.Representation of Authority to Contribute: If You are contributing original
material as Open Game Content, You represent that Your Contributions are Your
original creation and/or You have sufficient rights to grant the rights conveyed by
this License.
6.Notice of License Copyright: You must update the COPYRIGHT NOTICE
portion of this License to include the exact text of the COPYRIGHT NOTICE of any
Open Game Content You are copying, modifying or distributing, and You must add
the title, the copyright date, and the copyright holder’s name to the COPYRIGHT
NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as
an indication as to compatibility, except as expressly licensed in another, independent
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not to indicate compatibility or co-adaptability with any Trademark or Registered
Trademark in conjunction with a work containing Open Game Content except as
expressly licensed in another, independent Agreement with the owner of such
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Content does not constitute a challenge to the ownership of that Product Identity.
The owner of any Product Identity used in Open Game Content shall retain all rights,
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8. Identification: If you distribute Open Game Content You must clearly indicate
which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated
versions of this License. You may use any authorized version of this License to copy,
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version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy
of the Open Game Content You Distribute.
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Content using the name of any Contributor unless You have written permission from
the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms
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judicial order, or governmental regulation then You may not Use any Open Game
Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with
all terms herein and fail to cure such breach within 30 days of becoming aware of the
breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such
provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
System Reference Document.
Copyright 2000, Wizards of the Coast, Inc; Authors
Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax
and Dave Arneson.
13th Age.
Copyright 2013, Fire Opal Media, Inc.; Authors Rob Heinsoo, Jonathan
Tweet, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
13th Age Bestiary.
Copyright 2014, Fire Opal Media, Inc. and Pelgrane Press Ltd;
Authors Ryven Cedrylle, Rob Heinsoo, Kenneth Hite, Kevin Kulp, ASH LAW, Cal
Moore, Steve Townshend, Rob Watkins, Rob Wieland.
13 True Ways.
Copyright 2014, Fire Opal Media, Inc.; Authors Rob Heinsoo,
Jonathan Tweet, based on material by Jonathan Tweet, Monte Cook, and Skip
Williams.
The Book of Loot.
Copyright 2014, Pelgrane Press Ltd.; Author Gareth Ryder-
Hanrahan
Pathfinder RPG Core Rulebook.
Copyright 2009, Paizo Publishing, LLC; Author:
Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip
Williams.
Castles & Crusades,
Copyright 2004, Troll Lord Games; Authors: Davis Chenault,
Mac Golden.
2
table of contents
TABLE OF
CONTENTS
Introduction
The Stone Thief & Its Lair
Using this Book
10
10
10
Treasure,
Madness
& Revenge
During Character Generation
In Play
Icons
11
11
11
11
Pit of Undigested Ages
Marblehall
The Onyx Catacombs
Heart of the Stone Thief
Secrets of the Stone Thief
The Eyes of the Dungeon
Blockheads & Stone Imps
Custodians
Denizens
The Witch’s Family
A Stone Thief Timeline
24
24
24
25
25
25
25
25
25
25
25
26
28
29
30
31
32
33
34
35
36
36
36
36
36
36
36
36
37
37
38
38
39
39
39
39
40
40
40
41
41
42
42
42
Ghoul
Ghoul Fleshripper
Ghoul Licklash
Ghoul Champion
Variations
42
43
43
43
44
44
45
45
45
45
45
46
46
46
47
47
48
48
48
48
48
49
49
49
50
50
50
50
51
51
52
53
53
53
54
54
54
55
55
56
56
57
57
57
57
58
6. Stolen Palace
Variations
7. Spear-fishing Bridge
Variations
Bugbear
Hobgoblin Warmage
Bugbear Brute
Playing the
Campaign
Who’s Who
The Stone Thief
The Custodians
The Cult of the Devourer
The Flesh Tailor
Fangrot the Warlord
The Provost
The Witch of Marblehall
Structuring your Campaign
The Dungeon & Your Campaign
The Orc Lord’s Invasion
The Lich King’s Conspiracy
Rescuing the Great Gold Wyrm
Factions & Allies
Foreshadowing and Hinting
14
15
15
15
15
16
16
16
17
17
18
18
18
18
19
19
19
19
20
20
20
21
21
21
21
21
23
23
23
23
23
23
23
23
24
24
8. The Doorkeeper
Variations
Stone Imp
Stone Imp Reject
The Gauntlet
Features & Factions
Descriptors
Minor Encounters
Traps
Dwarven Armory
The Marble Tiger
Lair of the Vampire
Variations
Dungeon Format
Dungeoneering
Icons & The Dungeon
Traps & Obstacles
Traps & the Escalation Die
Survival & Exploration
Story-guide Dungeon Generation
Killer Dungeons
Fighting the Living Dungeon
Stealing from the Surface
The Submerged Dungeon
When To Submerge?
Effects of Sinking
We’re Staying Put!
List of Sanctuaries by Level
Dungeon Ectoplasm
Slaying the Dungeon
Structure of the Dungeon
Moving Levels
Level List
The Maw
The Gauntlet
The Gizzard
The Ossuary
Dungeon Town
The Grove
The Sunken Sea
Deep Keep
The Maddening Stair
The Maw
Features & Factions
Descriptors
Minor Encounters
Traps
The Survivor
Quake
Flayed Chest
Variations
1. The Falling Stair
The Slide
The Filth Hydra
Statblock
Terribly Hungry Star
1. The Chasm
2. Gates of
the Stone Thief
Complications
Orc Sniper
Hobgoblin Warmage
Orc Master Shaman
Variations
2. The Well of Blades
Undead Spiders
Statblock
Variations
3. God’s Hammer
Variations
Hammer Time
Dwarf God Statue
Treasure
3. The Front Door
Gargoyle
Wraith
Variations
4. Giant’s Causeway
Crossing the Bridge
Orcish Sentries
Orc Boatmen
Orc Wardens
Orc Commander
Variations
4. Goblin Scavengers
Variations
5. Ghoul Cleaners
What’s the Value
of the Submergence Die?
3
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