Warlords-of-the-Desert.pdf

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Guidelines/System Notes
Buried in a desert drift, Sangarunya heaved against the weight
on his shoulders Dust and sand sprayedfrom his chain mail as the
Warlord stood upright The rays of the setting sun stabbed his eyes
"Curse the day the Haradan jackal spoke," he muttered
He shaded his eyes to scan his surrounding ? The sandstorm had
changed the immediate terrain, but the Kasrelu Table Rocks still
loomed against the horizon Without his mount, it would be many
hours to the oasis beyond them Sangarunya shook his canteen
only a swallow of water i remained He tightened his lips and
stepped forward True warriors were bred to overcome hardship
A lizard sped away from his booted foot toward the spines of
half-buried driftwood The Warlord took another step, then paused
with wary muscle's and suddenly intent gaze Those driftwood
prongs were strangely regular
With a hissing roar, the golden, sinuous form of a Sand Drake
rose from beneath the sands Its glaring eyes focused on the
Umbaiean warrior Scimitar in hand and shield raised, San-
garunya searched for an opening He would get only one chance
CHARACTER STATS
Agility
(RM/MERP)
Me
Memory
(RM)
Ag
Constitution
(RM/MERP)
Ig
Co
Intelligence
(MERP)
St
Strength
(RM/MERP)
Re
Reasoning
(RM)
Em
Pr
Presence
(RM/MERP)
Empathy
(RM)
It(In) Intuition
(RM/MERP)
Qu
Quickness
(RM)
SD
Self Discipline
(RM)
Armor Type
bronze piece(s)
cp
copper piece(s)
Cnt
Critical strike
D
Die or Dice
D100
Percentile Dice Result
DB
Defensive Bonus
FRP
Fantasy Role Playing
GM
Gamemaster
gold pieces(s)
gP
iron piece(s)
'P
jade piece(s)
JP
tin piece(s)
tP
AT
bp
GAME TERMS
Lvl
Level (exp or spell level)
Martial Arts
MA
Modifier or Modification
Mod
mp
mithnl piece(s)
Non player Character
NPC
OB
Offensive bonus
Player Character
PC
Power Points
PP
R or Rad
Radius
Rnd or Rd
Round
RR
Resistance Roll
Stat
Statistic or Characteristic
1.0 GUIDELINES
Fantasy role playing is akin to a living novel where the players are the
main characters Everyone combines to write a story which is never short
of adventure They help create a new land and strange new tales
This series is designed as a tool for Gamemasters (GMs) who wish to
run scenarios or campaigns set in J R R Tolkien's Middle-earth The
adventure modules are complete and ready-to- run studies of very specific
areas, and are intended to be used with a minimum of additional work
Each has statistical information based on the
Middle-earth Role Playing
(MERP)
and
Rolemaster (RM)
fantasy systems The modules are, how-
ever, adaptable for use with most major role playing games Creative
guidelines, not absolutes, are emphasized
PROFESSOR TOLKIEN'S LEGACY
Each module is based on extensive research and attempts to meet the
high standards associated with the Tolkien legacy Rational linguistic,
cultural, and geological data are employed Interpretive material has been
included with great care, and fits into defined patterns and schemes ICE
does not intend it to be the sole or proper view, instead, we hope to give
the reader the thrust of the creative processes and the character of the area
Remember that the ultimate sources of information are the works of
Professor J R R Tolkien Posthumous publications edited by his son
Christopher shed additional light on the world of Middle earth These
modules are derived from
The Hobbit
and
The Lord of the Rings,
although they have been developed so that no conflict exists with any of
the other sources
1.2 ADAPTING THIS MODULE
Like the rest of this series, this module is designed for use with the
Middle-earth Role Playing game
(MERP)
or the more advanced Rolemas-
ter
(RM)
system, but is adaptable to most other major FRP games
Statistics are expressed on a closed or open-ended scale, using a 1-100
base and percentile dice (D100) No other dice are required
1.21 CONVERTING STATS AND BONUSES
Bonuses:
When converting percentile values to a 1-20 system a simple
rule is for every +5 on a Dl00 scale you get a +1 on a D20
Hits:
The concussion hits numbers found in this module only represent
general pain and system shock They cover bruises and small cuts rather
than serious wounds and fatal blows The hit figures shown here are less
important than those used in game systems where death occurs as a
result of exceeding one's available hits Should you use a game system
that employs no specific critical strike results (e g , TSR Inc 's
Dun
geon
v
and Dragons®),
simply double the number of hits your charac-
ters take or halve the hit values found in this module
1.22 CONVERSION CHART
If you play something other than
MERP
or
Rolemaster
and you do not
use a percentile system, use the following chart to convert 1 -100 numbers
to figures suited to your game
1-100
Stat
D100
Bonus
D20
Bonus
3-18
Stat
2-12
Stat
1.1 ABBREVIATIONS
GAME
SYSTEMS
102+
101
RM
...........................................Rolemaster
MIDDLE-EARTH
Mu
A
Adunaic
Or
BS
Black Speech
P
Cir
Cirth or Certar
Dr
Orel
Q
S
E
Edam
SA
El
Eldann
Se
Easterlmg
Es
Si
I A
First Age
TA
F A
Fourth Age
Ta
Har
Haradnm
Teng
Hob..
The Hobbit
Tk
Kh
Khuzdul (Dwarvish)
Kiram (Avann)
Tu
Ki
The Lord of the Rings
V
LotR
TERMS
Mumakani
Orkish
Pel
Quenya
Sindann
Second Age
Sederi
Silvan (Bethteur Avann)
Third Age
Tanturaki
Teng war
Tuktam
Tumag
Vanag
100
98-99
95-97
90-94
85-89
75-84
60-74
40-59
25-39
15-24
10-14
5-9
3-4
2
1
+35
+30
+25
+20
+ 15
+ 10
+5
+5
0
0
0
-5
-5
-10
-15
-20
-25
+7
20+
+6
+5
+4
+3
+2
+1
+1
0
0
0
-1
-1
-2
-3
-4
-4
19
18
17
16
15
14
13
12
10-11
9
8
7
6
5
4
4
17+
15-16
13-14
12
11
10
9
8
7
6
5
4
3
2
2
Ate a Map
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