15 New Backgrounds (and rules for shared background).pdf

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15 New Backgrounds
 
Plus Group Background Rules and New Equipment
Introduction:
This document contains the cook, cursed, dead, demolitions expert,
doctor, farmer, harvester, legendary lineage, lycanthrope, parent, polymorphed,
possessed, raised by animals, retired adventurer, and tinkerer backgrounds plus
rules for group backgrounds the whole party can share and new tools and
explosives.
by James Introcaso
 
 
 
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand,
Player’s Handbook, Monster Manual, Dungeon Master’s Guide,
D&D Adventurers
League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains
material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters
Guild.
All other original material in this work is copyright 2016 by Introcaso LLC and published under the Community Content Agreement for Dungeon Masters Guild.
 
 
 
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15  NEW  BACKGROUNDS
 
1  
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Backgrounds  
Cook  
To  you  food  is  more  than  just  sustenance  and  pleasure.  A  
great  meal  is  art  that  brings  people  together.  You  might  have  
worked  in  a  tavern,  a  bakery,  as  a  personal  chef  to  a  noble  
family,  or  within  a  military  unit  as  they  marched  to  war.  
Decide  what  kind  of  cook  job  you  had  or  roll  on  the  table.  
  Something  called  you  away  from  full-­‐time  cooking  to  the  
world  of  adventuring,  but  you  still  take  pleasure  in  the  craft.  
Still  preparing  and  cooking  food  is  a  big  part  of  who  you  are  
how  you  communicate  with  others.
 
d10
1
2
3
4
5
6
7
8
9
10
Cook Job
Tavern cook.
Restaurant chef
Baker
Street vendor
Personal chef
Candy maker
Military cook
Caterer
Cheesemaker
Brewmaster or vintner
 
d8 Personality Traits
1
2
3
4
5
6
7
8
 
When I eat anything I critique the dish aloud.
I multitask very well.
I make non-verbal noises that indicate my mood while I eat.
If insulted I hurl even greater insults back.
I like to take my time and savor each bite when I eat.
I try to keep things as clean as possible.
I am constantly on the lookout for new and exotic ingredients.
I let others know I expect others to work as hard as I do.
d6 Ideals
1
2
3
4
5
6
Creativity.
I don't follow a recipe, I improv with what I have
on hand. (Chaotic)
Knowledge.
I want to learn everything I can about the food
of other cultures. (Neutral)
Hierarchy.
I listen to those above me and expect those below
me to take orders. (Lawful)
Generosity.
Everything I cook is for others to enjoy. (Good)
Community.
I feed the people who feed me. (Neutral)
Fame.
I will be known across these lands at all costs. (Evil)
d6 Bonds
1
2
3
4
5
6
 
My grandmother had a secret recipe I'm trying to duplicate.
There is a world famous chef I respect above all others.
I'm putting all the recipes I've gathered into a book.
There is no food like my place of birth’s signature dish.
I still use the complex techniques my mentor taught me when
preparing even the simplest dish.
I always have some of my favorite herbs and spices on hand.
Tool  proficiencies:  
Any  food-­‐related  set  of  artisan’s  tools  
(see  New  Equipment  later  in  this  PDF)  
Skill  proficiencies:  
Deception,  Persuasion  
Languages:  
One  language  of  your  choice  
Starting  Equipment:  
A  set  of  common  clothes,  a  set  of  
artisan's  tools  related  to  your  craft,  an  iron  pot,  a  book  of  
recipes  you’ve  gathered  over  the  years,  and  a  belt  pouch  
with  10  gp
 
Feature:  Through  Their  Stomachs  
You  are  able  to  earn  a  comfortable  living  during  your  
downtime  by  working  as  a  cook.  At  the  same  time  you  are  
able  to  feed  your  adventuring  companions  modest  meals  
each  day  for  free.  You  are  also  able  to  use  your  talents  to  
arrange  meetings  with  anyone  interested  in  a  free  meal.  By  
offering  to  a  cook  a  free  meal  for  someone  who  would  
appreciate  it  (at  the  DM's  discretion),  you  are  able  to  get  a  
meeting  with  him  or  her  over  that  meal.  
Suggested  Characteristics  
Just  like  a  sculptor  understands  clay,  you  understand  
ingredients.  You  might  be  a  bit  of  a  snob  when  it  comes  to  
what  you  eat,  or  any  dish,  even  that  which  others  find  vile,  
may  fascinate  you.  Years  of  selling  your  edible  creations  
made  you  a  salesperson  able  to  please  any  tough  customer.  
d6 Flaws
1
2
3
4
5
6
I'd rather eat nothing than something bland.
I am easily pulled into competition with others.
I try to take charge in situations when someone else is the
clear leader.
When I am physically uncomfortable, I complain quite a bit.
Frivolity is a waste of time. I do not like unnecessary fun.
I have a hard time trusting others with tasks.
 
 
 
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15  NEW  BACKGROUNDS
 
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Skill  Proficiencies:  
Intimidation  and  Arcana  or  Religion  
Languages:  
Two  of  your  choice  
You  lived  with  some  sort  of  curse  for  years.  How  you  got  the  
Equipment:  
A  set  of  common  clothes,  a  small  knife,  two  
curse  and  how  it  affected  you  are  your  decision.  You  can  
random  trinkets  from  the  trinket  table  in  the  
Player's  
create  the  details  with  your  DM  or  you  may  roll  or  choose  
Handbook  
(pages  160-­‐161),  and  a  belt  pouch  with  5  gp
 
them  from  the  table  below.  
Feature:  The  Pulse  of  Evil  
  As  a  cursed  person  you  once  suffered  from  a  magic  
problem  so  rare  it's  almost  unique.  This  curse  could  have  
You  have  learned  to  tap  into  the  residual  magic  left  in  your  
been  placed  on  you  by  a  spellcaster  or  magic  monster  like  a  
body  from  the  curse  placed  on  you.  You  may  spend  a  day  of  
genie  or  hag.  Or  maybe  you  caught  the  curse  while  
downtime  in  quiet  meditation.  By  doing  so  you  can  sense  
trespassing  in  an  ancient  tomb  or  vault  or  because  you  
the  direction  of  the  closest  creature  with  the  undead  or  
accidentally  killed  a  sacred  animal  or  offended  the  servant  of  
fiend  type  -­‐  whichever  is  closest.  Meditating  this  way  does  
a  god  in  some  way.  How  you  caught  your  curse  and  how  you  
not  tell  you  the  distance  to  the  creature  or  give  you  any  
or  someone  else  cured  it,  are  up  to  you  and  the  DM.  
details  about  it.  You  simply  know  which  direction  the  
Cursed  
d20 While cursed…
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
...you spoke only in questions.
...you spoke only lies.
...you saw all humanoids as terrible monsters.
...you had horrible nightmares whenever you closed your eyes.
...everything you touched turned to mud.
...all living things were harmed by your touch.
...you heard the surface thoughts of every humanoid within 50
feet.
...anything you ate tasted like sand in your mouth.
...others saw and heard you as if you were an undead zombie.
...you grew donkey ears, a donkey tail, and couldn't speak, only
bray.
...you hungered for the flesh of other humanoids and thirsted
for their blood.
...any offspring you had were goats instead of humanoids.
...any person for whom you had affection scorned you with
unbridled hate.
...any person who tried to address you by your name or a
nickname would instead vomit spiders.
...you lived the same day over and over again.
...you could not read or understand any language.
...all animals would attack you on sight.
...each day you woke up in a new body with a random age,
gender, and humanoid race.
...people who knew you before the curse forgot everything they
knew about you and who you were while you were cursed.
...whenever you tried to speak, your mouth filled with corrosive
acid.
creature  is  from  you  at  the  time  you  end  your  meditation.  
Variant  Feature:  Pass  the  Curse  
Check  with  your  DM  before  taking  this  feature.  The  curse  
you  had  is  still  dormant  within  you.  You  may  pass  this  
curse  to  any  living  creature  you  touch.  The  creature  suffers  
the  curse's  full  power.  You  may  only  do  this  once.  Doing  so  
causes  the  magic  of  the  curse  to  completely  leave  your  body.  
The  curse  cannot  be  passed  to  legendary  creatures.  
Suggested  Characteristics  
As  a  person  who  is  cursed,  you've  probably  lived  a  solitary  
life  in  order  to  avoid  hurting  loved  ones.  Now  that  the  curse  
is  lifted,  you're  able  to  spend  time  with  those  you  love  again,  
but  you've  been  changed.  If  you  can  keep  them  engaged  and  
talking  by  asking  lots  of  questions,  you  may  never  have  to  
discuss  the  fact  that  you  were  cursed.  Bringing  it  up  is  
painful,  so  you  might  talk  about  anything  and  everything  to  
avoid  triggering  a  horrific  memory.  Of  course,  you  might  
choose  to  sit  in  silence  and  talk  about  nothing  as  opposed  
to  talking  about  the  curse.  Though  try  as  you  might,  the  
memories  are  never  far  away.  
d8 Personality Traits
1
2
3
4
5
6
7
8
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
I ask questions faster than people can answer.
If someone brings up the time I was cursed, I act like I have
no memory of it.
I have trouble concentrating on one topic of conversation for
very long.
I will fill conversational gaps of silence with anything I can
think to talk about.
I flinch whenever someone I don't know well touches me.
I wake up screaming, but don't remember my dreams.
I have trouble finding objects in my disorganized piles of stuff.
I just wear what's comfortable.
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15  NEW  BACKGROUNDS
 
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d6 Ideals
1
2
3
4
5
6
 
Kindness.
I can't help but get furious when people take
others for granted. (Good)
Greed.
The world owes me and I will take from it. (Evil)
Order.
If I live life the right way, I won't be cursed again.
(Lawful)
Beauty.
Appreciate what's here now because nothing lasts.
(Chaotic)
Community.
Good people can help you through hard times.
(Neutral)
Power.
The only way to overcome adversity is to pound it
into oblivion. (Neutral)
d6 Bonds
1
2
3
4
5
6
 
I have yet to be forgiven by someone important to me I hurt
while cursed.
The thing that cursed me is still out there.
I can't return to the place where I was cursed because there are
people waiting to kill me.
There's a family heirloom I kept close while cursed that gave
me hope.
I want to learn to perform the curse that affected me.
I'm trying to find and help others who are suffering from the
curse that affected me.
Flaws
The anguish I still feel is greater than anyone else's pain.
I don't face my personal problems directly because I'm scared
of their outcomes.
People like me when I'm happy, so I'll just always be happy.
Anyone who pays attention to me gets what they want.
I'd rather complain and criticize than be positive and
compliment others.
Rumors are usually true so I tell them to everyone I can.
 
 
d6
1
2
3
4
5
6
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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15  NEW  BACKGROUNDS
 
 
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Dead  
You  died  and  came  back.  This  experience  changed  you  and  
defines  who  you  are  today.  The  specifics  of  your  death  are  
up  to  you,  but  the  following  questions  and  suggestions  will  
help  you  determine  your  odd  personal  history.  
  How  did  you  die?  It  probably  wasn't  of  old  age.  Spells  
like  
raise  dead  
can  bring  back  those  who  die  before  old  age  
takes  them,  but  after  dying  of  old  age  there  is  almost  
no  magic  which  can  bring  a  person  back  to  life.  Was  it  
combat?  An  accident?  A  disease?  
  How  long  were  you  dead?  Spells  like  
true  
resurrection  
allow  a  PC  to  return  from  death  after  as  many  as  
200  years.  How  has  the  world  changed  politically,  
technologically,  and  culturally  since  your  death?  What  
remains  of  your  family,  friends,  and  personal  life?  
  What  was  your  period  of  death  like?  Did  you  spend  time  in  
the  glory  of  eternal  battle  is  Ysgard?  Were  you  enjoying  the  
paradise  of  Elysium?  Were  you  being  tortured  in  the  Nine  
Hells  or  Abyss?  Do  you  remember  nothing  from  that  time?  
  Maybe  you  didn't  completely  pass  on,  but  lived  life  as  an  
undead,  wayward  soul  such  as  a  ghost  or  vampire.  Why  did  
you  become  such  a  being?  What  acts  did  you  commit  that  
you  now  regret?  Who  still  thinks  of  you  as  a  monster?  
  Finally  someone  brought  you  back.  Who  was  it?    
Why?  Maybe  it  was  to  face  an  old  enemy.  Maybe  it  was  a  
loved  one  who  searched  for  a  long  time  and  spent  all  their  
resources  to  bring  you  back.  Maybe  you  were  brought  back  
for  a  secret  only  you  knew.  How  did  this  person  bring  you  
back?  Was  it  straight  forward  magic?  What  about  a  spell  
like  
reincarnate,  
which  could  bring  your  spirit  back  in  the  
body  of  a  different  humanoid  race?  Or  maybe  it  was  some  
other  magic  that  has  a  more  sinister  secret.  
Skill  Proficiencies:  
History,  Intimidation  
Languages:  
Two  of  your  choice  
Equipment:  
50  feet  of  rope,  a  bit  of  dirt  from  your  grave  in  a  
sacred  vial,  a  set  of  common  clothes,  two  rare  coins  with  
which  you  were  buried,  and  a  belt  pouch  with  5  gp
 
Feature:  Spirit  Talk  
Nonhostile  souls  of  the  dead  can  connect  with  you  thanks  
to  the  long  time  you  spent  dead.  You  may  spend  a  day  of  
downtime  communicating  with  the  souls  to  learn  a  piece  of  
information  by  asking  a  question.  The  quality  and  specifics  
of  the  information  you  get  is  up  to  the  DM.  
Suggested  Characteristics  
You  have  experienced  something  few  living  people  have  yet  
to  go  through.  You  might  be  the  type  who  embraces  the  
second  chance  and  loves  life,  relishing  every  opportunity  
and  letting  nothing  stand  in  your  way.  Or  you  might  be  
quiet  and  brooding,  thinking  of  the  revenge  you  seek  for  
your  death  or  missing  the  planar  heaven  you  left  behind.  
People  who  have  died  often  live  in  one  of  these  extremes,  
experiencing  life  to  the  fullest  or  becoming  fixated  on  a  
single  goal  that  gives  their  new  life  meaning.  
d8 Personality Traits
1
2
3
4
5
6
7
8
 
When faced with a new experience the word no is not in my
vocabulary.
I always have the loudest laugh in the room.
When I want something I'm direct and simple in my request.
The story of my demise, like all my stories, is greatly
exaggerated.
If you ask me about my death I will stare daggers at you.
I treat most people like they're idiots because they don't know
what I know.
If I don't want to do something I simply don't do it.
I don't excite easily.
d6 Ideals
1
2
3
4
5
6
 
Freedom.
Life is short so live how you want. (Chaotic)
Despair.
Nothing in life is worth celebrating and death is the
destination we all deserve. (Evil)
Vengeance.
I will find and punish what killed me. (Neutral)
Charity.
I want to prevent others from dying before their
time. (Good)
Mercy.
I was given a second chance and others should get the
same opportunity. (Good)
Labor.
Life is short and so I must keep working to make my
mark. (Lawful)
d6 Bonds
1
2
3
4
5
6
 
I have a great fear of that which killed me.
The scars of my death wound are still on my body.
My vengeance is more important than any other task.
I never wish to return to my gravesite.
I wish to bring back another who died by my side.
Any mention of my hometown reminds me of my first life.
Flaws
Death isn't a big deal to me. I've died and come back. People
should stop whining.
I don't listen to protests before I do something reckless.
I'd rather be mad than solve a problem making me angry.
I would rather cheat, lie, and steal than be honest because
none of this matters.
Everything was better when I was dead.
I'm better than everyone who hasn't died and come back from
the dead.
d6
1
2
3
4
5
6
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15  NEW  BACKGROUNDS
 
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