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EDITION
The official Raspberry Pi magazine
Education special issue
EDUCATOR
’S
raspberrypi.org/education
RASPBERRY PI
FOR
AROUND THE WORLD TEACH
COMPUTING IN SCHOOLS
FIND OUT HOW THE RASPBERRY PI FOUNDATION HELPS EDUCATORS
EDUCATION
FROM THE MAKERS OF THE
OFFICIAL
RASPBERRY PI MAGAZINE
Contents
Education special issue
raspberrypi.org/education
>
WELCOME TO THE COMMUNITY
03
Foundation CEO Philip Colligan introduces Raspberry Pi
>
THE DIGITAL REVOLUTION
Explore the digital making revolution in education
04
06
FREE
TEACHER
TRAINING
>
PICADEMY: FREE TRAINING
Helping educators deliver computer science
>
SKYCADEMY: THE SKY’S NO LIMIT
07
Take your pupils to the edge of space with our free training
>
ASTRO PI: YOUR CODE IN SPACE
How pupils are working with ESA astronaut Tim Peake
08
10
The Raspberry Pi Foundation offers free teacher training.
Find out how to become a Raspberry Pi-certified educator today!
06
>
CODE CLUB
Learn about the nationwide network teaching kids aged 9-11
>
ADVANCING COMPUTER SCIENCE
12
Get free learning resources for kids and teachers
ADVANCING
12
COMPUTER
SCIENCE WITH
RASPBERRY PI
ASTRO PI: YOUR
CODE IN SPACE!
WELCOME
TO THE
COMMUNITY
The Raspberry Pi Foundation
produces free resources for
learners and educators all over
the world. Learn more here…
08
CEO Philip Colligan introduces the UK tech
charity, the Raspberry Pi Foundation
03
Find out how a collection of school
coding projects from around the
country found their way onto the ISS
FREE COMPUTING RESOURCES
14
THE MAGIC
8 BALL
Help your students build
their own soothsayer
step-by-step on the Pi
MAKE MUSIC
WITH CODE
HACK & CODE
WITH MINECRAFT
16
Learn how Sonic Pi
crosses the line between
music and code
18
Ten-year-old Jasper is a coder and
writer. Here he demonstrates a simple
but fun project for Minecraft on the Pi
CODE CLUB
10
Learn more about our nationwide
network of volunteer-led after-
school coding clubs for children
aged between 9 and 11
2
Educator’s Edition
raspberrypi.org/education
Welcome
WELCOME
TO THE RASPBERRY PI
COMMUNITY
Find out how the Raspberry Pi Foundation
supports a global community of educators
and how you can get involved.
computer that was developed to encourage kids
to learn how to code. We launched the world’s first $25
computer in 2012. By the end of 2015, we’d sold over
seven million and helped kick-start a global movement
to create the next generation of digital makers.
What’s perhaps less well known is that The
Raspberry Pi Foundation is much more than a computer
company. We are a UK-based educational charity with
a mission to put the power of digital making into the
hands of people all over the world. One of the ways that
we pursue that mission is by providing low-cost, high-
powered computers, but it isn’t all we do.
T
he chances are that you’ve heard about
Raspberry Pi; the low-cost, credit card-sized
A global community of educators
At the heart of Raspberry Pi is a global community
of educators who are working inside and outside
the classroom to inspire kids to get creative with
technology. Our job is to provide that community
with the support they need. One of the ways we
do that is by developing high quality teaching
resources and projects, many of which don’t require
a Raspberry Pi computer, all of which have been
designed by educators, and which are all available
for free.
We’re proud to be part of a movement which
aims to empower people to shape their world
More than a computer company
Over the past three years we’ve also trained
hundreds of Raspberry Pi Certified Educators
through our Picademy programme of free
professional development. It has been amazing
for us to see so many of those Certified Educators
go on to support other educators to develop their
practice, whether as CAS master teachers, by
organising meet-ups, or by creating and sharing
their own resources. This is the most exciting part
of our work: seeing the community of educators grow
and support each other. We’re constantly inspired by
what they do.
We’re proud to be part of a movement which aims
to empower people to shape their world through
digital technologies. If you’re not already, then
I hope you’ll get involved.
Because we’re a charity, we’re able to use any and all
profits that we generate from our commercial activity
to invest in educational programmes and outreach,
resources, training and support for educators, and
building a global community that shares our mission.
Through our network of Code Clubs (see page 10),
we’re making sure that opportunities to get involved
in digital making are as widely available as possible,
mobilising a huge community of volunteers and
educators in the process.
Through programmes like Astro Pi (see page 8),
we’re helping to make computing more relevant
to young people who might not have thought that
digital making was for them, but who are excited by
human space exploration. We’re doing the same with
music, nature, and the arts, taking a deliberately
cross-curricular approach that engages young people
with very different interests.
Philip Colligan,
CEO, Raspberry Pi Foundation
raspberrypi.org/education
Educator’s Edition
3
Feature
DIGITAL
IN EDUCATION
The digital maker movement, a mix of traditional artisan arts and crafts
combined with computer programming and electronics, has been taking
the world by storm. Its ethos of tinkering and inventing is being used
in the classroom to inspire a whole new generation of makers.
MAKING
REVOLUTION
Making lessons more engaging
and relevant for learners
Raspberry Pi computers, and other similar devices,
are unlike the traditional computers you would find
in classrooms up and down the country. Rather than
a hermetically sealed box, designed specifically to
prevent a student from poking and prodding around
with the internal components, you are presented
with a single board computer with all the parts
exposed. This design decision is not an accident:
We want to demystify computers, to allow children
to see that there is nothing to be afraid of, to show
them exactly where the operating system can be
found, and to let them experiment with controlling
electronics using the General-Purpose Input/Output
HACKATHONS
Hackathons are events at which groups of individuals will build a
digital product from scratch, often over a single twenty-four hour
period. Fuelled by pizza and cola, as well as by their own enthusiasm,
students can work together to build anything from internet-connected
Christmas trees to the next great social networking app. The events
are competitive but very supportive, and always lots of fun.
Hackathons are a great way to encourage creativity, problem-
solving and teamwork within the sphere of computing and digital
making. There are plenty of student hackathons organised all over
the country, and
mlh.io
is a good place to start if you’re looking
for an event near you.
(GPIO) pins.
The design also poses questions for teachers who
wish to deploy Raspberry Pi computers in their
classrooms. Do you have them as fixed pieces of
equipment, permanently attached to power supplies,
keyboards and mice? Do you use cases, and, if so,
which one? Do you give students their own SD card, or
should they share? How do you keep the software up-
to-date and ensure that students can always access
their work?
These are all natural concerns, especially if you
come from a traditional teaching background, but
maybe the first question you should be asking yourself
is: How do I make computing more engaging and
relevant for my students?
4
Educator’s Edition
raspberrypi.org/education
DIGITAL MAKING REVOLUTION IN EDUCATION
Invent to learn
A recent Nesta report found huge positivity towards
digital making: 82% of young people say they are
interested in digital making and that parents are
overwhelmingly supportive. 89% of parents think it is a
worthwhile activity for their children and 73% encourage
their children to make things with technology.
So how can you tap into this wealth of enthusiasm
in your classroom? The first step is not to worry too
much about the practicalities of using hardware such
as the Raspberry Pi, Arduino or a Microbit. Things are
going to get messy, no matter which platform you use,
but that’s part of the learning process for you and your
students. In recent years, much has been made of the
long-forgotten art of tinkering. Children have been
encouraged to not break anything, but this is essential
to discovering what works and what doesn’t. The word
‘fail’ in digital making is used as an acronym for ‘first
attempt in learning’.
By bringing physical computing devices into the
classroom, students gain from learning how to set kit
up themselves, including monitors, keyboards, and
mice. Playing with breadboards, buttons, and other
electronic components teaches students to not be afraid
of technology.
Feature
RASPBERRY JAMS
Raspberry Jams are community-organised events with a focus on digital
making and the Raspberry Pi computer. Jams are filled with talks, show
and tell sessions, and workshops, all showcasing the wonderful, useful
and often wacky projects that can be created with a Raspberry Pi, a little
skill, and a lot of creativity.
If you’re interested in attending a Jam near you, then check out
raspberrypi.org/jam
for a list of up-and-coming events.
Tackling the digital divide
Computing skills can provide opportunities for social
mobility. A recent Naace report on Computing in the
National curriculum discusses this, noting that: “those
who excel...are in high demand across large parts of
the economy”. The report advises that it is important
to ensure that all pupils have the opportunity to study
outside the classroom. Free and/or open-source
software and low-cost hardware massively lower the
How the foundation supports makers
Bringing the maker movement into the classroom is one
of the charitable aims of the Raspberry Pi Foundation.
Our team of experienced educators write fun, engaging,
and flexible learning resources, all of which are linked
to curriculum objectives. They are published under a
Creative Commons license that allows you the flexibility
to adapt them to suit your needs (see pages 12 & 13).
82% of young people say they are interested in digital
making and their parents are overwhelmingly supportive
barriers to participation in computing. Raspberry Pi
Certified Educator James Robinson explains:
“We asked our GCSE class to purchase Raspberry Pi
computers to use both at home and at school and, where
appropriate, we were able to use pupil premium funds to
support students. This meant that our entire cohort had
their own general-purpose computer they could use for
classwork, but more importantly their own projects.
“Once all the students had access to identical
hardware, we were able to set much more challenging,
open-ended and engaging tasks...We used some
lessons to cover the basics of programming a
Minecraft world while students worked on project-
based homework. The results were fantastic: each
student interpreted the brief differently and used
varying techniques to solve the problem.”
We provide free professional development for teachers
worldwide through our Picademy programme. You can
learn more about our training initiatives on page 6.
We have sent two Raspberry Pis and Sense HATs
to the International Space Station as part of British
ESA Astronaut Tim Peake’s Principia mission. In
2015 we also gave away 1000 Raspberry Pi weather
stations worldwide for students to build, program, and
collect data. We also work closely with developers and
academics to build education-tailored applications like
Sonic Pi, a cross-platform programming and music
making tool.
Fired up to find out more and get involved? Visit our
education web page for access to news, events, free
resources, our educator community, maker project
articles, and much more!
www.rpf.io/edu
raspberrypi.org/education
Educator’s Edition
5
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