Mission_C14.pdf
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C14
DO YOU WANT
FRIES WITH THAT?
A mission by Julien Le Jeune
The old chap back at the safehouse kept repeating
the fast-food joint in Charming was locked up
tight since the break-out, and that there were
tons of food crates remaining when he left. He
also mentioned he gathered some supplies in the
electrical distribution room right across the fast
food place. He did remember storing a can of
gasoline along with "other stuff" (I suspect he
forgot what exactly). I would rather avoid going
on a trek based on that old man's ramblings, but the
winter is unkind and we're running low on carbs.
You will need the following tiles for this scenario:
5B, 6C,
5C & 7B.
ObjECTIVES
•
Get the food crates for the winter.
You’ll find them
in the fast food restaurant. There’s great red “X”s showing
where to go. Get all the Objectives in the fast food place and
take them to the Exit Zone.
SpECIal RUlES
•
Yum!
Each Objective gives 5 experience points to the Sur-
vivor who takes it for the first time.
•
Closed rooms.
Some building Zones are isolated by
doors. They are considered as separate buildings for Zom-
bie spawning purpose only.
•
Enough food for the winter.
Place a number of Objec-
tive tokens equal to the number of Survivors +2. The first 6
tokens are placed following the map, any remaining tokens
are put in the fast-food diner's biggest room (the one with
the blue door).
•
Can crates are heavy.
When a Survivor takes an Objec-
tive from the fast food place, put the token on his ID card,
equipped in hand (he can reorganize his Inventory for free).
A Survivor obviously can’t take more than two tokens this
way. While carrying two food crates, he can’t use Actions
to attack. Dropping a food crate is free (watch your toes!):
place the Objective token in the Survivor’s Zone and this
Survivor can immediately reorganize his Inventory for free.
•
The old chap spoke about “other stuff”.
At the start
of the game, set apart 1 Gasoline card and 3 other randomly
chosen Equipment cards. Place them face down in the room
marked by a green Objective. Reveal all the cards once the
door is opened. If you’re in the building Zone, these cards
can be equipped or exchanged as if you were "trading" with
the room. A Survivor may take all the cards at once. You do
not need to Search because the old man told you where to
look.
•
The old man said we’d better not use the main
entrance.
The blue door can be opened like any other
door. Opening it activates the restaurant's alarm. Immedia-
tely draw 3 Zombie cards, and place the matching Zombie
miniatures on the blue Spawn Zone. Then remove the blue
Spawn Zone.
Player
starting area
Door
Zombie
Spawn Zone
Zombie blue
Spawn Zone
Exit Zone
Objective
(5 XP)
Blue door
Green
Objective
(5 XP)
MEDIUM
4+ SURVIVORS
120 MINUTES
Zombicide - miSSioNS
C14
Plik z chomika:
Fenr1r
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