Mission_C34.pdf

(1227 KB) Pobierz
C34
HARD / 4+ SURVIVORS / 60 MINUTES
STORAGE
WAR
SPECIAL RULES
• “Valuables”.
Each Objective gives 5 experience points to
the Survivor who takes it.
• Green key.
The green door cannot be opened until the
green Objective has been taken.
• Blue key.
The blue door cannot be opened until the blue
Objective has been taken. Taking the blue Objective also
activates the blue Spawn Zone.
• Ned’s Uncle.
Looks like Ned’s uncle had the same idea
but didn’t make it. Now he’s out to stop you from getting on
his boat. Once you obtain all three red Objectives, immedi-
ately spawn an Abomination (Ned’s uncle) on the Exit Zone.
• The return of Ned’s Uncle.
Ned’s Uncle has eaten all
local Abominations. Don’t spawn an Abomination when a
Zombie card says so. Instead, spawn a Fatty and its two
Walker escorts.
A Mission by Matt Turnbull
Apparently being crazy runs in Ned ’ s family. He told
us his uncle rented a bunch of storage containers
down by the docks and kept his “ valuables ” there,
including his defective coin collection, his civil war
miniatures, and the keys to his boat. I’ m sure the
miniatures are nice, but that boat ’ s our ticket out of
the city. I wonder why Ned ’ s uncle didn’ t use it...
Material needed:
Season 1.
Tiles needed:
1C, 2B, 2C, 3B, 5B, 5C, 5D, 5E & 7B.
OBJECTIVES
Here is the plan:
1 – Family heirlooms.
Take
all the red Objectives.
2 – Row your boat.
Reach
the Exit Zone with all re-
maining Survivors. Any Sur-
vivor may escape through
this Zone at the end of his
turn, as long as there are no
Zombies.
Player
starting area
Spawn Zones
Doors
Colored keys
“Valuables”
Exit Zone
ZOMBICIDE - MISSIONS
C34
Zgłoś jeśli naruszono regulamin