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M06
ZOMBIE
RIOT
HARD / 6+ SURVIVORS / 5 HOURS
Some people tried to secure the area with barricades,
but it looks like the zombies came at them from
behind. The whole thing became a deadly trap.
Anyway, there ’ s lots of ammo, electronic parts,
food, fuel, and weapons; useful stuff they salvaged
“ just in case ” .
We ’ re all feeling funny. What are the odds that
it ’ s just the flu?
Put a Toxic Fatty (with its two Toxic Walker
escorts) in each marked Zone of the mall’s indoor alley. Put
two Toxic Runners in each marked Zone of the mall’s indoor
alley. Put a Toxic Abomination in the marked Zone of the
mall’s indoor alley.
cannot
use the car.
Pa’s Gun.
Complete
barricade
Door
Exit
Player
starting
area
Pimpmobile
you can’t drive
Toxic Abomination
Toxic Fatty
(w/ 2 Walker escorts)
Toxic Runner
Zombie
Spawn Zone
Tiles needed:
OBJECTIVES
We could all turn to Zombivors.
Take all the Objectives. When that’s
done, reach the Exit Zone with
all
Survivors. Any Survivor may escape
through this Zone at the end of his
turn, as long as it’s free of Zombies.
SPECIAL RULES
You may only start
with Survivors, not Zombivors.
Each Objective gives 5
experience points to the Survivor who
takes it.
Put the blue and
green Objectives randomly among
the Objectives, face down. Each of
them gives a Molotov Equipment card
(if there are any) to the Survivor who
takes it. If there’s no Molotov cards
left, ignore this special rule.
Œ
Closed Mall door
Open Mall door
Mall
double door
Objective
(5 XP, see special rules)
TOXIC CITY MALL - MISSIONS
21
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