INSTRUCT.TXT

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			 OF THE ALTERNATIST MOVEMENT.

  ***************
  * ROBOCOP III *
  ***************


"MEDIABREAK NEWS" is loaded up and the player is presented with the night's
headlines. Each headline is a different type of game section.

This allows the player instant access into different sections.
[These sections are totally different from the game].

MEDIABREAK KEYS:
----------------
SPACE - Skip to next line of text
ESC   - Skip rest of Mediabreak

NOTE: While loading Mediabreak hold down ESC to abort loading.

ARCADE SECTION 1 : DRIVING
--------------------------
The police force is on strike as Detroit becomes a 'no go' zone. On the
highways Robocop is attempting to apprehend runaway drivers & stolen vehicles.

ARCADE SECTION 2 : STREET FIGHT
-------------------------------
The back streets of the city are plagued by punks who bring terror to the
neighbourhood. Robocop is about to clean up!

ARCADE SECTION 3 : HOSTAGE SITUATION
------------------------------------
OCP tower is in the hands of a terrorist faction who are holding the executives
hostage for a billion dollar ransom...
Nobody plans on paying it. So robocop must penetrate the tower & destroy all
the terrorists.

ARCADE SECTION 4 : FLYING
-------------------------
Security concepts are proud to present the latest addition to the Robocop
inventory, a gyropack! A trial combat situation has been arranged against the
military over the skies of old Detroit.

ARCADE SECTION 5 : HAND TO HAND COMBAT
--------------------------------------
A new robotic ninja has been created by Hanemetsu industries who are keen to
impress the world of it's superior combat facilities. Only one person is up to
the job... Robocop!

After the section has been completed you then return to the main arcade
selection menu. If you are eliminated or fail to complete your mission, you
return to Mediabreak, then a high score table.

			      The story so far...

It has been 6 months since the announcement of the delta city project; OCP are
now in a desperate situation as they stand to lose billions of dollars if work
does not commence within the week. The citizens of old Detroit have been
reluctant to move from their homes so OCP has hired a special army group called
THE REHABS. They are urban rehabilitation officers, who are routing people from
their homes...

	    ROBOCOP IS DRAWN INTO A BATTLE AGAINST THE AUTHORITIES
	     AS THE CONSTRUCTION OF DELTA CITY MOVES EVER CLOSER.

The movie section of the game runs like an adventure. Like all adventures it
has many twists and turns, so it is difficult to give an accurate flow of how
the game will run. So we are not attempting to do so! Media break is used to
provide an update of the events so far and creates the back drop to the game.

				  DIRECTIVES:

			   1.SERVE THE PUBLIC TRUST
			    2.PROTECT THE INNOCENT
			       3.UPHOLD THE LAW
		  
ROBOCOP cannot violate these prime objectives - any violation will result in
shut down. In the game Robocop is able to function in all environments. He is
capable of walking, flying, driving & all forms of combat.

DRIVING SECTION
---------------
As a member of the metropolitan police force of Detroit, the security concepts
ROBOCOP will be provided with a police turbo cruiser for active patrol duty.

DESCRIPTION OF THE WORLD
------------------------
All of Detroit's precincts are within the jurisdiction of Robocop from up north
& west to the interstate and south and east to the seaway and Canada. A
restraining device has been fitted to the vehicle so the city boundaries are
not violated.

Robocop has also been provided with full geographical data of the city,
complete with map displays, radars and location pointers to aid navigation
around the city.

The city is split into different urban areas:
1.Downtown business district complete with skyscrapers and modern ultra tech
  show case buildings.
2.The suburbs, the outskirts of the city with nice housing, trees & shopping
  mall.
3.The docks, an industrial area showing signs of decay as the recession bites
  hard.
4.The inner city of old Detroit, the run down slum area of Detroit where the
  site of Delta city is to be laid (This area is now sealed off with an
  electrified perimeter fence).

On the map, particular attention has been put to the main areas involved in the
game. At various times during the game, you may need to visit some of these
locations:-

1.   Rocket Motors - Abandoned disused car factory.
2.   OCP Tower	 - The HQ of OCP.
3.   Metro South Police HQ.
4.   Twenty-four hour hotel.
5.   Church

In some driving sections, when you arrive at any of these locations the
computer automatically takes over the game as the player sees a graphic
backdrop with the 3D superimposed over it. From this point, Robocop will be on
foot.

Whilst on patrol Robocop will receive mission orders,reports and updates from
police HQ. This data will be printed across Robocop's visor. It is through this
system that mission orders will be conveyed to Robocop. Missions will include
apprehending stolen "411" vehicles and the capture or destruction of criminals.

It is likely, during patrol, that gunfire will be aimed from these vehicles;
great care should be taken to avoid the unnecessary gun-fire.

DRIVING PARAMETERS
------------------
The turbo cruiser is a fast efficient police car, it is able to accelerate to
60mph in 8 seconds with a top speed of 140 mph. It is able to pull hard at fast
speeds & decelerate rapidly for turning corners, making it less hazardous.

The vehicle's Turbo boost cuts in at 30mph up to 80mph, which is very useful
for overtaking and for accelerating out of tight corners.

DISPLAYS
--------
The car dashboard has a speedometer mounted in the middle of the console and a
map on the left hand side. On the steering wheel a small white display dot
shows how far the steering wheel is turned and in what direction it is
pointing. The car is also fitted with flashing police lights; these lights are
automated and will flash automatically during arrest mode.

The car has an active moving map display to show the player the location of any
adversaries and himself in relation to the world. This is essential during high
speed chases. Due to the map resolution it is split into 4 sections for the
North East, South East, South West and North West areas of the city. Your
vehicle is indicated by a GREEN square, the suspect vehicle with a RED square.

DAMAGE & EFFICIENCY
-------------------
The car is able to withstand a great deal of damage, although the more damage
the car receives the less responsive & more difficult it may become to control.
During the driving section, Robocop's efficiency reading is dedicated to the
car and not Robocop.

The efficiency reading shows the overall turbo cruiser efficiency.

When Robocop is in action this reading will diminish due to the effect to
weapons which can damage Robocop i.e. Head on collisions with buildings and
other vehicles or heavy gunfire can destroy the turbo cruiser and light gunfire
can slowly wear down the efficiency reading.

Any reading below 30% will show a warning as the vehicle will have sustained a
large amount of damage. It also may prove more difficult to drive and may incur
loss to power and reaction due to the damage.

The turbo cruiser will be destroyed when efficiency is reduced to zero.

The player's score is calculated on the following:-

How quick the mission is achieved.
How much efficiency Robocop has remaining.
An overall mission score.
Score for the individual number of those eliminated.

NOTE: It is possible to get a negative score if Robocop shoots any innocent
people whilst on duty i.e. women and children. If a negative score is achieved
at the end of the mission it is likely that the player will be decommissioned
from the force and deactivated.

DRIVING CONTROLS
----------------
(RECOMMENDED CONTROL IS JOYSTICK)

JOYSTICK
--------
Up		Accelerate
Down		Decelerate
Left		Turn steering wheel left
Right		Turn steering wheel right

KEYS
----
Cursor up	Accelerate
Cursor down	Decelerate
Cursor left	Turn steering wheel left
Cursor right	Turn steering wheel right

ESC		Quit
R		Robovision
SPACE		Slow down quickly

VIEWS
-----
F1		Front internal with dash
F2		Left side view
F3		Right side view
F4		Extend fixed camera views
F5		Aerial plan view
F6		Front full screen (Robovision)
F7		External tracking of turbocruiser
F8		View of suspect vehicle
F9		Intelligent camera view (It always sets up angles to view
					turbocruiser and suspect vehicle)

GAMEPLAY HINTS & TIPS FOR DRIVING
---------------------------------

Your adversary is intelligent so treat him with respect.

Keep on the road......although you can drive on sidewalks & open areas it will
damage your vehicle and wear down efficiency.

Keep an eye on the brake lights as you know if your chase vehicle is about to
slam on the brakes or turn rapidly.

When in pursuit of a vehicle, don't get too close as it is likely that it's
doors will swing open with machine guns firing at you. Also look out for people
shooting at you from the roadside or other vehicles.

To apprehend a vehicle it is best to choose your moment , e.g. when on a long
straight section of road use your turbo acceleration t...
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