Firefly - Echoes of War - The Bucking Tiger.pdf

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BUCKING THE TIGER
E C H O E S O F WA R
BUCKING THE TIGER
Written by:
Rob Wieland
Art by:
Levon Jihanian
Developed By:
Monica Valentinelli
Systems Design By:
Cam Banks, Dave Chalker, Philippe-Antoine Ménard,
Rob Wieland, Mark Diaz Truman, P.K. Sullivan, and Dean Gilbert
Rules Editing By:
Mark Diaz Truman
Edited By:
Sally Christensen
Art Director:
Daniel Solis
Assistant Art Director:
Thomas Deeny
Playtesting By:
Caleb Andersen, Drew Falzetti, Steven Greenwood,
Andrew Merz, Nihar Nilekani, Ryan Smith and Loren Watson.
E C H O E S O F WA R
M A R G A R E T
WEIS
PRODUCTIONS, ltd.
MA RGA RET WEI S PRODUCTI ONS, THE MW LOGO, C O RT EX S Y ST EM , T HE CO RT EX SY ST E M L O G O ( A ND D E R I VAT I V E S) A R E TR A D E M AR K S O F M AR G A R E T WE I S P R O D U C TI O N S, LTD. © 2 0 1 4 .
FIR EFLY © 2 0 1 4 T W EN T IE T H C E NT U RY F O X F I L M C O R P O R AT I O N. A L L R I G H TS R E SE R V E D.
MARGARETWEIS.COM
CONTENTS
DICE AND GEAR ..................................................................... 6
PLAYERS .......................................................................... 6
TIME ................................................................................. 6
DICE ................................................................................ 6
POKER CHIPS.................................................................. 7
PENCIL AND NOTECARDS ............................................ 7
BASIC RULES ................................................. 8
CREWMEMBER BASICS ......................................................... 9
ATTRIBUTES ..................................................................10
SKILLS ............................................................................11
SPECIALTIES..................................................................11
DISTINCTIONS ..............................................................11
ASSETS...........................................................................12
COMPLICATIONS..........................................................12
DICE POOL TERMINOLOGY ................................................13
A BASIC TURN .......................................................................14
STAYING IN THE FIGHT ...............................................15
BIG DAMN HERO DICE ................................................15
JINXES AND COMPLICATIONS...................................16
BOTCHES .......................................................................16
OPPORTUNITIES ..........................................................17
REMOVING COMPLICATIONS ....................................17
PLOT POINTS ................................................................18
ADJUSTING CREWMEMBER DICE POOLS ...............18
SAMPLE DICE POOLS ..........................................................19
FOR THE GAMEMASTER......................................................20
DIRECTING AN EPISODE .....................................................21
CONFLICT AND ACTIONS ...................................................22
BEATS .............................................................................22
ACTION ORDER ............................................................22
TIMED ACTIONS ...........................................................22
ROLLING FOR THE OPPOSITION .......................................24
BUILDING OPPOSING DICE POOLS .........................25
GANGING UP ON THE CREWMEMBERS ...................26
CREATING INTERESTING COMPLICATIONS .............26
USING COMPLICATIONS TO OPPOSE THE CREW ..27
USING PLOT POINTS AS THE GM ......................................27
OPTIONAL RULE: MORE ASSETS AND
COMPLICATIONS..........................................................28
ADJUSTING THE GM’S DICE POOL ...........................29
THE WAY OF THINGS ....................................... 31
CASTING CALL ...................................... 32
“SHERIFF” LEONARD CAO..................................................34
GUOTIN “SHARKLIP” SHEN ................................................36
COLONEL AMBROSE BAINES .............................................38
SARAH “LULA” BURTON......................................................40
CASSIEOPIA “BIG CASSIE” SAGIRA ...................................42
MAJOR BEAUREGARD “BUTCH” GUIYING ......................44
SCENES AND LOCATIONS ...................................................46
SHENANDOAH RUSH CASINO ...................................47
COMINGS AND GOINGS .............................................50
A GAME OF FARO .........................................................51
PRELUDE: BOUND FOR NOWHERE ........... 52
THE LOWDOWN: THE MARKER CALLS IN ........................53
TROUBLE: GENTLEMAN CALLER .......................................54
THE SHOWDOWN: SHENANDOAH BOUND ....................54
TALKING TO SHERIFF CAO .........................................54
BYPASSING SHERIFF CAO ..........................................55
ASSAULTING AN OFFICER OF THE LAW...................56
ACT I: THE NIGHT GOT DEATHLY QUIET ..... 57
THE LOWDOWN: TOO HUNGRY FOR
DINNER AT EIGHT ................................................................58
TROUBLE: LOVES THE THEATER
BUT NEVER COMES LATE ....................................................58
DISCOVERING ANNIE ..................................................58
EXAMINING THE BODY ...............................................59
THE SHOWDOWN: EARLY EXIT..........................................59
PULL ONE OVER ...........................................................59
TALK CAO’S EAR OFF ..................................................60
RUN AND GUN .............................................................60
ACT II: TIME ENOUGH FOR COUNTING ...... 61
THE LOWDOWN: FOLLOW THE MONEY ..........................62
TROUBLE: YOU CAN’T WIN IF YOU DON’T PLAY ............64
LET US IN…OR ELSE ....................................................64
OUR MUTUAL FRIEND ANNIE ....................................64
THE HONEST APPROACH ...........................................65
THE SHOWDOWN: FOUR OF A KIND................................65
FIGHTING THE MERCENARIES ..................................65
DEFENDING AGAINST THE MERCENARIES .............66
WHO SENT YA?.............................................................66
ACT III: BY THE WAY
THEY HELD THEIR EYES ......................... 67
THE LOWDOWN: ANTE UP, DOUBLE DOWN ...................68
TROUBLE: CLOSE TO YOUR VEST......................................68
REVEALING SECRETS ..................................................68
DEDUCING THE SUSPECT ..........................................70
PLAYING A ROUND OF FARO .....................................71
VERIFYING ALIBIS ........................................................72
THE SHOWDOWN: CARDS ON THE TABLE ......................72
ELEMENTARY, MY DEAR BROWNCOAT ....................72
POKIN’ THE HORNET’S NEST .....................................73
MY LIBERTY HAMMER BEATS FOUR ACES ..............73
ACT IV: OUT OF ACES ............................ 75
THE LOWDOWN: BOUND BY LAW ....................................76
TROUBLE: SETTLING THE SCORE ......................................76
SHARKLIP SHEN ...........................................................76
CASSIE SAGIRA.............................................................78
THE COLONEL ..............................................................80
MARSHALL SARAH BURTON ......................................81
THE SHOWDOWN: PAID IN FULL ......................................82
GIVING CHASE .............................................................83
BUTCH COMES CALLING ............................................84
ROLL CREDITS ...................................... 85
ADVENTURE MAP ................................. 86
ABOUT BUCKING THE TIGER
Out in the black, a friend who pays back what they owe is as
rare as a fresh strawberry. The Crew arrives on Renao just in time to
witness the life drain out of
Annie Foy’s
body before she could settle
up her debt.
Sheriff Leonard Cao
suspects the murderer is taking
part in a high-stakes game of cards at the
Shenandoah Rush
casino
and needs the Crew’s help to crack the case. Was it
Sharklip Shen,
the
Triad gangster who controls the casino? Was
Big Cassie Sagira,
the
Companion with a secret, responsible?
Butch Guying,
a known killer
and Browncoat raider? Or perhaps Annie ran afoul of the mysterious
Alliance officer known only as
The Colonel?
Bucking the Tiger
is part of the
ECHOES OF WAR
role-
playing adventure series, which is centered on a common theme: the
Unification War.
ECHOES OF WAR
adventures include basic rules.
Main characters are found in the
Serenity Crew,
which is available
separately. All releases in the
ECHOES OF WAR
line are compatible
with the
FIREFLY
ROLE-PLAYING GAME
,
which is based on
the television series by Joss Whedon.
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