Pathfinder Strategy Guide.pdf

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Credits
Authors
• Wolfgang Baur, Jason Bulmahn, John Compton, Jessica Price, and Sean K Reynolds
Lead Designer
• Jason Bulmahn
Designers
• Logan Bonner, Stephen Radney-MacFarland, Sean K Reynolds, and Mark Seifter
Cover Artist
• Wayne Reynolds
Interior Artists
• Abrar Ajmal, David Alvarez, Branko Bistrovic, Marius Bota, Eric Braddock,
Anna Christenson, Donald Crank, Ivan Dixon, Vincent Dutrait, Jorge Fares, Lucas Graciano,
Paul Guzenko, Mauricio Herrerra, Andrew Hou, Tim Kings-Lynne, Damien Mammoliti, Mark Molnar,
Jim Nelson, Mary Jane Parjaron, Paolo Puggioni, Maichol Quinto, Denman Rooke, Mike Sass,
Bryan Sola, Craig J Spearing, Sandara Tang, and Thomas Wievegg
Creative Director
• James Jacobs
Editor-in-Chief
• F. Wesley Schneider
Managing Editor
• James L. Sutter
Senior Developer
• Rob McCreary
Developers
• John Compton, Adam Daigle, Mark Moreland, Jessica Price, Patrick Renie, and Owen K.C. Stephens
Associate Editors
• Judy Bauer and Christopher Carey
Editors
• Joe Homes and Ryan Macklin
Managing Art Director
• Sarah E. Robinson
Senior Art Director
• Andrew Vallas
Art Director
• Sonja Morris
Graphic Designers
• Emily Crowell and Ben Mouch
Publisher
• Erik Mona
Paizo CEO
• Lisa Stevens
Chief Operations Officer
• Jeffrey Alvarez
Director of Sales
• Pierce Watters
Sales Associate
• Cosmo Eisele
Marketing Director
• Jenny Bendel
Finance Manager
• Christopher Self
Staff Accountant
• Ashley Gillaspie
Chief Technical Officer
• Vic Wertz
Software Development Manager
• Cort Odekirk
Senior Software Developer
• Gary Teter
Campaign Coordinator
• Mike Brock
Project Manager
• Jessica Price
Licensing Coordinator
• Michael Kenway
Customer Service Team
• Erik Keith, Sharaya Kemp, Katina Mathieson, and Sara Marie Teter
Warehouse Team
• Will Chase, Mika Hawkins, Heather Payne, Jeff Strand, and Kevin Underwood
Website Team
• Christopher Anthony, Liz Courts, Lissa Guillet, and Chris Lambertz
This book is dedicated to Gary Gygax and Dave Arneson.
Based on the original roleplaying game rules designed by Gary Gygax and Dave Arneson and inspired by the third edition of the game designed by
Monte Cook, Jonathan Tweet, Skip Williams, Richard Baker, and Peter Adkison.
This game would not be possible without the passion and dedication of the thousands of gamers who helped playtest and develop it.
Thank you for all of your time and effort.
This product is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game or the 3.5 edition of the world’s oldest fantasy roleplaying game.
Product Identity:
The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names
(characters, deities, etc.), dialogue, plots, storylines, locations, characters, artwork, and trade dress. (Elements that have previously been designated as Open Game Content or are in the public domain are not included in this
declaration.)
Open Content:
Except for material designated as Product Identity (see above), the game mechanics of this Paizo game product are Open Game Content, as defined in the Open Gaming License version 1.0a Section 1(d). No portion
of this work other than the material designated as Open Game Content may be reproduced in any form without written permission.
Pathfinder Roleplaying Game Strategy Guide
is published by Paizo Inc. under the Open Game License version 1.0a © 2000 Wizards of the Coast, Inc. Paizo, Paizo Inc., the Paizo golem logo, Pathfinder, the Pathfinder logo, and
Pathfinder Society are registered trademarks of Paizo Inc.; Iron Gods, Pathfinder Accessories, Pathfinder Adventure Card Game, Pathfinder Adventure Path, Pathfinder Campaign Setting, Pathfinder Cards, Pathfinder Flip-Mat,
Pathfinder Map Pack, Pathfinder Module, Pathfinder Pawns, Pathfinder Player Companion, Pathfinder Roleplaying Game, and Pathfinder Tales are trademarks of Paizo Inc. © 2014 Paizo Inc.
First printing December 2014.
Printed in China.
Paizo Inc.
7120 185th Ave NE, Ste 120
Redmond, WA 98052-0577
paizo.com
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Table of Contents
Introduction
Getting the Most Out of This Book
Important Terms and Concepts
4
6
7
Character Themes
Theme Selection Quiz
List of Themes
Angel-Born
Animal Friend
Archer
Battle Priest
Berserker
Brute
Conjurer
Crusader
Dragon-Child
Dual-Weapon Warrior
Fire-Blooded
Fury
Healer
Illusionist
Knight
Maneuver Specialist
Martial Warrior
Nature Warrior
Shadow
Shield Fighter
Smasher
Stargazer
Thief
Traditional Mage
Trickster
Troubadour
10
10
14
14
15
15
16
16
17
17
18
18
19
19
20
20
21
21
22
22
23
23
24
24
25
25
26
26
27
Barbarian
Bard
Cleric
Druid
Fighter
Monk
Paladin
Ranger
Rogue
Sorcerer
Wizard
Additional Details
40
46
52
58
66
72
78
84
90
96
106
114
Playing the Game
Combat
Your Turn
Action Types
Attacks and Damage
Understanding Your Square
Analyzing the Battlefield
Combat Maneuvers
Big Hits and Bonuses
Death
Spellcasting
Tactical Considerations
Combat Tricks
Narrative Play
Exploration and Dungeon Delving
Diplomacy and Gathering Information
Meeting Important People
Stealth and Scouting
Mysteries
Other Narrative Elements
Behind the Screen
Advice for Better Gaming
Pathfinder Society
118
120
122
124
126
128
130
132
136
137
138
140
142
144
145
146
147
148
149
150
151
152
154
Races
Class Guides
What’s in a Class Guide?
28
30
30
Index
158
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Embark on a Grand Adventure!
You’re holding an introduction to a world of adventure and creativity
unlike any other form of entertainment: tabletop roleplaying games.
Maybe you picked up this book because you wonder how roleplaying
games (also known as RPGs) work and want a walkthrough that
didn’t involve studying a large tome of rules. Or maybe you’ve
been invited to play with some friends, and want to arrive better
prepared. Maybe you played the
Pathfinder Roleplaying Game
Beginner Box
and want the full experience that the Pathfinder rules
have to offer, or have been playing for some time and would like a
friendly reference.
Regardless, we’re here to help. In this book, you’ll find a friendly
and straightforward guide to making your own character and
becoming confident in the basics of the Pathfinder Roleplaying Game.
the parts of villains, allies, bystanders, and even the environment
itself, all while creating goals for the player characters to reach and
challenges for them to overcome. Over time, the characters grow in
power, gain new abilities, and find fantastic treasures, useful tools,
and other loot to help them on their quest.
Everyone playing the game rolls dice at various times to determine
whether characters’ actions succeed or fail, as well as what impact
those results have in the moment. This creates elements of chance
in the story you’re playing, and some of the best moments of
roleplaying games come from overcoming odds in the story with a
little luck and clever use of the rules.
The Pathfinder Roleplaying Game is a fantasy game, where magic
is real and elves, dwarves, and more roam the world. Most characters
fall into traditional fantasy roles like wizards and barbarians, and
encounter classic monsters like orcs and dragons. As a player in the
game, you create such a character and interact with the world. This
book walks you through creating a character so you can participate
in the game, and then teaches you how to do things with your
character—including exploring, fighting monsters, and interactions
with other characters. It also provides some tips for getting the most
out of both your character and your gaming sessions.
What Is the Pathfinder Roleplaying Game?
In the Pathfinder Roleplaying Game, you portray a heroic character
who teams up with other heroes in an epic tale of adventure and
intrigue, full of dangerous quests and legendary rewards. In a typical
game session, the
Game Master
(or
GM for
short) and the
players
create a story together in which the players act as the story’s main
characters, known as
player characters
(or
PCs).
The GM plays
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