Chariot Wars Lists.pdf

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INTRODUCTION
This document provides lists of Chariot era armies. They are best played against each
other, though the points costs are consistent with all the armies in the main book, so
you can intermingle them if you wish.
My thanks to Olaf Behrens, Jim Clarke and Jean-Baptiste Folley for their assistance
with proof reading- this was a truly multinational effort!
CREATING ARMIES
ARMY SIZE
A 2,800 point army created from these lists will be the same approximate size as a
2,000 point army created from a period supplement. On the common 6 x 4 foot table
size, armies of 2,400 points will give plenty of room for flanking manoeuvres.
GENERALS
All armies should have a general, though this is not compulsory unless the army list
specifies otherwise. This can be either a general character as listed, or a senior officer,
who can be upgraded to make use of the
Army General
special rule for +50 points.
UNIT LEADERS
Unless the list specifies otherwise, any formed unit may have a leader, standard bearer
and musician at +5 points each. However
Light Infantry
units that choose to skirmish
in an engagement may not make use of their standard bearer or musician for the
duration, should they have them. Skirmish units may only have a leader.
SPECIAL RULES
Any special rule applying to the troops is written in italics, e.g. Stubborn.
ALLIES AND MERCENARIES
Any troops listed as “Allies and Mercenaries” must obey the
Allies and Mercenaries
(Unreliable) special rule, unless the individual list states otherwise.
Where an army is stated to be able to take allies from another list, then the allied
contingent can include characters from that other list, including an army general if
desired. That general has no effect on troops from the main “host” list.
CHARACTERS MOUNTED ON MODELS
When a character is mounted on a chariot or an elephant, both models will shoot and
fight. For example an Egyptian Pharaoh mounted in a light chariot will have four
shots (Pharaoh and chariot warrior, both firing twice) and four attacks (two from
Pharaoh and two from the chariot warrior).
A character so mounted benefits from the armour save of the model he is mounted on,
if better than his own.
1
CONTENTS
1
Sumerian
2
Old Kingdom Egyptian
3
Elam
4
Lybian
5
Nubian
6
Harappan Indian
7
Arab Nomad
8
Early Babylonian
9
Shang Chinese
10
Early Eastern Tribes
11
Hittite
12
New Kingdom Egyptian
13
Minoan & Early Mycenean
14
Aryan Indian
15
Hyksos
16
Israelite
17
Syrian and Caananite
18
Trojan War
19
Assyrian
20
Sea Peoples
21
Cimmerian and Scythian
22
Later Babylonian
23
Kushite Egyptian
2
1. SUMERIAN & AKKADIAN
2500 BC to 1800 BC
Sumer was a collection of city states in Southern Iraq, eventually controlled by a “Lugal” or king. The
states waged war against each other and the surrounding peoples. The Akkadians were a distinct group
from central Iraq, which rose under Sargon to defeat and subjugate Sumer by 2100 BC and form the first
known empire, though it suffered from constant internal revolt and incursions by nomads and the
Elamites.
ARMY COMPOSITION
Characters:
up to 25%
Chariots:
up to 40%
Infantry:
At least 25%
Allies & Mercenaries:
up to 25%
CHARACTERS: 0-1 GENERAL
M WS BS S T W I
A Ld Pts
King
4 5
5
4 4 3 6 3 9
235
Equipment: Hand Weapon, Javelins and Light Armour. Rides in a chariot (cost included).
Option: Has thrusting spear and bow (+7 points) if Akkadian.
Special rule:
Army General.
CHARACTERS-SENIOR OFFICERS
M WS BS S T W I
A Ld Pts
Sumerian
4 4
4
4 3 2 5 2 8
160
Ensi or
Akkadian
Shaknu
Standard
4 4
3
3 4 2 5 2 8
109
Bearer
Equipment: An Ensi or Shaknu has hand weapon and light armour and rides in a chariot (cost included).
A standard bearer has hand weapon and light armour.
Option: Shaknu-has thrusting spear and javelins (+6 points).
Special rule: Standard Bearer-Army
Standard Bearer.
He must accompany a unit of Royal Guard or
spearmen.
CHARIOTRY
M WS BS S
Chariots 6
4
4
3
T
4
W I
2
4
A
2
Ld Pts
8
76
Equipment: Chariots have a driver and one crewman armed with hand weapon, javelins and light armour.
Special rule:
Heavy Chariots.
INFANTRY
Spearmen
Archers
M WS BS S
4 3
3
3
4 2
3
3
T
3
3
W I
1 3
1 3
A
1
1
Ld Pts
7
10
7
9
3
0-1 Royal
4 4
4
3 3 1 4 1 8
19
Guard
Nim
5 2
3
3 3 1 3 1 5
7
Skirmishers
Equipment: Spearmen have hand weapon and thrusting spear.
Archers have hand weapon and bow.
Royal Guard have hand weapon, two-handed weapon and light armour.
Nim have hand weapon and javelins.
Options: Spearmen: may have light armour (+2 points) in the form of a leather cape sewn with metal
discs, or a large shield (+2 points).
Archers: may have light armour (+2 points).
Royal Guard: may have throw sticks (javelins) (+1 point).
Special rule: Nim Skirmishers:
Skirmishers. Chariot Runners.
ALLIES AND MERCENARIES
M WS BS S T W I
A Ld Pts
Gutians 5 3
3
3 3 1 3 1 5
10
Equipment: Hand weapon, two-handed weapon and javelins.
Special rule:
Light Infantry. Warband (rule 2 does not apply)
M WS BS S T W I
Amorites 5 3
3
3 3 1 3
Equipment: Hand weapon and javelins.
A
1
Ld Pts
5
7
Special rule:
Light infantry. Warband (rule 2 does not apply).
M WS BS S T W I
A
Makkanites 4 3
3
3 3 1 3 1
Equipment: Hand weapon and thrusting spear.
Special rule:
Warband (rule 2 does not apply).
Ld Pts
5
6
M WS BS S T W I
Amorite 5 2
3
3 3 1 3
or
Gutians
Equipment: Hand weapon and short bow.
Special rule:
Skirmishers.
M WS BS S T W I
Elamites 5 3
3
3 3 1 3
Equipment: Hand weapon and bow.
Special rule:
Light Infantry.
A
1
Ld Pts
5
6
A
1
Ld Pts
5
8
4
2. OLD KINGDOM EGYPTIAN
2500 BC to 1600 BC
The army of Egypt from the early dynasties until the widespread use of chariots, copied from the Hyksos
who conquered northern Egypt in about 1800 BC and were later ejected. The army is a contemporary of
Sumer, but there was no interaction in a military sense at least.
ARMY COMPOSITION
Characters:
up to 25%
Infantry:
At least 25%
Allies & Mercenaries:
up to 25%
CHARACTERS-0-1 GENERAL
M WS BS S T W I
A Ld Pts
Pharaoh
4 5
5
4 4 3 6 2 10 262
General/Vizier 4 5
5
4 3 3 6 2 9
158
Equipment: Hand weapon, light armour, bow, javelins and shield.
Special rule:
Army General
CHARACTERS-SENIOR OFFICERS
M WS BS S T W I
A Ld Pts
Brigade
4 4
4
4 3 2 5 2 8
90
Commander
Standard
4 4
3
3 4 2 5 2 8
106
Bearer
Equipment: Brigade Commanders have hand weapon, light armour, bow, javelins and shield.
Standard Bearer has hand weapon, light armour and shield.
Special rule: Standard Bearer:
Army Standard Bearer.
INFANTRY
Line
Infantry
Archers
4 3
3
3 3 1 3 1 7
9
Javelinmen 4 3
3
3 3 1 3 1 7
10
Equipment: Line infantry have hand weapon, throwing spear and shield.
Archers have hand weapon and short bow.
Javelinmen have hand weapon, javelins and shield
Option: Line Infantry: up to one unit in three may exchange throwing spear and shield for 2 handed mace-
axe (free).
Archers: may exchange short bow for bow (+1 point).
Special rule: Javelinmen:
Light Infantry.
5
M WS BS S
4 3
3
3
T
3
W I
1 3
A
1
Ld Pts
7
11
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