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ORCS GOBLINS
&
WARSCROLLS
COMPENDIUM
INtRODUCtION
Nothing slaps a grin onto a greenskin’s
face like a good bit of smashing stuff
up. Whether thuggish orruks or sneaky
grots, drunken gargants or dumb-as-
rock troggoths, all live for the day the
Great Waaagh! is declared.
Part holy crusade, part anarchic riot,
the Great Waaagh! sweeps across
the realms laying waste to all in its
path. So do the greenskins worship
Gorkamorka, through total destruction
and indiscriminate mayhem.
The warscrolls in this compendium
allow you to use your Citadel
Miniatures collection in fantastical
battle, whether telling epic stories set
during the Age of Sigmar, or recreating
the wars of the world-that-was.
WARSCROLL KEy
1. itle:
The name of the model that the
T
warscroll describes.
2. haracteristics:
This set of characteristics tells you
C
how fast, powerful and brave the model is, and how
effective its weapons are.
3. escription:
The description tells you what weapons
D
the model can be armed with, and what upgrades (if
any) it can be given. The description will also tell you if
the model is fielded on its own as a single model, or as
part of a unit. If the model is fielded as part of a unit,
then the description will say how many models the unit
should have (if you don’t have enough models to field a
unit, you can still field one unit with as many models as
you have available).
4. bilities:
Abilities are things that the model can do
A
during a game that are not covered by the standard
game rules.
5. eywords:
All models have a list of keywords.
K
Sometimes a rule will say that it only applies to models
that have a specific keyword.
6. amage Table: Some
models have a damage table
D
that is used to determine one or more of the model’s
characteristics. Look up the number of wounds the
model has suffered to find the value of the characteristic
in question.
1
ORC GREAt SHAM AN
MOV
E
U
N
DS
WO
2
5
BR
5"
6
5+
MELEE WEAPONS
Totemic Staff
War Boar’s Tusks
Range
Attacks
2"
1"
to Hit
1
2
to Wound
SAV
E
4+
4+
Rend
3+
4+
Damage
-
-
D3
1
AV
ERy
3
An Orc Great Shaman is a single model.
He is armed with a Totemic Staff.
Some Orc Great Shamans ride to battle
on War Boars; these models have Move
9" instead of 5" and gain the War Boar’s
Tusk attack.
WAr boAr
descr iption
4
Waaagh! energy:
Add 1 to casting
rolls
made by an Orc Great Shaman that
is
within 8" of 20 or more
Orruk
models.
An Orc Great Shaman is a wizard. He
can
attempt to cast one spell in each of your
own hero phases, and attempt to unbind
one spell in each enemy hero phase.
An
Orc Great Shaman knows the Arcane
Bolt,
Mystic Shield and Gaze of Mork spells.
Abilities
mAgic
As the Shaman chants and thrusts his
head forward, beams of green energy
blast outwards to smash into his victims.
Gaze of Mork has a casting value of
6.
If successfu lly cast, select up to 3 visible
enemy units within 20". Roll a dice
for each
unit chosen; on a 1 it escapes unharme
d,
on a 2-5 it suffers 1 mortal wound, and
on
a 6 it suffers D3 mortal wounds.
gAze of mork
5
KeYWorDs
DesTruCTion, orruK, Green
sKinz,
Hero, WizArD, orC Gr eAT sHA
MAn
ORC BULLy
MOV
E
U
N
DS
WO
4
BR
5"
6
5+
MELEE WEAPONS
SAV
E
Bully’s Whip
Range
Attacks
2"
to Hit
2
to Wound
AV
ERy
4+
Rend
4+
Damage
-
1
An Orc Bully is a single model. He is
armed with a Bully’s Whip, which he
uses
to encourage (or simply beat) Goblin
War
Machine crews to work faster.
descr iption
Get Back to Work, Maggots!:
Snivellin
g
grots are unlikely to run away when
an
Orc Bully is looming over them barking
orders. You do not have to take battlesho
ck
tests for any units of
Grot Crew
that are within 3" of this model in the
battleshock phase.
Abilities
KeYWorDs
MOV
E
AzHAG tHE SLAUGHtERER
DesTruCTion, orruK, Green
sKinz,
MELEE WEAPONS
Hero, orC BuLLY
to Wound
Rend
Damage
Warhammer Age of Sigmar © Games
U
N
DS
WO
8
Attacks
Range
Workshop Ltd. 2015
to Hit
12
4+
BR
AV
ERy
Slagga’s Slashas
Skullmuncha’s Horns, Claws and Teeth
ncha’s Barbed, Venomous Tail
Skullmu
1"
2"
3"
6
3+
3+
3+
-1
-1
-1
1
2
3
6
descr iption
Azhag the Slaughterer is a single model.
and
Azhag is armed with Slagga’s Slashas
upon
wears the Crown of Sorcery. He rides
the great Wyvern, Skullmuncha, who
as
attacks with his Horns, Claws and Teeth
as with powerful sweeps of his Barbed,
well
Venomous Tail.
FLY
Azhag the Slaughterer can Fly.
SAV
E
2
4+
4+
Wounds Suffered
Move
12"
10"
8"
6"
4"
DAMAGE tABLE
Venomous tail
Horns, Claws and teeth Barbed,
0-2
3-4
5-6
7-9
10+
6
5
4
3
2
2+
3+
4+
5+
6+
mAgic
comm And Abilit y
The Crown of Sorcery speaks to Azhag
the
with a voice as dry as the grave. Azhag
to
Slaughterer is a wizard. He can attempt
cast one spell in each of your hero phases,
one spell in each
and attempt to unbind
the Arcane
enemy hero phase. He knows
Bolt, Mystic Shield and Life Drain spells.
life drAin
er
Get on Wiv it!:
If Azhag the Slaughter
of
uses this ability, select a single unit
hero
Orruks
within 18". Until your next
and
phase you can add 1 to all hit, run
charge rolls made by this unit.
Abilities
Agonising Venom:
If an enemy model
suffers a wound from Skullmuncha’s
Barbed, Venomous Tail, but is not slain,
a 4 or
roll a dice at the end of the turn. On
more, that model suffers a mortal wound
s.
as it doubles over in violent paroxysm
slagga’s slashas:
You can re-roll
failed hit rolls when Azhag fights with
Slagga’s Slashas.
un-
As Azhag opens his maw an ancient,
of
Orcish voice speaks forth and the souls
a
the foe are snuffed out. Life Drain has
5. If successfu lly cast, pick
casting value of
24" and roll
a visible enemy unit within
than
two dice. If the total score is greater
D3
the chosen unit’s Bravery, it suffers
at least
mortal wounds. If the total score is
D6
double that unit’s Bravery, it suffers
mortal wounds instead.
KeYWorDs
rn, GreensKinz, Mon
DesTruCTion, orruK, WYVe
AzHAG THe sLAuGHTerer
sTer, Hero, WizArD, orC WA
rBoss,
Warhammer Age of Sigmar © Games
Workshop Ltd. 2015
Warhammer Age of Sigmar © Games Workshop Ltd. 2015
GORBAD IRONCLAW
MOV
E
U
N
DS
WO
7
9"
8
4+
MELEE WEAPONS
SAV E
Range
Attacks
to Hit
to Wound
Rend
Damage
Morglor the Mangler
Gnarla’s Giant Tusks
1"
1"
5
2
3+
4+
3+
3+
-2
-
D3
1
BR
A
ERy
V
description
Gorbad Ironclaw is a single model. He is
armed with a mighty axe named Morglor
the Mangler. He rides Gnarla, a war boar
of prodigious size, might and flatulence,
who gores the enemy with his Giant Tusks.
Abilities
Greenskinz are da Best:
You can re-
roll wound rolls of 1 for
Greenskinz
from your army that are within 6" of
Gorbad Ironclaw when they attack in the
combat phase.
commAnd Ability
Da Great Leader: If
Gorbad Ironclaw uses
this ability, all other
Greenskinz
from
your army add 2 to their Bravery whilst
they are within 16" of him. In addition, you
can re-roll wound rolls of 1 for these units
if they are within 16" of him when they
attack in the combat phase. This ability
lasts until your next hero phase.
KeYWorDs
DesTruCTion, orruK, GreensKinz, Hero, orC WArBoss, GorBAD ironCLAW
Warhammer Age of Sigmar © Games Workshop Ltd. 2015
AzHAG tHE SLAUGHtERER
MOV
E
U
N
DS
WO
12
8
MELEE WEAPONS
Range
Attacks
to Hit
to Wound
Rend
Damage
4+
Slagga’s Slashas
Skullmuncha’s Horns, Claws and Teeth
Skullmuncha’s Barbed, Venomous Tail
1"
2"
3"
6
3+
4+
4+
3+
3+
-1
-1
-1
1
2
3
SAV E
2
BR
A
ERy
V
DAMAGE tABLE
Wounds Suffered
Move
12"
10"
8"
6"
4"
Horns, Claws and teeth Barbed, Venomous tail
0-2
3-4
5-6
7-9
10+
6
5
4
3
2
2+
3+
4+
5+
6+
description
Azhag the Slaughterer is a single model.
Azhag is armed with Slagga’s Slashas and
wears the Crown of Sorcery. He rides upon
the great Wyvern, Skullmuncha, who
attacks with his Horns, Claws and Teeth as
well as with powerful sweeps of his Barbed,
Venomous Tail.
FLY
Azhag the Slaughterer can Fly.
mAgic
The Crown of Sorcery speaks to Azhag
with a voice as dry as the grave. Azhag the
Slaughterer is a wizard. He can attempt to
cast one spell in each of your hero phases,
and attempt to unbind one spell in each
enemy hero phase. He knows the Arcane
Bolt, Mystic Shield and Life Drain spells.
life drAin
commAnd Ability
Get on Wiv it!:
If Azhag the Slaughterer
uses this ability, select a single unit of
Orruks
within 18". Until your next hero
phase you can add 1 to all hit, run and
charge rolls made by this unit.
Abilities
Agonising Venom:
If an enemy model
suffers a wound from Skullmuncha’s
Barbed, Venomous Tail, but is not slain,
roll a dice at the end of the turn. On a 4 or
more, that model suffers a mortal wound
as it doubles over in violent paroxysms.
slagga’s slashas: You
can re-roll
failed hit rolls when Azhag fights with
Slagga’s Slashas.
As Azhag opens his maw an ancient, un-
Orcish voice speaks forth and the souls of
the foe are snuffed out. Life Drain has a
casting value of 5. If successfully cast, pick
a visible enemy unit within 24" and roll
two dice. If the total score is greater than
the chosen unit’s Bravery, it suffers D3
mortal wounds. If the total score is at least
double that unit’s Bravery, it suffers D6
mortal wounds instead.
KeYWorDs
DesTruCTion, orruK, WYVern, GreensKinz, MonsTer, Hero, WizArD, orC WArBoss,
AzHAG THe sLAuGHTerer
Warhammer Age of Sigmar © Games Workshop Ltd. 2015
ORC WARBOSS
MOV
E
U
N
DS
WO
6
5"
7
MELEE WEAPONS
Range
Attacks
to Hit
to Wound
Rend
Damage
4+
Boss Choppa
Massive Choppa
Great Waaagh! Banner
War Boar’s Tusks
1"
1"
2"
1"
6
3
4
2
3+
4+
4+
4+
3+
3+
4+
4+
-1
-2
-
-
1
D3
1
1
SAV E
BR
A
ERy
V
description
An Orc Warboss is a single model. Some
Orc Warbosses are armed with a Boss
Choppa and a Boss Shield, while others
wield a pair of Boss Choppas. Some instead
enter battle with a single Massive Choppa
or a Great Waaagh! Banner.
WAr boAr
Abilities
Choppa Boss:
Orc Warbosses can carve
their way through even more foes when
they wield a pair of Boss Choppas. These
Bosses make 8 attacks, instead of 6.
Great Waaagh! Banner:
An Orc Warboss
with a Great Waaagh! Banner gains the
Totem
keyword. You can re-roll all
wound rolls of 1 for
Orruk
units from
your army that are within 16" of a Great
Waaagh! Banner when they attack in the
combat phase.
Boss shield:
You can re-roll all failed
save rolls for an Orc Warboss with a
Boss Shield.
commAnd Ability
Some Orc Warbosses ride to battle on War
Boars; these models have Move 9" instead
of 5" and gain the War Boar’s Tusks attack.
Waaagh!: If
an Orc Warboss uses this
ability, then all
Orruk
units from your
army that are within 12" of him when
they attack in your next combat phase are
frenzied. All models in these units make 1
extra attack with all of their melee weapons.
KeYWorDs
DesTruCTion, orruK, GreensKinz, Hero, orC WArBoss
Warhammer Age of Sigmar © Games Workshop Ltd. 2015
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