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WOOD ELVES
WARSCROLLS
COMPENDIUM
INtRODUCtION
Amid the forests of the Mortal Realms,
aelven peoples roam at will. Travelling
in nomadic warbands led by mighty
heroes and mages, these wanderers deal
swift death to their enemies wherever
they may be found.
The aelves of the deep woods are
servants of order, with a strange bond
to the sylvaneth – yet they are also
capricious beings and lethal wayfarers,
who are swift to exact a toll in blood
from any who would wrong them.
The warscrolls in this compendium
allow you to use your Citadel
Miniatures collection in fantastical
battle, whether telling epic stories set
during the Age of Sigmar, or recreating
the wars of the world-that-was.
WARSCROLL KEy
1. itle:
The name of the model that the
T
warscroll describes.
2. haracteristics:
This set of characteristics tells you
C
how fast, powerful and brave the model is, and how
effective its weapons are.
3. escription:
The description tells you what weapons
D
the model can be armed with, and what upgrades (if
any) it can be given. The description will also tell you if
the model is fielded on its own as a single model, or as
part of a unit. If the model is fielded as part of a unit,
then the description will say how many models the unit
should have (if you don’t have enough models to field a
unit, you can still field one unit with as many models as
you have available).
4. bilities:
Abilities are things that the model can do
A
during a game that are not covered by the standard
game rules.
5. eywords:
All models have a list of keywords.
K
Sometimes a rule will say that it only applies to models
that have a specific keyword.
6. amage Table: Some
models have a damage table
D
that is used to determine one or more of the model’s
characteristics. Look up the number of wounds the
model has suffered to find the value of the characteristic
in question.
1
AR ALOth
MOV
E
U
N
DS
WO
2
5
6"
9
MISSILE WEAPONS
5+
Bow of Loren
Skaryn’s Sharp Beak
MELEE WEAPONS
Range
Attacks
20"
18"
Range
to hit
3
1
Attacks
to Wound
3+
4+
to hit
Rend
4+
4+
to Wound
Damage
SAV
E
-1
-
Rend
1
1
Damage
bR
AV
ERy
Starlight Spear
2"
4
3+
3+
-1
1
3
Araloth is a single model. He is armed
with a Starlight Spear and a magical
Bow
of Loren. He is ever accompanied by
his trusted hawk, Skaryn, who can peck
out the eyes of Araloth’s foes with his
Sharp Beak.
descr iption
4
The Eye Thief:
If an enemy model suff
ers
any wounds from Skaryn’s Sharp Beak
and
is not slain, Skaryn has pecked out one
of its eyes. For the rest of the battle,
your
opponent must subtract 1 from any
hit roll
made for the affected model.
Favour of the Goddess: Ara
loth bears
the
love and favour of his goddess. You
can
re-roll any failed save roll for Araloth.
Abilities
Boldest of the Bold: If
Araloth uses
this
ability, then until your next hero phase,
Wanderers
from your army that are
within 18" of him in the battleshock
phase
may use his Bravery instead of their
own.
In addition, if you roll a 1 for any of
these
unit’s battleshock tests, that unit can
immediately pile in and attack as if
it were
the combat phase.
comm And Abilit y
5
KEYWorDS
orDEr, AElF, WAnDEr Er, hEr
o, GlADElorD, ArAloTh
GLADE CAPtAIN
bAttLE StANDARD bEARER
MOV
E
U
N
DS
WO
5
bR
6"
7
5+
MELEE WEAPONS
SAV
E
Sword of Loren
Range
Attacks
1"
to hit
4
to Wound
3+
Rend
AV
ERy
3+
Damage
-
1
A Glade Captain Battle Standard Bearer
is
a single model. He is armed with a Sword
of Loren and carries a magical Banner
of
Athel Loren, woven by the Mage Queen
Ariel herself.
To Their Dying Breath:
Glade Captains
have sworn to defend their realm to
their
dying breath. If a Glade Captain is slain
in the combat phase, before removing
the
model you can immediately make a
pile-in
KEYWorDS
descr iption
move with the Glade Captain and attack
an enemy unit if there is one in range,
even
if he has already been chosen to attack
this phase.
Banner of Athel loren: A
strand of
the
fey-queen’s own hair is woven into this
banner, bestowing a portion of her magical
protection upon it. Roll a dice each
time
a
Wanderer
unit from your army
that
is within 8" of a Banner of Athel Loren
suffers a wound or mortal wound from
a spell; on a roll of 4 or more the Banner
Abilities
protects those beneath it and that wound
is ignored. In your hero phase, a Glade
Captain can plant his Standard. If he
does
so, you may not move the Glade Captain
until your next hero phase, but until
then
the magical protection afforded by the
Banner of Athel Loren extends to aff
ect all
Wanderer
units from your army that
are
within 18".
AGON
GLADE LORD ON fORESt DR
orDEr, AElF, WAnDEr Er, hEr
o, ToTEm, GlADE CApTAin BATT
Warhammer Age of Sigmar © Games
MOV
E
lE STAnDArD BEArEr
Rend
Damage
Workshop Ltd. 2015
U
N
DS
WO
8
4+
SAV
E
MELEE WEAPONS
Range
Attacks
to hit
to Wound
12
bR
AV
ERy
Starlight Spear
Dragon’s Gaping Maw
Dragon’s Dagger-like Talons
2"
3"
2"
4
2
3+
4+
4+
4+
-1
-2
-1
1
D6
2
3+
6
DAMAGE tAbLE
Wounds Suffered
Move
Gaping Maw
Dagger-like talons
0-2
3-4
5-7
8-9
10+
14"
12"
10"
8"
6"
2+
3+
3+
4+
4+
6
5
4
3
2
descr iption
Abilities
comm And Abilit y
single
A Glade Lord on Forest Dragon is a
long
model. The Glade Lord fights with a
Starlight Spear and carries a Kindred
Shield. His Forest Dragon mount attacks
foe with its Gaping Maw and Dagger-
the
c
like Talons, and can belch a Soporifi
foe.
Breath that slows and befuddles the
Fly
3"
Soporific Breath:
Enemy units within
to
of a Forest Dragon cannot be chosen
all
make attacks in the combat phase until
e their attacks.
other units have mad
save
Kindred Shield:
You can re-roll failed
rolls for a Glade Lord on Forest Dragon.
highborn lord: I
f a Glade Lord on
a
Forest Dragon uses this ability, select
re-
Wanderer
unit within 16". You can
of 1
roll all hit rolls of 1 and wound rolls
for that unit until your next hero phase.
A Glade Lord on Forest Dragon can fl
KEYWorDS
y.
lorD
ErEr, hEro, monSTEr, GlADE
orDEr, AElF, DrAGon, WAnD
Warhammer Age of Sigmar © Games
Workshop Ltd. 2015
Warhammer Age of Sigmar © Games Workshop Ltd. 2015
ARALOth
MOV
E
U
N
DS
WO
5
6"
9
MISSILE WEAPONS
Range
Attacks
to hit
to Wound
Rend
Damage
5+
Bow of Loren
Skaryn’s Sharp Beak
MELEE WEAPONS
20"
18"
Range
3
1
Attacks
3+
4+
to hit
4+
4+
to Wound
-1
-
Rend
1
1
Damage
SAV E
bR
A
ERy
V
Starlight Spear
2"
4
3+
3+
-1
1
description
Araloth is a single model. He is armed
with a Starlight Spear and a magical Bow
of Loren. He is ever accompanied by
his trusted hawk, Skaryn, who can peck
out the eyes of Araloth’s foes with his
Sharp Beak.
Abilities
The Eye Thief:
If an enemy model suffers
any wounds from Skaryn’s Sharp Beak and
is not slain, Skaryn has pecked out one
of its eyes. For the rest of the battle, your
opponent must subtract 1 from any hit roll
made for the affected model.
Favour of the Goddess: Araloth
bears the
love and favour of his goddess. You can
re-roll any failed save roll for Araloth.
commAnd Ability
Boldest of the Bold: If
Araloth uses this
ability, then until your next hero phase,
Wanderers
from your army that are
within 18" of him in the battleshock phase
may use his Bravery instead of their own.
In addition, if you roll a 1 for any of these
unit’s battleshock tests, that unit can
immediately pile in and attack as if it were
the combat phase.
KEYWorDS
orDEr, AElF, WAnDErEr, hEro, GlADElorD, ArAloTh
GLADE CAPtAIN
bAttLE StANDARD bEARER
MOV
E
U
N
DS
WO
5
6"
7
5+
MELEE WEAPONS
Range
Attacks
to hit
to Wound
Rend
Damage
SAV E
Sword of Loren
1"
4
3+
3+
-
1
bR
A
ERy
V
description
A Glade Captain Battle Standard Bearer is
a single model. He is armed with a Sword
of Loren and carries a magical Banner of
Athel Loren, woven by the Mage Queen
Ariel herself.
move with the Glade Captain and attack
an enemy unit if there is one in range, even
if he has already been chosen to attack
this phase.
Banner of Athel loren: A
strand of the
fey-queen’s own hair is woven into this
banner, bestowing a portion of her magical
protection upon it. Roll a dice each time
a
Wanderer
unit from your army that
is within 8" of a Banner of Athel Loren
suffers a wound or mortal wound from
a spell; on a roll of 4 or more the Banner
Abilities
To Their Dying Breath:
Glade Captains
have sworn to defend their realm to their
dying breath. If a Glade Captain is slain
in the combat phase, before removing the
model you can immediately make a pile-in
KEYWorDS
protects those beneath it and that wound
is ignored. In your hero phase, a Glade
Captain can plant his Standard. If he does
so, you may not move the Glade Captain
until your next hero phase, but until then
the magical protection afforded by the
Banner of Athel Loren extends to affect all
Wanderer
units from your army that are
within 18".
orDEr, AElF, WAnDErEr, hEro, ToTEm, GlADE CApTAin BATTlE STAnDArD BEArEr
Warhammer Age of Sigmar © Games Workshop Ltd. 2015
GLADE LORD
MISSILE WEAPONS
MOV
E
Range
Attacks
to hit
to Wound
Rend
Damage
U
N
DS
WO
5
6"
8
Hunting Falcon’s Beak
18"
20"
Range
1
3
Attacks
4+
3+
to hit
4+
4+
to Wound
-
-1
Rend
1
1
Damage
4+
Bow of Loren
MELEE WEAPONS
SAV E
Kindred Blade
Starlight Greatblade
Starlight Spear
1"
1"
2"
3
3
3
3+
3+
3+
4+
3+
3+
-
-1
-1
1
D3
1
bR
A
ERy
V
description
A Glade Lord is a single model. Some
Glade Lords go to war with a magical Bow
of Loren and a double-handed Starlight
Greatblade that can bisect a warrior
with a single swing, while others whirl
through their foes with a Kindred Blade
in one hand and a Starlight Spear in the
other. A few Glade Lords instead unleash
killing shots from a Bow of Loren – these
extraordinary archers each carry a lethal
Hail of Doom Arrow, as well as a small
Kindred Blade for defence in melee, and
KEYWorDS
they are accompanied by a Hunting Falcon
which attacks their enemies with its Beak.
Abilities
hail of Doom Arrow: Once
per game, a
Glade Lord with a Hail of Doom arrow can
fire it during your shooting phase. If he
does so he makes 3D6 attacks with his Bow
of Loren that phase instead of 3.
The Arrow of Kurnous: After
set-up is
complete, roll a dice if the enemy general is
visible to at least one Glade Lord from your
army; on a 5 or more that general suffers a
mortal wound.
commAnd Ability
lord of the Deepwood host: If
a Glade
Lord uses this ability, then until your next
hero phase you can re-roll all hit rolls of 1
for
Wanderer
units from your army that
are within 8" of him when they attack.
orDEr, AElF, WAnDErEr, hEro, GlADE lorD
GLADE LORD ON GREAt EAGLE
MOV
E
U
N
DS
WO
7
16"
8
MISSILE WEAPONS
Range
Attacks
to hit
to Wound
Rend
Damage
4+
Bow of Loren
MELEE WEAPONS
20"
Range
3
Attacks
3+
to hit
4+
to Wound
-1
Rend
1
Damage
SAV E
Glade Lord’s Spirit Blade
Great Eagle’s Beak and Talons
1"
2"
4
4
3+
4+
3+
3+
-1
-
2
1
bR
A
ERy
V
description
A Glade Lord on Great Eagle is a single
model. Some Glade Lords soar to war
armed with a Spirit Blade, but others
instead prefer to rain arrows down on their
enemies using a Bow of Loren. The Glade
Lord rides upon a Great Eagle, which
assails their foes with its sharp Beaks
and Talons.
Fly
Abilities
Death from the Skies: A
Glade Lord on
Great Eagle makes 6 Attacks with its Beak
and Talons rather than 4 if it charged
this turn.
commAnd Ability
lord of the Sky hunt: If
a Glade Lord
on Great Eagle uses this ability, select
a
Wanderer
unit within 16". You can
add 2 to that unit’s charge roll in your
next charge phase. If you picked a unit
of
Warhawk Riders,
you can add 4 to
that unit’s charge roll in your next charge
phase instead.
A Glade Lord on Great Eagle can fly.
KEYWorDS
orDEr, AElF, GrEAT EAGlE, WAnDErEr, hEro, GlADE lorD
Warhammer Age of Sigmar © Games Workshop Ltd. 2015
GLADE LORD ON GREAt StAG
MOV
E
MISSILE WEAPONS
Range
Attacks
to hit
to Wound
Rend
Damage
U
N
DS
WO
7
10"
7
Bow of Loren
20"
Range
3
Attacks
3+
to hit
4+
to Wound
-1
Rend
1
Damage
4+
MELEE WEAPONS
SAV E
Kindred Blade
Starlight Spear
Great Stag’s Mighty Antlers
1"
2"
1"
3
3
3
3+
3+
4+
4+
3+
3+
-
-1
-1
1
1
1
bR
A
ERy
V
description
A Glade Lord on Great Stag is a single
model. A Glade Lord is armed with a
Kindred Blade and a Starlight Spear. Some
Glade Lords also carry a Bow of Loren to
shoot their foes from afar. The Glade Lord
rides upon a majestic Great Stag, which
attacks its foes with its Mighty Antlers.
Abilities
impaling Charge: A
Great Stag’s Mighty
Antlers inflict double damage if this model
charged this turn.
commAnd Ability
lord of the Wild hunt: If
a Glade Lord
on Great Stag uses this ability, select a
Wanderer
unit within 16". You can add
2 to that unit’s charge roll in your next
charge phase. If you picked a unit of
Wild
Riders,
you can add 4 to that unit’s charge
roll in your next charge phase instead.
KEYWorDS
orDEr, AElF, WAnDErEr, hEro, GlADE lorD
Warhammer Age of Sigmar © Games Workshop Ltd. 2015
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