Psionics Expanded - Advanced Psionics Guide.pdf

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ADVANCED PSIONICS GUIDE
P
sionics
E
xPandEd
P
sionics
E
xPandEd
AdvAnced psionics Guide
Lead Designers:
Jeremy Smith, Andreas Rönnqvist
Additional Design:
Philip J. Leco, II
Cover Artist:
Rick Hershey
Cover Design:
Erik Nowak
Interior Layout:
Jeremy Smith
Interior Artists:
Angelo Del Castillo, Claudio Pozas, Juan Diego Dianderas, Marc Radle, Peter Temesi,
Rick Hersey, Storn Cook, Toby Gregory, Tsailanza Rayne
Playtesting and Additional Design:
Josh “Wynterknight” Harper, Austin Morgan, Cory Gilman, Brian Faller,
Michael “Drakanor Dream” Duffy, James Bailey, Dave “Lordmonkeysama” Bruno, Darrick Dahl, E.L. Green,
Stefan “Calain80” Pukallus, Doug Limmer, Kelvin Walker, Andi Smith, Dave Harris, Angel Harris, Aedon
Harris, John Meyer, Samuel Knipe (Xeridanus), Syonique (N. Langenfeld) and the playtesters at Silver Star,
Jordan “Hamburgers” Morrison, Tietar (Joshua F. Knowles), Roman Lajciak, Brian Reck a.k.a. Kryzbyn, James
Raine, Robert F. van der Meer, Sam Shyamani, Sarah “Ambrosia Slaad” Counts, Shawn “vilorarchmagi”
Cotton, Ralph Boettcher, Alex Duden, James “Dopey” Hill, Andrew Vitro, Jason Cliche, Joe Younger, 7 and 7
Campaign Group 4, Alex Lockary & the Gaming is Good Camp-pain group, Andrew Bigwood (Biggy) and his
playtesting group: Emma Bigwood, Stephen Black, Nathan Jack, Trevor Williams; Nova Wurmson, on the
unsuspecting Vincalota, Redbeard, and Klownface (at least one Blue was harmed during the testing of this
product)
Based on the original roleplaying game rules designed by Gary Gygax and Dave Arneson and inspired by the
third edition of the game designed by Monte Cook, Jonathan Tweet, Skip Williams, Richard Baker, and Peter
Adkison.
Psionics Expanded
requires the use of
Psionics Unleashed: Core Psionics System,
© 2010 Dreamscarred Press.
See http://dreamscarredpress.com for more information on
Psionics Unleashed.
Product Identity:
The following items are hereby identified as Product Identity, as defined in the Open Game
License version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper
names (characters, deities, etc.), dialogue, plots, storylines, locations, characters, artwork, and trade dress.
(Elements that have previously been designated as Open Game Content or are in the public domain are not
included in this declaration.)
Open Content:
Except for material designated as Product Identity (see above), the game mechanics of this
game product are Open Game Content, as defined in the Open Gaming License version 1.0a Section 1(d). No
portion of this work other than the material designated as Open Game Content may be reproduced in any
form without written permission.
Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo
Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying
Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product.
Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and
the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are
used under the Pathfinder Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/
compatibility for more information on the compatibility license.
Psionics Expanded
is published by Dreamscarred Press under the Open Game License version 1.0a Copyright
2000 Wizards of the Coast, Inc.
© 2011 Dreamscarred Press
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table oF contents
IntroductIon
chapter 1: races
Blues
Dromites
Duergar
Elan
Half-giants
Maenads
Ophiduans
Xephs
Core Races
Dwarves
Elves
Gnomes
Half-Elves
Half-Orcs
Halflings
Humans
1
5
7
9
11
13
15
17
19
21
21
21
22
23
24
24
25
3
Psychic Warrior
Soulknife
Tactician
Vitalist
Wilder
Core Classes
Fighter
Monk
Rogue
77
82
93
95
97
100
100
101
101
chapter 3: Feats
Types of Feats
Feat Descriptions
Talents
Traits
Power Displays
103
103
104
123
124
126
136
148
188
190
193
194
196
198
200
203
205
207
207
209
211
chapter 4: advanced rules 123
chapter 5: psIonIc powers 135
Power Lists
Power Descriptions
chapter 2: classes
Base Classes
Aegis
Starting Wealth
27
27
28
Customizations
28
31
chapter 6: prestIge classes 187
Adaptive Warrior
Body Snatcher
Metaforge
Metamorph
Mystic Archer
Psicrystal Imprinter
Sighted Seeker
Soul Archer
Telekinetic Weaponmaster
Armor
Weapons
Crystalline Focus Items
Universal Items
Cryptic
Dread
Marksman
Tactician
Vitalist
Advanced Classes
Aegis
Cryptic
Dread
Marksman
Psion
36
43
47
52
57
63
64
68
70
72
74
chapter 7: psIonIc Items
207
open game lIcense
217
ii
P
sionics
E
xPandEd
While
Psionics Unleashed
does a great job of
implementing psionics in the
Pathfinder Roleplaying
Game,
there were a lot of things that could have been
done for psionics that just did not make it into the final
version of
Psionics Unleashed.
That’s where
Psionics Expanded
comes in.
The goal of this book is to implement all of those
advanced psionics concepts that were left out of
Psionics
Unleashed
from lack of time, space, or resources. Psionic
healing, new prestige classes, a true system for psionic
talents, a true psionic tank, and psionic versions of
options found in the
Pathfinder® Roleplaying Game:
Advanced Player’s Guide
are all included in
Psionics
Expanded,
as well as a host of new player options.
Introduction
who Is It For?
Where
Psionics Unleashed
contained information
for both the player and the GM,
Psionics Expanded
is
aimed primarily for players. With new classes, feats,
character options, powers, prestige classes, and psionic
items, everything in this book has been developed with
the player in mind, although game masters can also find
new options to use for notable individuals, recurring
enemies, or to give some additional variety to the cast of
characters in a game world.
what’s In the book?
This book is organized in much the same way as
Psionics
Unleashed,
with each chapter containing rules grouped
together by theme for ease of reference. Presented below
is a brief overview of each chapter and an excerpt of the
new rules and options you can expect to find within.
Chapter 1 - Races:
This chapter expands upon all of
the races found within
Psionics Unleashed,
giving new
racial traits to customize your character’s abilities to
reflect their unique background, as well as new favored
class bonus options and ideas to help get started playing
particular race and class combinations. In addition,
favored class options for the core races from the
Pathfinder RPG Core Rulebook
are also given.
Chapter 2 - Classes:
This chapter introduces six new
base classes. These base classes are equal in power and
fully compatible with to the core psionic classes from
Psionics Unleashed
and the core classes found in the
Pathfinder RPG Core Rulebook.
These classes provide
new abilities and ways to approach game play and the
interactions between members of the party. The aegis is
an armored warrior who customizes his suit to his needs.
The cryptic sees the world as an interconnected series
of patterns that can be interpretted and manipulated.
The dread uses fear as his weapon of choice, weakening
the resolve of even the bravest soldier. The marksman
is a ranged combatant who strikes from afar using
a combination of physical and psionic abilities. The
vitalist is a psionic healer who joins others into a mental
network capable of sharing thoughts and healing energy,
while the tactician is a student of combat, grasping the
intricacies of battle and directing his allies into the right
course of action for any particular scenario.
In addition to the six new psionic classes, this chapter
also includes a wide array of new class features and
variant rules for all 10 of the psionic classes, as well as
some psionic options for several of the core classes from
the
Pathfinder RPG Core Rulebook.
These options help
alter a character to best fit a particular concept, from the
shielded blade soulknife to the bombardier psion, these
options expand the choices for character design.
Chapter 3 - Feats:
This chapter contains new feats that
can be taken by any character, including new psionic
feats, metapsionic feats that allow manifesters to alter
their powers in new and unusual ways. Many of the new
classes and core class options from Chapter 2 use the
new feats in this chapter.
Chapter 4 - Advanced Rules:
This chapter contains
rules for implementing psionic talents that give psionic
characters low-power abilities comparable to spellcaster
cantrips and orisons. After talents, character traits are
presented of a psionic nature to allow the addition of
minor traits that are selected at character creation to
help make a character more unique and properly reflect
their heritage and individual story. Finally, new display
options are presented to alter the way psionic powers
look and feel. These displays do not alter the mechanics
of powers, but can help to make each manifester a unique
wielder of psionic power.
Chapter 5 - Psionic Powers:
This chapter introduces
a host of new psionic powers for all manifesting classes.
Full power lists are provided for the new manifesting
classes presented in Chapter 2, as well as new powers for
the core psionic classes.
Chapter 6 - Prestige Classes:
This chapter provides
nine new prestige classes to further focus and develop
your character into a specific role. The included prestige
classes are: the adaptive warrior, the body snatcher,
the metaforge, the metamorph, the mystic archer, the
psicrystal imprinter, the sighted seeker, the soul archer,
and the telekinetic weaponmaster. Some of these prestige
classes are designed specifically for the new classes in
Chapter 2, but most can be taken by any character that
meets the prerequisites.
Chapter 7 - Psionic Items:
A wide variety of new
psionic items are detailed in this chapter, including a
brand new type of psionic item - crystalline focus items.
These items are designed specifically for characters like
the soulknife who gain weapons or other items from
class abilities and offer an alternative way to modify
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and improve these items. In addition, new weapon and
armor abilities and new universal items are presented.
playtesting
Like
Psionics Unleashed,
all of the material in
Psionics
Expanded
was playtested by you - the players. Players
across the world used this material in their own games,
giving sometimes harsh feedback about the new
mechanics. It is our belief that by including the psionic
players in the development process, the final product
ends up being of higher quality, better balanced, and
simply more fun.
We truly appreciate all the time, effort, and feedback
that the psionic community has given for this project. It
has helped to improve the quality and value of the book,
as well as helped to get the word out to more people,
expanding the recognition and acceptance of psionics in
the gaming community.
definition of terms
Below are definitions of some of the common terms
used in this book.
Augment:
An optional cost in power points that can
be paid during manifestation to improve certain powers.
The total power point cost is equal to the base power’s
cost plus any power points spent on augmentation; this
total power cost cannot exceed the character’s effective
manifester level.
Character Level:
The sum of a character’s class
levels.
Class Level:
The level of a character in a particular
class.
Key Ability Modifier:
The ability score modifier
for the character’s key ability score. For psions, this
is Intelligence, for psychic warriors it is Wisdom, and
Charisma for wilders.
Manifester Level:
Generally equal to the number of
class levels in a given manifesting class. Some prestige
classes add manifester levels to an existing class.
Manifester levels from multiple base classes do not stack
(they are tracked individually, akin to how sorcerer
and wizard caster levels are tracked individually). A
character with psi-like abilities, but no class levels in
any manifesting class, does not have a manifester level
for most purposes, including feat and prestige class
requirements.
Metamorphosis Powers:
One of the powers with
metamorphosis in its name.
Specifically
minor
metamorphosis, metamorphosis, major metamorphosis,
and
true metamorphosis.
Power Point Reserve:
A character’s personal store of
power points. A character with a power point reserve
gains the psionic subtype and can gain psionic focus,
even if the power point reserve has been depleted.
Psi-like Ability:
A psionic effect which can be
manifested without paying a power point cost. When
manifesting a psi-like ability, the creature’s effective
manifester level is equal to its hit dice unless specified
otherwise. Some psi-like abilities duplicate existing
psionic powers; unless specified otherwise, such psi-
like abilities are manifested as if the psionic power
were augmented to the limit of the creature’s effective
manifester level. Psi-like abilities are subject to power
resistance and
dispel psionics.
They do not function in
areas where psionics are suppressed or negated (such
as a
null psionics field).
Psi-like abilities can be dispelled
as normal. A creature with psi-like abilities gains the
psionic subtype.
Psionic Class:
Any class which requires or grants
psionic power points.
Psionic Focus:
A psionically-empowered state of
mind. Some abilities can only be used while a character
has psionic focus. Some abilities can only be used by
expending psionic focus; only one such ability can be
used when psionic focus is expended. Gaining psionic
focus is a full-round action that provokes attacks of
opportunity.
a note From the authors
It has been roughly a year and a half since the release
of
Psionics Unleashed,
and the changes we’ve seen at
Dreamscarred Press are overwhelming. The support
we’ve received from fans, other publishers, and the
Pathfinder Roleplaying Game community as a whole
has exceeded even the wildest of our expectations. We
have gone from a little-known, but respected, publishing
company, to virtually the household name in psionics.
Since its release,
Psionics Unleashed
has not only
become the de facto psionic ruleset for players of the
Pathfinder Roleplaying Game,
but even other publishers
are now using it and support it to offer more psionic
options and for psionics in their campaign settings.
Some of those new options are even included in this
book thanks to the Open Game License and we’d like to
thank folks like Owen K. C. Stephens, Steve Russell, and
Louis Porter, Jr. for using
Psionics Unleashed
as their
psionic ruleset for their own
Pathfinder Roleplaying
Game
products with psionic content.
For two guys doing this in their spare time, we
couldn’t possibly convey just how amazing that is to us
as gamers first, publishers second. It is our hope that
we can continue to provide quality psionic support for
the gaming community, getting more people interested
in using psionics in their game and increasing the
acceptance of this oft-ignored rule system.
With that said, there is so much additional content in
this book that it’s almost as large as
Psionics Unleashed
in size, so let’s get going and explore all the new player
options in
Psionics Expanded: Advanced Psionics Guide!
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