Psionics Embodied.pdf

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By Jeremy Smit h a nd A nd reas Rönnqv ist
Psionics Embodied
Psionic NPCs
Lead Designers:
Jeremy Smith, Andreas Rönnqvist
Additional Design:
Matt Medeiros
Editing:
James Hill, Jake Rudd
Cover Artist:
Gordon Napier
Cover Design:
Erik Nowak
Interior Design:
Erik Nowak
Interior Layout:
Jeremy Smith
Interior Artwork:
Colby Stevenson, Nicole Cardiff, Dio Mahesa, Jesus Garcia, M.S Corley, Vincent Franky,
Georgi Mishkov, Dennis Saputra
Based on the original roleplaying game rules designed by Gary Gygax and Dave Arneson and inspired by the
third edition of the game designed by Monte Cook, Jonathan Tweet, Skip Williams, Richard Baker, and Peter
Adkison.
Product Identity:
The following items are hereby identified as Product Identity, as defined in the Open Game
License version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper
names (characters, deities, etc.), dialogue, plots, storylines, locations, characters, artwork, and trade dress.
(Elements that have previously been designated as Open Game Content or are in the public domain are not
included in this declaration.)
Open Content:
Except for material designated as Product Identity (see above), the game mechanics of this
game product are Open Game Content, as defined in the Open Gaming License version 1.0a Section 1(d). No
portion of this work other than the material designated as Open Game Content may be reproduced in any form
without written permission.
Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo
Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game.
Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product.
Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the
Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under
the Pathfinder Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for
more information on the compatibility license.
Psionics Embodied
is published by Dreamscarred Press under the Open Game License version 1.0a Copyright
2000 Wizards of the Coast, Inc.
© 2014 Dreamscarred Press
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Psionics Embodied
Table of Contents
Introduction
A Gallery of Characters
Character Creation
Sources Used
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NPCs
Aladriel, Bowmaster of the Reaches
Alhandra the Unmaker
Armite, Arbiter of Justice
Bass Munroe
Count Malbor
Desh-Rae-Halra
Dr. Serasene Grym
Enull Battleborn
Erana, the Voice of Reason
Evan Serance
Li-andra the Whisper
Mayles Marther
Miraxan the Warforger
Nektok the Dominator
Garak-gro “The Ripper” Romak
Samazi Nuatl
Sarania the Lightfoot
Sumern, Walker of Worlds
Thum, Jarl of Shadows
Xander, the Invisible Blade
Xelara the Dreamcatcher
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Psionics Embodied
Introduction
While the members of the adventuring party are
usually the heroes of the story, the cast of characters
involved in every campaign encompasses many more
individuals and personalities than the handful found
within the adventuring group.
Psionics Embodied
is
designed to give you ready-to-use psionic NPCs to help
fill in that cast of characters for your campaign without
needing to spend countless hours on character creation
or development.
These characters run the spectrum from friendly and
law-abiding like Miraxan the Warforger, to demented
psychopaths with no regard for society like Dr. Grym,
with all manner of variations in between. Whatever
your campaign, as long as pisonics exists, there are
characters in this book that can fit your world and help
flesh out the story you’re looking to tell. Whether your
campaign is a psionics-heavy world, or one where they
are only found rarely, these NPCs can help you introduce
some unique individuals who can serve as friends or
foes; allies or adversaries that can span the careers
of the player characters. Some could serve as life-long
mentors, teaching new techniques with the mind blade
or new psionic powers, while others could serve as the
primary villain the party must hunt down and destroy.
in level. These stat blocks include their typical combat
tactics, as well as any special abilities and equipment
they might use.
Character Creation
A Gallery of Characters
Contained in
Psionics Embodied
are over twenty
psionic NPCs. Each of the ten psionic classes has at
least two representatives, with one typically being
good-aligned and the other being evil-aligned. Each
entry contains the character’s history, description, and
personality.
Listed below are the NPCs for each of the ten psionic
classes:
Aegis:
Sarania the Lightfoot, Thum the Jarl of Shadows
Cryptic:
Alhandra the Unmaker, Count Malbor
Dread:
Samazi Nuatl, Xelara the Dreamcatcher
Marksman:
Aladriel the Bowmaster of the Reaches,
Garak-Gro “The Ripper” Romak
Psion:
Nektok the Dominator, Sumern the Walker of
Worlds
Psychic Warrior:
Bass Munroe, Desh-Rae-Halra,
Mayles Marther
Soulknife:
Li-andra the Whisper, Xander the Invisible
Blade
Tactician:
Enull Battleborn, Miraxan the Warforger
Vitalist:
Dr. Serasene Grym, Erana the Voice of Reason
Wilder:
Armite the Arbiter of Justice, Evan Serance
In addition, each NPC contains guidelines so that they
can either serve as an ally or an enemy to the players,
depending on what the game requires.
Each NPC is presented at character levels 5, 10, and 15,
so that they can remain relevant as the party advances
The individuals detailed in this book were created
using the rules found for NPC creation in the
Pathfinder
RPG Core Rulebook.
This includes using the heroic NPC
array to determine ability scores, as well as using the
heroic level to determine their equipment and combat
gear. This typically means their equipment and combat
gear is more oriented toward an encounter, rather than
long-term play, but is sufficient to keep them useful at
their particular character level.
Each NPC was given the standard level advancement
benefits, including ability score increases, which were
typically applied to either their primary manifesting
ability, or their most appropriate combat ability score
if they were not a manifester. Additionally, most of the
NPCs were granted favored class bonuses at each level,
which were typically used for either a skill point or hit
point. In some cases, the favored class bonus was used
for alternate favored class bonuses, like an extra insight
or additional power known, depending on the specific
character.
If a particular NPC is intended to be used as a member
of the party or evolves into another member of the
party through the course of the campaign, the character
wealth of the NPC should be adjusted to normal wealth
expectations of a player character instead of NPC wealth.
Otherwise, they will likely be significantly under-
equipped compared to the rest of the party and might
become a liability instead of an asset.
Sources Used
Character options for the different NPCs found in this
book come from either the
Pathfinder RPG Core Rulebook
or from
Ultimate Psionics.
This includes feats, equipment,
archetypes, classes, races, and psionic powers. Use of
this book requires both of those books.
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Psionics Embodied
Aladriel of the Reaches
BACKGROUND
As a girl, Aladriel loved to compete: the thrill of the
chase, the rush of the win. She would race her friends,
challenge older children, or try to outshoot the grown
archers. Her ambition placed has as the youngest archer
in training, yet many of the older boys treated her with
disdain because of her age and gender and refused to
take part in her challenges. Unrelenting, she created a
disguise with a green hood and cloak and when the boys
were out training, she ambushed them by pinning their
cloaks to the ground. Without a word, she jumped down
in front of them, pointed at each one in turn and then
challenged them with as deep a voice as she could.
To their surprise, the hooded stranger defeated them
and told them to train and return in a month to try again.
Flush with her victory, she returned to camp to hear the
boys discuss what had happened and see them train
harder than ever. Content, she too trained harder. Month
after month, she defeated them in the forest, becoming
something of a whispered legend amongst the archers.
A year after her first ambush, she revealed herself
to the boys. They were shocked not only because they
had been beaten, but that they had been deceived by
a girl. Amazingly, they saw the humor in it and for a
while, Aladriel was one of them. When the Skyarrow
Competition came to her town, she entered and managed
to beat each of her friends, then defeating the regional
champions from the other cities. She was crowned
Champion of Skyarrow, but she would hold that title for
only a few hours. A mage, father of one of the competitors,
had been studying the young elven archer and realized
she was supplementing her abilities with some form of
psychic power, and revealed this to the judges.
Aladriel was dishonored in front of her entire city,
forbidden to practice the art of archery in the elven
cities, and her bow taken from her for her deceit.
Aladriel, unaware that her abilities were anything but
natural, was devastated. So in the dead of night, she
stole back her bow and made to flee, when she faced the
boys whom she had beaten. Hungry for revenge, they
had planned to give her a fair thrashing, unaware that
she was armed. She drew her bow and arrows and, like
the well-trained archer she was, delivered a sequence
of killing shots. She fled the disaster, yet found that she
had a liking for the ultimate act of competition – kill or
be killed. Since then, she serves as an assassin for hire,
remembering her hard-learned lesson that looks can
be deceptive – thus she dresses as one would assume a
friendly elven archer should dress, a tactic that has let
her slip away from many hits in her career.
PERSONALITY
Aladriel is competitive to a fault, and she seeks the
ultimate challenge of one mortal against another. As
such, she does not take assassination contracts that are
easy, and has on occassion chosen to spare her enemies
so that they can grow and become a true challenge.
This competitive streak also shows up in her love for
contests of all kinds. She believes in pushing herself as
much as possible, and thus she finds herself competing
in areas she knows very little about. To her, this is a
fantastic joy, every punch to the face in a boxing game
teaches her more, every painful fall in the branch-
running contest another notch on her spiritual bow.
If she lays eyes on people she deems interesting, she
might challenge them, or let them challenge her in
turn, to see their worth. Aladriel plays hard, and many
challengers have faced death in a lethal game against
her. As a consummate hunter, she doesn’t blink to take a
life, as long as it was taken for a good reason.
DESCRIPTION
Aladriel dresses in a beautiful elven-made mithral
shirt for defense with green leather underneath,
wearing a red cloak, giving her an almost classical image
of the “elven archer”. Her large elven ears are notched,
one notch for every comrade fallen in battle, a painful
reminder to Aladriel that others have sacrificed their
lifes for her. She has large purple almond eyes and long
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