Corona SDK Mobile Game Development, 2nd Edition.pdf

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Corona SDK Mobile Game
Development Beginner's Guide
Second Edition
Learn, explore, and create commercially successful mobile
games for iOS and Android
Michelle M. Fernandez
BIRMINGHAM - MUMBAI
www.it-ebooks.info
Corona SDK Mobile Game Development Beginner's Guide
Second Edition
Copyright © 2015 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system,
or transmitted in any form or by any means, without the prior written permission of the
publisher, except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the
information presented. However, the information contained in this book is sold without
warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers
and distributors will be held liable for any damages caused or alleged to be caused directly or
indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the
companies and products mentioned in this book by the appropriate use of capitals.
However, Packt Publishing cannot guarantee the accuracy of this information.
First published: April 2012
Second edition: March 2015
Production reference: 1250315
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978-1-78355-934-3
www.packtpub.com
www.it-ebooks.info
Credits
Author
Michelle M. Fernandez
Reviewers
Oguz Konya
Zeheng Li
Volodymyr Sergeyev
Jason Slater
Commissioning Editor
Usha Iyer
Acquisition Editor
Reshma Raman
Content Development Editor
Sumeet Sawant
Technical Editor
Vivek Arora
Copy Editors
Charlotte Carneiro
Pranjali Chury
Karuna Narayanan
Alfida Paiva
Vikrant Phadke
Indexer
Priya Sane
Production Coordinator
Shantanu N. Zagade
Cover Work
Shantanu N. Zagade
Project Coordinator
Danuta Jones
Proofreaders
Safis Editing
Maria Gould
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About the Author
(
http://www.mobidojo.com
). She is also a mentor to aspiring artists and programmers
trying to break into the game industry. After experimenting with several game engines over
the years, she was introduced to Corona SDK in late 2010 and has been an avid user of the
program ever since. She enjoys creating tutorials and new game frameworks for others to
learn from. When Michelle is not developing games, she is spending time with friends and
family, playing video games, traveling, and constantly learning new design paradigms.
I would first and foremost like to thank my family and friends for their
love and encouragement throughout the production of this book. I'd like
to thank David Roper for his support and patience during this project and
for always pushing me to do my best and succeed. I'd also like to thank
April Quileza and Yanglyn Ou who have always been there for me to help
review my work and who become my personal cheerleaders when things
get hectic. My greatest appreciation goes out to Carlos Icaza, who has been
a wonderful mentor and a great friend. I would like to acknowledge Walter
Luh for continuing to give Corona developers an amazing platform to work
with. A big thanks to all of the Packt staff for giving me this opportunity to
share my love and knowledge of mobile game development through
this book.
Michelle M. Fernandez
is a mobile game developer and cofounder of MobiDojo
www.it-ebooks.info
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