How to use Alpha or Opacity maps in 3ds max(1).pdf

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How to use Alpha or Opacity maps in 3ds max
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How to use Opacity Maps in 3ds max?
TUTORIALS
In this tutorial, I am going to show how to use Alpha or Opacity maps within 3ds max.
Alpha or opacity maps are frequently used in games. Game engines can’t handle too
much polygons so let’s say if we have to create a tree for some real time stuff then
instead of creating each and every leaf, we will use a leaf diffuse with it’s alpha map.
Working of Alpha or Opacity maps
Here is a simple image showing the effects of two types of Alpha images and their results
http://makeitcg.com/using-opacity-maps-in-3ds-max/476/[2014-12-13 16:13:08]
How to use Alpha or Opacity maps in 3ds max
So, the above case clears that we should use those images in which Black should be
100% black and White should be 100% White, we can’t use gray shaded images (the “in-
betweens” colors of Black and White) as our Alpha or Opacity maps.
To demonstrate how the Alpha maps work, I am using a seamless chain link fence texture
(Learn more about tileable / seamless textures :
Method 1, Method 2).
In order to use this
texture in 3ds max we should have it’s alpha image so let’s start with creating the alpha
or opacity map of our chain link fence texture.
Step1
http://makeitcg.com/using-opacity-maps-in-3ds-max/476/[2014-12-13 16:13:08]
How to use Alpha or Opacity maps in 3ds max
We have to select our chain link first so,
Ctrl + click
on the chain link layer’s thumbnail to
select the image. Our image has no background so it will select the image pixels only
while the transparent pixels remain unselected.
Step2
http://makeitcg.com/using-opacity-maps-in-3ds-max/476/[2014-12-13 16:13:08]
How to use Alpha or Opacity maps in 3ds max
Now, create a new layer and name it as
Alpha
or
Opacity map.
Now with the Alpha layer
selected, fill your selection with White color.
Step 3
http://makeitcg.com/using-opacity-maps-in-3ds-max/476/[2014-12-13 16:13:08]
How to use Alpha or Opacity maps in 3ds max
Now, inverse the selection by pressing
Ctrl + Shift + I
on your keyboard and fill it with
Black color. Save your texture as
chain_link_diffuse
and the alpha as
chain_link_alpha.
I am using
PSD
file format for my files but you can also use other
image file formats like
JPEG
or
TGA.
Step 4
http://makeitcg.com/using-opacity-maps-in-3ds-max/476/[2014-12-13 16:13:08]
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